use crate::mechanics::car::{Car, CarState};
use crate::{CarID, VehicleType, FOLLOWING_DISTANCE};
use geom::{Distance, Time};
use map_model::{Map, Traversable};
use serde::{Deserialize, Serialize};
use std::collections::{BTreeMap, BTreeSet, VecDeque};
#[derive(Serialize, Deserialize, PartialEq, Clone)]
pub struct Queue {
pub id: Traversable,
pub cars: VecDeque<CarID>,
pub laggy_head: Option<CarID>,
pub geom_len: Distance,
pub reserved_length: Distance,
}
impl Queue {
pub fn new(id: Traversable, map: &Map) -> Queue {
Queue {
id,
cars: VecDeque::new(),
laggy_head: None,
geom_len: id.length(map),
reserved_length: Distance::ZERO,
}
}
pub fn get_car_positions(
&self,
now: Time,
cars: &BTreeMap<CarID, Car>,
queues: &BTreeMap<Traversable, Queue>,
) -> Vec<(CarID, Distance)> {
self.inner_get_car_positions(now, cars, queues, &mut BTreeSet::new())
}
fn inner_get_car_positions(
&self,
now: Time,
cars: &BTreeMap<CarID, Car>,
queues: &BTreeMap<Traversable, Queue>,
recursed_queues: &mut BTreeSet<Traversable>,
) -> Vec<(CarID, Distance)> {
if self.cars.is_empty() {
return Vec::new();
}
let mut result: Vec<(CarID, Distance)> = Vec::new();
for id in &self.cars {
let bound = match result.last() {
Some((leader, last_dist)) => {
*last_dist - cars[leader].vehicle.length - FOLLOWING_DISTANCE
}
None => match self.laggy_head {
Some(id) => {
let leader = &cars[&id];
let recurse_to = leader.router.head();
if recursed_queues.contains(&recurse_to) {
self.geom_len
} else {
recursed_queues.insert(recurse_to);
let (head, head_dist) = *queues[&leader.router.head()]
.inner_get_car_positions(now, cars, queues, recursed_queues)
.last()
.unwrap();
assert_eq!(head, id);
let mut dist_away_from_this_queue = head_dist;
for on in &leader.last_steps {
if *on == self.id {
break;
}
dist_away_from_this_queue += queues[on].geom_len;
}
if dist_away_from_this_queue
< leader.vehicle.length + FOLLOWING_DISTANCE
{
self.geom_len
- (cars[&id].vehicle.length - dist_away_from_this_queue)
- FOLLOWING_DISTANCE
} else {
self.geom_len
}
}
}
None => self.geom_len,
},
};
if bound < Distance::ZERO {
dump_cars(&result, cars, self.id, now);
panic!(
"Queue has spillover on {} at {} -- can't draw {}, bound is {}. Laggy head is \
{:?}. This is usually a geometry bug; check for duplicate roads going \
between the same intersections.",
self.id, now, id, bound, self.laggy_head
);
}
let car = &cars[id];
let front = match car.state {
CarState::Queued { .. } => {
if car.router.last_step() {
car.router.get_end_dist().min(bound)
} else {
bound
}
}
CarState::WaitingToAdvance { .. } => {
assert_eq!(bound, self.geom_len);
self.geom_len
}
CarState::Crossing(ref time_int, ref dist_int) => {
dist_int.lerp(time_int.percent_clamp_end(now)).min(bound)
}
CarState::Unparking(front, _, _) => front,
CarState::Parking(front, _, _) => front,
CarState::IdlingAtStop(front, _) => front,
};
result.push((*id, front));
}
validate_positions(result, cars, now, self.id)
}
pub fn get_idx_to_insert_car(
&self,
start_dist: Distance,
vehicle_len: Distance,
now: Time,
cars: &BTreeMap<CarID, Car>,
queues: &BTreeMap<Traversable, Queue>,
) -> Option<usize> {
if self.laggy_head.is_none() && self.cars.is_empty() {
return Some(0);
}
let dists = self.get_car_positions(now, cars, queues);
let idx = match dists.iter().position(|(_, dist)| start_dist >= *dist) {
Some(i) => i,
None => dists.len(),
};
if self.laggy_head.is_some() && idx == 0 {
return None;
}
if idx != 0
&& dists[idx - 1].1 - cars[&dists[idx - 1].0].vehicle.length - FOLLOWING_DISTANCE
< start_dist
{
return None;
}
if idx != dists.len() && start_dist - vehicle_len - FOLLOWING_DISTANCE < dists[idx].1 {
return None;
}
Some(idx)
}
pub fn try_to_reserve_entry(&mut self, car: &Car, force_entry: bool) -> bool {
let dist = car.vehicle.length + FOLLOWING_DISTANCE;
if self.reserved_length + dist < self.geom_len
|| self.reserved_length == Distance::ZERO
|| force_entry
{
self.reserved_length += dist;
return true;
}
false
}
pub fn room_for_car(&self, car: &Car) -> bool {
self.reserved_length == Distance::ZERO
|| self.reserved_length + car.vehicle.length + FOLLOWING_DISTANCE < self.geom_len
}
pub fn free_reserved_space(&mut self, car: &Car) {
self.reserved_length -= car.vehicle.length + FOLLOWING_DISTANCE;
assert!(self.reserved_length >= Distance::ZERO);
}
pub fn target_lane_penalty(&self) -> (usize, usize) {
let mut num_vehicles = self.cars.len();
if self.laggy_head.is_some() {
num_vehicles += 1;
}
let bike_cost = if self.cars.iter().any(|c| c.1 == VehicleType::Bike)
|| self
.laggy_head
.map(|c| c.1 == VehicleType::Bike)
.unwrap_or(false)
{
1
} else {
0
};
(num_vehicles, bike_cost)
}
}
fn validate_positions(
dists: Vec<(CarID, Distance)>,
cars: &BTreeMap<CarID, Car>,
now: Time,
id: Traversable,
) -> Vec<(CarID, Distance)> {
for pair in dists.windows(2) {
if pair[0].1 - cars[&pair[0].0].vehicle.length - FOLLOWING_DISTANCE < pair[1].1 {
dump_cars(&dists, cars, id, now);
panic!(
"get_car_positions wound up with bad positioning: {} then {}\n{:?}",
pair[0].1, pair[1].1, dists
);
}
}
dists
}
fn dump_cars(
dists: &Vec<(CarID, Distance)>,
cars: &BTreeMap<CarID, Car>,
id: Traversable,
now: Time,
) {
println!("\nOn {} at {}...", id, now);
for (id, dist) in dists {
let car = &cars[id];
println!("- {} @ {} (length {})", id, dist, car.vehicle.length);
match car.state {
CarState::Crossing(ref time_int, ref dist_int) => {
println!(
" Going {} .. {} during {} .. {}",
dist_int.start, dist_int.end, time_int.start, time_int.end
);
}
CarState::Queued { .. } => {
println!(" Queued currently");
}
CarState::WaitingToAdvance { .. } => {
println!(" WaitingToAdvance currently");
}
CarState::Unparking(_, _, ref time_int) => {
println!(" Unparking during {} .. {}", time_int.start, time_int.end);
}
CarState::Parking(_, _, ref time_int) => {
println!(" Parking during {} .. {}", time_int.start, time_int.end);
}
CarState::IdlingAtStop(_, ref time_int) => {
println!(" Idling during {} .. {}", time_int.start, time_int.end);
}
}
}
println!();
}