Struct map_model::MovementID [−][src]
pub struct MovementID {
pub from: DirectedRoadID,
pub to: DirectedRoadID,
pub parent: IntersectionID,
pub crosswalk: bool,
}
Expand description
A movement is like a turn, but with less detail – it identifies a movement from one directed road to another. One road usually has 4 crosswalks, each a singleton Movement. We need all of the information here to keep each crosswalk separate.
Fields
from: DirectedRoadID
to: DirectedRoadID
parent: IntersectionID
crosswalk: bool
Could be a Crosswalk or UnmarkedCrossing
Trait Implementations
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
This method tests for !=
.
This method returns an ordering between self
and other
values if one exists. Read more
This method tests less than (for self
and other
) and is used by the <
operator. Read more
This method tests less than or equal to (for self
and other
) and is used by the <=
operator. Read more
This method tests greater than (for self
and other
) and is used by the >
operator. Read more
Auto Trait Implementations
impl RefUnwindSafe for MovementID
impl Send for MovementID
impl Sync for MovementID
impl Unpin for MovementID
impl UnwindSafe for MovementID
Blanket Implementations
Mutably borrows from an owned value. Read more
impl<T> CallHasher for T where
T: Hash,
impl<T> CallHasher for T where
T: Hash,
Compare self to key
and return true
if they are equal.
Instruments this type with the provided Span
, returning an
Instrumented
wrapper. Read more
type Output = T
type Output = T
Should always be Self