use std::collections::{BTreeMap, HashMap, HashSet};
use abstio::MapName;
use abstutil::{Tags, Timer};
use geom::{
Bounds, Distance, FindClosest, GPSBounds, HashablePt2D, Line, Polygon, Speed, EPSILON_DIST,
};
pub use self::parking_lots::snap_driveway;
use crate::pathfind::Pathfinder;
use crate::raw::{OriginalRoad, RawMap};
use crate::{
connectivity, osm, AccessRestrictions, Area, AreaID, AreaType, ControlStopSign,
ControlTrafficSignal, Intersection, IntersectionID, IntersectionType, Lane, LaneID, Map,
MapEdits, Movement, PathConstraints, Position, Road, RoadID, RoutingParams, Zone,
};
mod bridges;
mod buildings;
mod collapse_intersections;
pub mod initial;
mod medians;
mod merge_intersections;
mod parking_lots;
mod remove_disconnected;
pub mod traffic_signals;
mod transit;
pub mod turns;
mod walking_turns;
#[derive(Clone)]
pub struct RawToMapOptions {
pub build_ch: bool,
pub consolidate_all_intersections: bool,
pub keep_bldg_tags: bool,
}
impl RawToMapOptions {
pub fn default() -> RawToMapOptions {
RawToMapOptions {
build_ch: true,
consolidate_all_intersections: false,
keep_bldg_tags: false,
}
}
}
impl Map {
pub fn create_from_raw(mut raw: RawMap, opts: RawToMapOptions, timer: &mut Timer) -> Map {
remove_disconnected::remove_disconnected_roads(&mut raw, timer);
timer.start("merging short roads");
let merged_intersections =
merge_intersections::merge_short_roads(&mut raw, opts.consolidate_all_intersections);
timer.stop("merging short roads");
timer.start("collapsing degenerate intersections");
collapse_intersections::collapse(&mut raw);
timer.stop("collapsing degenerate intersections");
timer.start("raw_map to InitialMap");
let gps_bounds = raw.gps_bounds.clone();
let bounds = gps_bounds.to_bounds();
let initial_map = initial::InitialMap::new(&raw, &bounds, &merged_intersections, timer);
timer.stop("raw_map to InitialMap");
let mut map = Map {
roads: Vec::new(),
lanes: BTreeMap::new(),
lane_id_counter: 0,
intersections: Vec::new(),
buildings: Vec::new(),
bus_stops: BTreeMap::new(),
bus_routes: Vec::new(),
areas: Vec::new(),
parking_lots: Vec::new(),
zones: Vec::new(),
boundary_polygon: raw.boundary_polygon.clone(),
stop_signs: BTreeMap::new(),
traffic_signals: BTreeMap::new(),
gps_bounds,
bounds,
config: raw.config.clone(),
pathfinder: Pathfinder::Dijkstra,
pathfinder_dirty: false,
routing_params: RoutingParams::default(),
name: raw.name.clone(),
edits: MapEdits::new(),
};
map.edits = map.new_edits();
let road_id_mapping: BTreeMap<OriginalRoad, RoadID> = initial_map
.roads
.keys()
.enumerate()
.map(|(idx, id)| (*id, RoadID(idx)))
.collect();
let mut intersection_id_mapping: BTreeMap<osm::NodeID, IntersectionID> = BTreeMap::new();
for (idx, i) in initial_map.intersections.values().enumerate() {
let id = IntersectionID(idx);
map.intersections.push(Intersection {
id,
polygon: i.polygon.clone(),
turns: Vec::new(),
elevation: i.elevation,
intersection_type: i.intersection_type,
orig_id: i.id,
incoming_lanes: Vec::new(),
outgoing_lanes: Vec::new(),
roads: i.roads.iter().map(|id| road_id_mapping[id]).collect(),
merged: merged_intersections.contains(&i.id),
});
intersection_id_mapping.insert(i.id, id);
}
timer.start_iter("expand roads to lanes", initial_map.roads.len());
for (_, r) in initial_map.roads {
timer.next();
let road_id = road_id_mapping[&r.id];
let i1 = intersection_id_mapping[&r.src_i];
let i2 = intersection_id_mapping[&r.dst_i];
let raw_road = &raw.roads[&r.id];
let mut road = Road {
id: road_id,
osm_tags: raw_road.osm_tags.clone(),
turn_restrictions: raw_road
.turn_restrictions
.iter()
.filter_map(|(rt, to)| {
road_id_mapping.get(to).map(|to| (*rt, *to))
})
.collect(),
complicated_turn_restrictions: raw_road
.complicated_turn_restrictions
.iter()
.filter_map(|(via, to)| {
if let (Some(via), Some(to)) =
(road_id_mapping.get(via), road_id_mapping.get(to))
{
Some((*via, *to))
} else {
warn!(
"Complicated turn restriction from {} has invalid via {} or dst {}",
r.id, via, to
);
None
}
})
.collect(),
orig_id: r.id,
lanes_ltr: Vec::new(),
center_pts: r.trimmed_center_pts,
untrimmed_center_pts: raw_road.get_geometry(r.id, map.get_config()).unwrap().0,
src_i: i1,
dst_i: i2,
speed_limit: Speed::ZERO,
zorder: if let Some(layer) = raw_road.osm_tags.get("layer") {
match layer.parse::<f64>() {
Ok(l) => l as isize,
Err(_) => {
warn!("Weird layer={} on {}", layer, r.id);
0
}
}
} else {
0
},
access_restrictions: AccessRestrictions::new(),
percent_incline: raw_road.percent_incline,
};
road.speed_limit = road.speed_limit_from_osm();
road.access_restrictions = road.access_restrictions_from_osm();
for lane in road.create_lanes(r.lane_specs_ltr, &mut map.lane_id_counter) {
map.intersections[lane.src_i.0].outgoing_lanes.push(lane.id);
map.intersections[lane.dst_i.0].incoming_lanes.push(lane.id);
road.lanes_ltr.push((lane.id, lane.dir, lane.lane_type));
map.lanes.insert(lane.id, lane);
}
map.roads.push(road);
}
for i in map.intersections.iter_mut() {
if i.is_border() && i.roads.len() != 1 {
panic!(
"{} ({}) is a border, but is connected to >1 road: {:?}",
i.id, i.orig_id, i.roads
);
}
if i.intersection_type == IntersectionType::TrafficSignal {
let mut ok = false;
for r in &i.roads {
if !map.roads[r.0].osm_tags.is(osm::HIGHWAY, "construction")
&& !map.roads[r.0].is_light_rail()
{
ok = true;
break;
}
}
if !ok {
i.intersection_type = IntersectionType::StopSign;
}
}
}
let mut all_turns = Vec::new();
let mut connectivity_problems = 0;
for i in &map.intersections {
if i.is_border() || i.is_closed() {
continue;
}
if !i.is_footway(&map) && (i.incoming_lanes.is_empty() || i.outgoing_lanes.is_empty()) {
warn!("{} is orphaned!", i.orig_id);
continue;
}
let results = turns::make_all_turns(&map, i);
if turns::verify_vehicle_connectivity(&results, i, &map).is_err() {
connectivity_problems += 1;
}
all_turns.extend(results);
}
error!(
"{} total intersections have some connectivity problem",
connectivity_problems
);
for t in all_turns {
assert!(map.maybe_get_t(t.id).is_none());
if t.geom.length() < geom::EPSILON_DIST {
warn!("{} is a very short turn", t.id);
}
map.intersections[t.id.parent.0].turns.push(t);
}
timer.start("find blackholes");
for l in connectivity::find_scc(&map, PathConstraints::Car).1 {
map.lanes.get_mut(&l).unwrap().driving_blackhole = true;
}
for l in connectivity::find_scc(&map, PathConstraints::Bike).1 {
map.lanes.get_mut(&l).unwrap().biking_blackhole = true;
}
timer.stop("find blackholes");
map.buildings =
buildings::make_all_buildings(&raw.buildings, &map, opts.keep_bldg_tags, timer);
map.parking_lots = parking_lots::make_all_parking_lots(
&raw.parking_lots,
&raw.parking_aisles,
&map,
timer,
);
map.zones = Zone::make_all(&map);
for polygon in medians::find_medians(&map) {
map.areas.push(Area {
id: AreaID(map.areas.len()),
area_type: AreaType::MedianStrip,
polygon,
osm_tags: Tags::empty(),
osm_id: None,
});
}
for a in &raw.areas {
map.areas.push(Area {
id: AreaID(map.areas.len()),
area_type: a.area_type,
polygon: a.polygon.clone(),
osm_tags: a.osm_tags.clone(),
osm_id: Some(a.osm_id),
});
}
bridges::find_bridges(&mut map.roads, &map.bounds, timer);
let mut stop_signs: BTreeMap<IntersectionID, ControlStopSign> = BTreeMap::new();
let mut traffic_signals: BTreeMap<IntersectionID, ControlTrafficSignal> = BTreeMap::new();
for i in &map.intersections {
match i.intersection_type {
IntersectionType::StopSign => {
stop_signs.insert(i.id, ControlStopSign::new(&map, i.id));
}
IntersectionType::TrafficSignal => match Movement::for_i(i.id, &map) {
Ok(_) => {
traffic_signals
.insert(i.id, ControlTrafficSignal::validating_new(&map, i.id));
}
Err(err) => {
error!(
"Traffic signal at {} downgraded to stop sign because of weird \
problem: {}",
i.orig_id, err
);
stop_signs.insert(i.id, ControlStopSign::new(&map, i.id));
}
},
IntersectionType::Border | IntersectionType::Construction => {}
};
}
map.stop_signs = stop_signs;
map.traffic_signals = traffic_signals;
for i in map.stop_signs.keys() {
map.intersections[i.0].intersection_type = IntersectionType::StopSign;
}
traffic_signals::synchronize(&mut map);
transit::make_stops_and_routes(&mut map, &raw.bus_routes, timer);
for id in map.bus_stops.keys() {
assert!(!map.get_routes_serving_stop(*id).is_empty());
}
if opts.build_ch {
timer.start("setup ContractionHierarchyPathfinder");
map.pathfinder = Pathfinder::CH(crate::pathfind::ContractionHierarchyPathfinder::new(
&map, timer,
));
timer.stop("setup ContractionHierarchyPathfinder");
}
map
}
}
impl Map {
pub fn import_minimal(
name: MapName,
bounds: Bounds,
gps_bounds: GPSBounds,
intersections: Vec<Intersection>,
roads: Vec<Road>,
lanes: Vec<Lane>,
) -> Map {
let mut map = Map::blank();
map.name = name;
map.map_loaded_directly();
map.bounds = bounds;
map.gps_bounds = gps_bounds;
map.boundary_polygon = map.bounds.get_rectangle();
map.intersections = intersections;
map.roads = roads;
map.lanes = lanes.into_iter().map(|l| (l.id, l)).collect();
let stop_signs = map
.intersections
.iter()
.filter_map(|i| {
if i.intersection_type == IntersectionType::StopSign {
Some(i.id)
} else {
None
}
})
.collect::<Vec<_>>();
for i in stop_signs {
map.stop_signs.insert(i, ControlStopSign::new(&map, i));
}
map
}
}
pub fn match_points_to_lanes<F: Fn(&Lane) -> bool>(
bounds: &Bounds,
pts: HashSet<HashablePt2D>,
lanes: &BTreeMap<LaneID, Lane>,
filter: F,
buffer: Distance,
max_dist_away: Distance,
timer: &mut Timer,
) -> HashMap<HashablePt2D, Position> {
if pts.is_empty() {
return HashMap::new();
}
let mut closest: FindClosest<LaneID> = FindClosest::new(bounds);
timer.start_iter("index lanes", lanes.len());
for l in lanes.values() {
timer.next();
if filter(l) && l.length() > (buffer + EPSILON_DIST) * 2.0 {
closest.add(
l.id,
l.lane_center_pts
.exact_slice(buffer, l.lane_center_pts.length() - buffer)
.points(),
);
}
}
timer
.parallelize(
"find closest lane point",
pts.into_iter().collect(),
|query_pt| {
if let Some((l, pt)) = closest.closest_pt(query_pt.to_pt2d(), max_dist_away) {
if let Some(dist_along) = lanes[&l].dist_along_of_point(pt) {
Some((query_pt, Position::new(l, dist_along)))
} else {
panic!(
"{} isn't on {} according to dist_along_of_point, even though \
closest_point thinks it is.\n{}",
pt, l, lanes[&l].lane_center_pts
);
}
} else {
None
}
},
)
.into_iter()
.flatten()
.collect()
}
pub fn trim_path(poly: &Polygon, path: Line) -> Line {
for line in poly.points().windows(2) {
if let Some(l1) = Line::new(line[0], line[1]) {
if let Some(hit) = l1.intersection(&path) {
if let Some(l2) = Line::new(hit, path.pt2()) {
return l2;
}
}
}
}
path
}