use std::cell::RefCell; use std::collections::HashSet; use serde::{Deserialize, Serialize}; use abstutil::{MapName, Timer}; use geom::{Bounds, Pt2D}; use crate::{Key, ScreenDims, ScreenPt, ScreenRectangle, UpdateType, UserInput}; // Click and release counts as a normal click, not a drag, if the distance between click and // release is less than this. const DRAG_THRESHOLD: f64 = 5.0; const PAN_SPEED: f64 = 15.0; const PANNING_THRESHOLD: f64 = 25.0; pub struct Canvas { // All of these f64's are in screen-space, so do NOT use Pt2D. // Public for saving/loading... should probably do better pub cam_x: f64, pub cam_y: f64, pub cam_zoom: f64, // TODO Should this become Option? pub(crate) cursor: ScreenPt, pub(crate) window_has_cursor: bool, // Only for drags starting on the map. Only used to pan the map. (Last event, original) pub(crate) drag_canvas_from: Option<(ScreenPt, ScreenPt)>, pub(crate) drag_just_ended: bool, pub window_width: f64, pub window_height: f64, // TODO Proper API for setting these pub map_dims: (f64, f64), pub invert_scroll: bool, pub touchpad_to_move: bool, pub edge_auto_panning: bool, pub keys_to_pan: bool, pub gui_scroll_speed: usize, // TODO Bit weird and hacky to mutate inside of draw() calls. pub(crate) covered_areas: RefCell>, // Kind of just widgetry state awkwardly stuck here... pub(crate) keys_held: HashSet, } impl Canvas { pub(crate) fn new(initial_dims: ScreenDims) -> Canvas { Canvas { cam_x: 0.0, cam_y: 0.0, cam_zoom: 1.0, cursor: ScreenPt::new(0.0, 0.0), window_has_cursor: true, drag_canvas_from: None, drag_just_ended: false, window_width: initial_dims.width, window_height: initial_dims.height, map_dims: (0.0, 0.0), invert_scroll: false, touchpad_to_move: false, edge_auto_panning: false, keys_to_pan: false, gui_scroll_speed: 5, covered_areas: RefCell::new(Vec::new()), keys_held: HashSet::new(), } } pub fn min_zoom(&self) -> f64 { let percent_window = 0.8; (percent_window * self.window_width / self.map_dims.0) .min(percent_window * self.window_height / self.map_dims.1) } pub(crate) fn handle_event(&mut self, input: &mut UserInput) -> Option { // Can't start dragging or zooming on top of covered area if self.get_cursor_in_map_space().is_some() { if self.touchpad_to_move { if let Some((scroll_x, scroll_y)) = input.get_mouse_scroll() { if self.keys_held.contains(&Key::LeftControl) { self.zoom(scroll_y, self.cursor); } else { // Woo, inversion is different for the two. :P self.cam_x += scroll_x * PAN_SPEED; self.cam_y -= scroll_y * PAN_SPEED; } } } else { if input.left_mouse_button_pressed() { self.drag_canvas_from = Some((self.get_cursor(), self.get_cursor())); } if let Some((_, scroll)) = input.get_mouse_scroll() { self.zoom(scroll, self.cursor); } } if self.keys_to_pan { if input.pressed(Key::LeftArrow) { self.cam_x -= PAN_SPEED; } if input.pressed(Key::RightArrow) { self.cam_x += PAN_SPEED; } if input.pressed(Key::UpArrow) { self.cam_y -= PAN_SPEED; } if input.pressed(Key::DownArrow) { self.cam_y += PAN_SPEED; } if input.pressed(Key::Q) { self.zoom( 1.0, ScreenPt::new(self.window_width / 2.0, self.window_height / 2.0), ); } if input.pressed(Key::W) { self.zoom( -1.0, ScreenPt::new(self.window_width / 2.0, self.window_height / 2.0), ); } } } // If we start the drag on the map and move the mouse off the map, keep dragging. if let Some((click, orig)) = self.drag_canvas_from { let pt = self.get_cursor(); self.cam_x += click.x - pt.x; self.cam_y += click.y - pt.y; self.drag_canvas_from = Some((pt, orig)); if input.left_mouse_button_released() { let (_, orig) = self.drag_canvas_from.take().unwrap(); let dist = ((pt.x - orig.x).powi(2) + (pt.y - orig.y).powi(2)).sqrt(); if dist > DRAG_THRESHOLD { self.drag_just_ended = true; } } } else if self.drag_just_ended { self.drag_just_ended = false; } else { let cursor_screen_pt = self.get_cursor().to_pt(); let cursor_map_pt = self.screen_to_map(self.get_cursor()); let inner_bounds = self.get_inner_bounds(); let map_bounds = self.get_map_bounds(); if self.edge_auto_panning && !inner_bounds.contains(cursor_screen_pt) && map_bounds.contains(cursor_map_pt) && input.nonblocking_is_update_event().is_some() { let center_pt = self.center_to_screen_pt().to_pt(); let displacement_x = cursor_screen_pt.x() - center_pt.x(); let displacement_y = cursor_screen_pt.y() - center_pt.y(); let displacement_magnitude = f64::sqrt(displacement_x.powf(2.0) + displacement_y.powf(2.0)); let displacement_unit_x = displacement_x / displacement_magnitude; let displacement_unit_y = displacement_y / displacement_magnitude; // Add displacement along each axis self.cam_x += displacement_unit_x * PAN_SPEED; self.cam_y += displacement_unit_y * PAN_SPEED; return Some(UpdateType::Pan); } } None } fn zoom(&mut self, delta: f64, focus: ScreenPt) { let old_zoom = self.cam_zoom; // By popular request, some limits ;) self.cam_zoom = 1.1_f64 .powf(old_zoom.log(1.1) + delta) .max(self.min_zoom()) .min(150.0); // Make screen_to_map of the focus point still point to the same thing after // zooming. self.cam_x = ((self.cam_zoom / old_zoom) * (focus.x + self.cam_x)) - focus.x; self.cam_y = ((self.cam_zoom / old_zoom) * (focus.y + self.cam_y)) - focus.y; } pub(crate) fn start_drawing(&self) { self.covered_areas.borrow_mut().clear(); } // TODO Only public for the OSD. :( pub fn mark_covered_area(&self, rect: ScreenRectangle) { self.covered_areas.borrow_mut().push(rect); } // Might be hovering anywhere. pub fn get_cursor(&self) -> ScreenPt { self.cursor } pub fn get_cursor_in_screen_space(&self) -> Option { if self.window_has_cursor && self.get_cursor_in_map_space().is_none() { Some(self.get_cursor()) } else { None } } pub fn get_cursor_in_map_space(&self) -> Option { if self.window_has_cursor { let pt = self.get_cursor(); for rect in self.covered_areas.borrow().iter() { if rect.contains(pt) { return None; } } Some(self.screen_to_map(pt)) } else { None } } pub fn screen_to_map(&self, pt: ScreenPt) -> Pt2D { Pt2D::new( (pt.x + self.cam_x) / self.cam_zoom, (pt.y + self.cam_y) / self.cam_zoom, ) } pub fn center_to_screen_pt(&self) -> ScreenPt { ScreenPt::new(self.window_width / 2.0, self.window_height / 2.0) } pub fn center_to_map_pt(&self) -> Pt2D { self.screen_to_map(self.center_to_screen_pt()) } pub fn center_on_map_pt(&mut self, pt: Pt2D) { self.cam_x = (pt.x() * self.cam_zoom) - (self.window_width / 2.0); self.cam_y = (pt.y() * self.cam_zoom) - (self.window_height / 2.0); } pub fn map_to_screen(&self, pt: Pt2D) -> ScreenPt { ScreenPt::new( (pt.x() * self.cam_zoom) - self.cam_x, (pt.y() * self.cam_zoom) - self.cam_y, ) } // the inner bound tells us whether auto-panning should or should not take place fn get_inner_bounds(&self) -> Bounds { let mut b = Bounds::new(); b.update(ScreenPt::new(PANNING_THRESHOLD, PANNING_THRESHOLD).to_pt()); b.update( ScreenPt::new( self.window_width - PANNING_THRESHOLD, self.window_height - PANNING_THRESHOLD, ) .to_pt(), ); b } pub fn get_window_dims(&self) -> ScreenDims { ScreenDims::new(self.window_width, self.window_height) } fn get_map_bounds(&self) -> Bounds { let mut b = Bounds::new(); b.update(Pt2D::new(0.0, 0.0)); b.update(Pt2D::new(self.map_dims.0, self.map_dims.1)); b } pub fn get_screen_bounds(&self) -> Bounds { let mut b = Bounds::new(); b.update(self.screen_to_map(ScreenPt::new(0.0, 0.0))); b.update(self.screen_to_map(ScreenPt::new(self.window_width, self.window_height))); b } pub fn save_camera_state(&self, name: &MapName) { let state = CameraState { cam_x: self.cam_x, cam_y: self.cam_y, cam_zoom: self.cam_zoom, }; abstutil::write_json(abstutil::path_camera_state(name), &state); } // True if this succeeds pub fn load_camera_state(&mut self, name: &MapName) -> bool { match abstutil::maybe_read_json::( abstutil::path_camera_state(name), &mut Timer::throwaway(), ) { Ok(ref loaded) => { self.cam_x = loaded.cam_x; self.cam_y = loaded.cam_y; self.cam_zoom = loaded.cam_zoom; true } Err(_) => false, } } pub(crate) fn align_window( &self, dims: ScreenDims, horiz: HorizontalAlignment, vert: VerticalAlignment, ) -> ScreenPt { let x1 = match horiz { HorizontalAlignment::Left => 0.0, HorizontalAlignment::Center => (self.window_width - dims.width) / 2.0, HorizontalAlignment::Right => self.window_width - dims.width, HorizontalAlignment::Percent(pct) => pct * self.window_width, HorizontalAlignment::Centered(x) => x - (dims.width / 2.0), }; let y1 = match vert { VerticalAlignment::Top => 0.0, VerticalAlignment::Center => (self.window_height - dims.height) / 2.0, VerticalAlignment::Bottom => self.window_height - dims.height, // TODO Hack VerticalAlignment::BottomAboveOSD => self.window_height - dims.height - 60.0, VerticalAlignment::Percent(pct) => pct * self.window_height, VerticalAlignment::Above(y) => y - dims.height, VerticalAlignment::Below(y) => y, }; ScreenPt::new(x1, y1) } } #[derive(Clone, Copy, Debug, PartialEq)] pub enum HorizontalAlignment { Left, Center, Right, Percent(f64), Centered(f64), } #[derive(Clone, Copy, Debug, PartialEq)] pub enum VerticalAlignment { Top, Center, Bottom, BottomAboveOSD, Percent(f64), Above(f64), Below(f64), } #[derive(Serialize, Deserialize, Debug)] pub struct CameraState { cam_x: f64, cam_y: f64, cam_zoom: f64, }