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use geom::{Distance, Polygon, Pt2D};
use map_model::{IntersectionID, Map, NORMAL_LANE_THICKNESS, SIDEWALK_THICKNESS};
use sim::{DrawCarInput, PersonID, Sim, VehicleType};
use widgetry::{Color, GfxCtx, Prerender};
use crate::colors::ColorScheme;
pub use crate::render::agents::{AgentCache, UnzoomedAgents};
pub use crate::render::area::DrawArea;
use crate::render::bike::DrawBike;
pub use crate::render::building::DrawBuilding;
use crate::render::car::DrawCar;
pub use crate::render::intersection::{calculate_corners, DrawIntersection};
pub use crate::render::map::DrawMap;
pub use crate::render::pedestrian::{DrawPedCrowd, DrawPedestrian};
pub use crate::render::turn::DrawMovement;
use crate::{AppLike, ID};
mod agents;
mod area;
mod bike;
mod building;
mod car;
mod intersection;
mod lane;
mod map;
mod parking_lot;
mod pedestrian;
mod road;
pub mod traffic_signal;
mod transit_stop;
mod turn;
pub const BIG_ARROW_THICKNESS: Distance = Distance::const_meters(0.5);
pub const OUTLINE_THICKNESS: Distance = Distance::const_meters(0.5);
pub trait Renderable {
fn get_id(&self) -> ID;
fn draw(&self, g: &mut GfxCtx, app: &dyn AppLike, opts: &DrawOptions);
fn get_zorder(&self) -> isize {
-5
}
fn get_outline(&self, map: &Map) -> Polygon;
fn contains_pt(&self, pt: Pt2D, map: &Map) -> bool {
self.get_outline(map).contains_pt(pt)
}
}
fn draw_vehicle(
input: DrawCarInput,
map: &Map,
sim: &Sim,
prerender: &Prerender,
cs: &ColorScheme,
) -> Box<dyn Renderable> {
if input.id.vehicle_type == VehicleType::Bike {
Box::new(DrawBike::new(input, map, sim, prerender, cs))
} else {
Box::new(DrawCar::new(input, map, sim, prerender, cs))
}
}
pub struct DrawOptions {
pub suppress_traffic_signal_details: Vec<IntersectionID>,
pub label_buildings: bool,
}
impl DrawOptions {
pub fn new() -> DrawOptions {
DrawOptions {
suppress_traffic_signal_details: Vec::new(),
label_buildings: false,
}
}
}
pub fn unzoomed_agent_radius(vt: Option<VehicleType>) -> Distance {
if vt.is_some() {
4.0 * NORMAL_LANE_THICKNESS
} else {
4.0 * SIDEWALK_THICKNESS
}
}
fn grey_out_unhighlighted_people(color: Color, person: &Option<PersonID>, sim: &Sim) -> Color {
if let Some(ref highlighted) = sim.get_highlighted_people() {
if person
.as_ref()
.map(|p| !highlighted.contains(p))
.unwrap_or(false)
{
return color.tint(0.5);
}
}
color
}