# A/B Street Instructions General disclaimer: This is a very rough demo. The user interface is clunky, and gameplay is not cohesively tied together yet. Please email or file a Github issue if you hit problems. ## Installing the game The easiest method is to use pre-built binaries. Check https://github.com/dabreegster/abstreet/releases for the latest version, though I'll try to keep these links up-to-date: - Linux: https://github.com/dabreegster/abstreet/releases/download/v0.1.9/abstreet_linux.zip - Windows: https://github.com/dabreegster/abstreet/releases/download/v0.1.9/abstreet_windows.zip - Mac (old; I don't have regular access to a Mac to compile): https://github.com/dabreegster/abstreet/releases/download/v0.1.6/abstreet_mac.zip ### Compiling from source To build, you need a Linux-like environment with `bash`, `wget`, `unzip`, etc. You also `osmosis` for the import script. At runtime if you want to use the screen-capture plugin, you need `scrot`. 1. Install Rust, at least 1.37. https://www.rust-lang.org/tools/install 2. Download the repository: `git clone https://github.com/dabreegster/abstreet.git` 3. Download all input data and build maps. Compilation times will be very slow the first time. `cd abstreet; ./import.sh && ./precompute.sh --release --disable_psrc_scenarios`. Alternatively, you could seed the entire `data` directory from this [9/21/2019 copy](https://drive.google.com/open?id=1tpHuojh1e14ZQLBhjLWf_rB6dLKy-hV7). If you build from source, you won't have the convenient launcher scripts referenced below. Instead: ``` cd game cargo run --release ``` ## Running the game Start the game by running `play_abstreet.sh` or `play_abstreet.bat`. On Windows, you'll probably get a warning about running software from an unknown publisher. General controls: - Click and drag to move - Scroll wheel or touchpad to zoom - Follow on-screen controls otherwise. You can also try hovering over an object and right-clicking to see more actions. (These controls will show up more clearly soon.) ## Data source licensing A/B Street binary releases contain pre-built maps that combine data from: - OpenStreetMap (https://www.openstreetmap.org/copyright) - King County metro (https://www.kingcounty.gov/depts/transportation/metro/travel-options/bus/app-center/terms-of-use.aspx) - City of Seattle GIS program (https://www.opendatacommons.org/licenses/pddl/1.0/) - https://github.com/seattleio/seattle-boundaries-data (https://creativecommons.org/publicdomain/zero/1.0/) - DejaVuSans.ttf (https://dejavu-fonts.github.io/License.html) - Puget Sound Regional Council (https://www.psrc.org/activity-based-travel-model-soundcast) - http://www.textures4photoshop.com for textures