mod floodfill; mod objects; mod polygons; mod routes; use crate::common::{tool_panel, CommonState}; use crate::game::{msg, State, Transition, WizardState}; use crate::helpers::ID; use crate::managed::{WrappedComposite, WrappedOutcome}; use crate::ui::{ShowLayers, ShowObject, UI}; use ezgui::{ hotkey, Color, Drawable, EventCtx, EventLoopMode, GeomBatch, GfxCtx, Key, Line, ModalMenu, Text, Wizard, }; use geom::Duration; use sim::Sim; use std::collections::HashSet; pub struct DebugMode { menu: ModalMenu, common: CommonState, tool_panel: WrappedComposite, objects: objects::ObjectDebugger, hidden: HashSet, layers: ShowLayers, search_results: Option, all_routes: routes::AllRoutesViewer, } impl DebugMode { pub fn new(ctx: &mut EventCtx) -> DebugMode { DebugMode { menu: ModalMenu::new( "Debug Mode", vec![ (hotkey(Key::Num1), "hide buildings"), (hotkey(Key::Num2), "hide intersections"), (hotkey(Key::Num3), "hide lanes"), (hotkey(Key::Num4), "hide areas"), (hotkey(Key::Num5), "hide extra shapes"), (hotkey(Key::Num6), "show labels"), (hotkey(Key::R), "show route for all agents"), (None, "screenshot everything"), (hotkey(Key::Slash), "search OSM metadata"), (hotkey(Key::O), "save sim state"), (hotkey(Key::Y), "load previous sim state"), (hotkey(Key::U), "load next sim state"), (None, "pick a savestate to load"), ], ctx, ), common: CommonState::new(), tool_panel: tool_panel(ctx), objects: objects::ObjectDebugger::new(), hidden: HashSet::new(), layers: ShowLayers::new(), search_results: None, all_routes: routes::AllRoutesViewer::Inactive, } } } impl State for DebugMode { fn event(&mut self, ctx: &mut EventCtx, ui: &mut UI) -> Transition { if ctx.redo_mouseover() { ui.primary.current_selection = ui.calculate_current_selection(ctx, &ui.primary.sim, self, true); } { let mut txt = Text::new(); if !self.hidden.is_empty() { txt.add(Line(format!("Hiding {} things", self.hidden.len()))); } if let Some(ref results) = self.search_results { txt.add(Line(format!( "Search for {} has {} results", results.query, results.num_matches ))); } if let routes::AllRoutesViewer::Active(_, ref traces) = self.all_routes { txt.add(Line(format!("Showing {} routes", traces.len()))); } self.menu.set_info(ctx, txt); } self.menu.event(ctx); ctx.canvas_movement(); if self.menu.action("save sim state") { ctx.loading_screen("savestate", |_, timer| { timer.start("save sim state"); ui.primary.sim.save(); timer.stop("save sim state"); }); } if self.menu.action("load previous sim state") { if let Some(t) = ctx.loading_screen("load previous savestate", |ctx, mut timer| { let prev_state = ui .primary .sim .find_previous_savestate(ui.primary.sim.time()); match prev_state .clone() .and_then(|path| Sim::load_savestate(path, &ui.primary.map, &mut timer).ok()) { Some(new_sim) => { ui.primary.sim = new_sim; ui.recalculate_current_selection(ctx); None } None => Some(Transition::Push(msg( "Error", vec![format!("Couldn't load previous savestate {:?}", prev_state)], ))), } }) { return t; } } if self.menu.action("load next sim state") { if let Some(t) = ctx.loading_screen("load next savestate", |ctx, mut timer| { let next_state = ui.primary.sim.find_next_savestate(ui.primary.sim.time()); match next_state .clone() .and_then(|path| Sim::load_savestate(path, &ui.primary.map, &mut timer).ok()) { Some(new_sim) => { ui.primary.sim = new_sim; ui.recalculate_current_selection(ctx); None } None => Some(Transition::Push(msg( "Error", vec![format!("Couldn't load next savestate {:?}", next_state)], ))), } }) { return t; } } if self.menu.action("pick a savestate to load") { return Transition::Push(WizardState::new(Box::new(load_savestate))); } self.all_routes.event(ui, &mut self.menu, ctx); match ui.primary.current_selection { Some(ID::Lane(_)) | Some(ID::Intersection(_)) | Some(ID::ExtraShape(_)) => { let id = ui.primary.current_selection.clone().unwrap(); if ui.per_obj.action(ctx, Key::H, format!("hide {:?}", id)) { println!("Hiding {:?}", id); ui.primary.current_selection = None; if self.hidden.is_empty() { self.menu .push_action(hotkey(Key::H), "unhide everything", ctx); } self.hidden.insert(id); } } None => { if !self.hidden.is_empty() && self.menu.consume_action("unhide everything", ctx) { self.hidden.clear(); ui.primary.current_selection = ui.calculate_current_selection(ctx, &ui.primary.sim, self, true); } } _ => {} } if let Some(ID::Car(id)) = ui.primary.current_selection { if ui .per_obj .action(ctx, Key::Backspace, "forcibly kill this car") { ui.primary.sim.kill_stuck_car(id, &ui.primary.map); ui.primary.sim.step(&ui.primary.map, Duration::seconds(0.1)); ui.primary.current_selection = None; } else if ui.per_obj.action(ctx, Key::G, "find front of blockage") { return Transition::Push(msg( "Blockage results", vec![format!( "{} is ultimately blocked by {}", id, ui.primary.sim.find_blockage_front(id, &ui.primary.map) )], )); } } self.objects.event(ctx, ui); if let Some(debugger) = polygons::PolygonDebugger::new(ctx, ui) { return Transition::Push(Box::new(debugger)); } { let mut changed = false; for (label, value) in vec![ ("buildings", &mut self.layers.show_buildings), ("intersections", &mut self.layers.show_intersections), ("lanes", &mut self.layers.show_lanes), ("areas", &mut self.layers.show_areas), ("extra shapes", &mut self.layers.show_extra_shapes), ("labels", &mut self.layers.show_labels), ] { let show = format!("show {}", label); let hide = format!("hide {}", label); if *value && self.menu.swap_action(&hide, &show, ctx) { *value = false; changed = true; } else if !*value && self.menu.swap_action(&show, &hide, ctx) { *value = true; changed = true; } } if changed { ui.primary.current_selection = ui.calculate_current_selection(ctx, &ui.primary.sim, self, true); } } if self.menu.action("screenshot everything") { let bounds = ui.primary.map.get_bounds(); assert!(bounds.min_x == 0.0 && bounds.min_y == 0.0); return Transition::KeepWithMode(EventLoopMode::ScreenCaptureEverything { dir: abstutil::path_pending_screenshots(ui.primary.map.get_name()), zoom: 3.0, max_x: bounds.max_x, max_y: bounds.max_y, }); } if self.search_results.is_some() { if self .menu .swap_action("clear OSM search results", "search OSM metadata", ctx) { self.search_results = None; } } else if self .menu .swap_action("search OSM metadata", "clear OSM search results", ctx) { // TODO If the wizard aborts (pressing escape), this crashes. return Transition::Push(WizardState::new(Box::new(search_osm))); } if let Some(floodfiller) = floodfill::Floodfiller::new(ctx, ui) { return Transition::Push(floodfiller); } if let Some(t) = self.common.event(ctx, ui, None) { return t; } match self.tool_panel.event(ctx, ui) { Some(WrappedOutcome::Transition(t)) => t, Some(WrappedOutcome::Clicked(x)) => match x.as_ref() { "back" => Transition::Pop, _ => unreachable!(), }, None => Transition::Keep, } } fn draw_default_ui(&self) -> bool { false } fn draw(&self, g: &mut GfxCtx, ui: &UI) { let mut opts = self.common.draw_options(ui); opts.label_buildings = self.layers.show_labels; opts.label_roads = self.layers.show_labels; ui.draw(g, opts, &ui.primary.sim, self); if let Some(ref results) = self.search_results { g.redraw(&results.draw); } self.objects.draw(g, ui); self.all_routes.draw(g, ui); if !g.is_screencap() { self.menu.draw(g); self.common.draw(g, ui); self.tool_panel.draw(g); } } } impl ShowObject for DebugMode { fn show(&self, obj: &ID) -> bool { if self.hidden.contains(obj) { return false; } match obj { ID::Road(_) | ID::Lane(_) => self.layers.show_lanes, ID::Building(_) => self.layers.show_buildings, ID::Intersection(_) => self.layers.show_intersections, ID::ExtraShape(_) => self.layers.show_extra_shapes, ID::Area(_) => self.layers.show_areas, _ => true, } } fn layers(&self) -> &ShowLayers { &self.layers } } fn search_osm(wiz: &mut Wizard, ctx: &mut EventCtx, ui: &mut UI) -> Option { let filter = wiz.wrap(ctx).input_string("Search for what?")?; let mut num_matches = 0; let mut batch = GeomBatch::new(); // TODO Case insensitive let map = &ui.primary.map; let color = ui.cs.get_def("search result", Color::RED); for r in map.all_roads() { if r.osm_tags .iter() .any(|(k, v)| format!("{} = {}", k, v).contains(&filter)) { num_matches += 1; batch.push(color, r.get_thick_polygon(map).unwrap()); } } for b in map.all_buildings() { if b.osm_tags .iter() .any(|(k, v)| format!("{} = {}", k, v).contains(&filter)) || b.amenities .iter() .any(|(n, a)| n.contains(&filter) || a.contains(&filter)) { num_matches += 1; batch.push(color, b.polygon.clone()); } } for a in map.all_areas() { if a.osm_tags .iter() .any(|(k, v)| format!("{} = {}", k, v).contains(&filter)) { num_matches += 1; batch.push(color, a.polygon.clone()); } } let results = SearchResults { query: filter, num_matches, draw: batch.upload(ctx), }; Some(Transition::PopWithData(Box::new(|state, _, _| { state.downcast_mut::().unwrap().search_results = Some(results); }))) } struct SearchResults { query: String, num_matches: usize, draw: Drawable, } fn load_savestate(wiz: &mut Wizard, ctx: &mut EventCtx, ui: &mut UI) -> Option { let ss = wiz.wrap(ctx).choose_string("Load which savestate?", || { abstutil::list_all_objects(ui.primary.sim.save_dir()) })?; // TODO Oh no, we have to do path construction here :( let ss_path = format!("{}/{}.bin", ui.primary.sim.save_dir(), ss); ctx.loading_screen("load savestate", |ctx, mut timer| { ui.primary.sim = Sim::load_savestate(ss_path, &ui.primary.map, &mut timer) .expect("Can't load savestate"); ui.recalculate_current_selection(ctx); }); Some(Transition::Pop) }