1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
use std::collections::{BTreeMap, BTreeSet};
use std::convert::TryFrom;
use std::fmt;
use serde::{Deserialize, Serialize};
use abstutil::{deserialize_usize, serialize_usize};
use geom::{Distance, Polygon};
use raw_map::IntersectionType;
use crate::{
osm, CompressedMovementID, DirectedRoadID, LaneID, Map, Movement, MovementID, PathConstraints,
Road, RoadID, RoadSideID, SideOfRoad, Turn, TurnID,
};
#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq, PartialOrd, Ord, Serialize, Deserialize)]
pub struct IntersectionID(
#[serde(
serialize_with = "serialize_usize",
deserialize_with = "deserialize_usize"
)]
pub usize,
);
impl fmt::Display for IntersectionID {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(f, "Intersection #{}", self.0)
}
}
#[derive(Serialize, Deserialize, Clone, Debug)]
pub struct Intersection {
pub id: IntersectionID,
pub polygon: Polygon,
pub turns: Vec<Turn>,
pub elevation: Distance,
pub intersection_type: IntersectionType,
pub orig_id: osm::NodeID,
pub incoming_lanes: Vec<LaneID>,
pub outgoing_lanes: Vec<LaneID>,
pub roads: BTreeSet<RoadID>,
pub merged: bool,
#[serde(skip_serializing, skip_deserializing)]
pub movements: BTreeMap<MovementID, Movement>,
}
impl Intersection {
pub fn is_border(&self) -> bool {
self.intersection_type == IntersectionType::Border
}
pub fn is_incoming_border(&self) -> bool {
self.intersection_type == IntersectionType::Border && !self.outgoing_lanes.is_empty()
}
pub fn is_outgoing_border(&self) -> bool {
self.intersection_type == IntersectionType::Border && !self.incoming_lanes.is_empty()
}
pub fn is_closed(&self) -> bool {
self.intersection_type == IntersectionType::Construction
}
pub fn is_stop_sign(&self) -> bool {
self.intersection_type == IntersectionType::StopSign
}
pub fn is_traffic_signal(&self) -> bool {
self.intersection_type == IntersectionType::TrafficSignal
}
pub fn is_light_rail(&self, map: &Map) -> bool {
self.roads.iter().all(|r| map.get_r(*r).is_light_rail())
}
pub fn is_private(&self, map: &Map) -> bool {
self.roads.iter().all(|r| map.get_r(*r).is_private())
}
pub fn is_footway(&self, map: &Map) -> bool {
self.roads.iter().all(|r| map.get_r(*r).is_footway())
}
pub fn is_cycleway(&self, map: &Map) -> bool {
self.roads.iter().all(|r| map.get_r(*r).is_cycleway())
}
pub fn is_degenerate(&self) -> bool {
self.roads.len() == 2
}
pub fn is_deadend(&self) -> bool {
self.roads.len() == 1
}
pub fn get_incoming_lanes(&self, map: &Map, constraints: PathConstraints) -> Vec<LaneID> {
self.incoming_lanes
.iter()
.filter(move |l| constraints.can_use(map.get_l(**l), map))
.cloned()
.collect()
}
pub fn get_outgoing_lanes(&self, map: &Map, constraints: PathConstraints) -> Vec<LaneID> {
constraints.filter_lanes(self.outgoing_lanes.clone(), map)
}
pub fn get_zorder(&self, map: &Map) -> isize {
self.roads
.iter()
.map(|r| map.get_r(*r).zorder)
.min()
.unwrap()
}
pub fn get_rank(&self, map: &Map) -> osm::RoadRank {
self.roads
.iter()
.map(|r| map.get_r(*r).get_rank())
.max()
.unwrap()
}
pub fn get_roads_sorted_by_incoming_angle(&self, map: &Map) -> Vec<RoadID> {
let center = self.polygon.center();
let mut roads: Vec<RoadID> = self.roads.iter().cloned().collect();
roads.sort_by_key(|id| {
let r = map.get_r(*id);
let endpt = if r.src_i == self.id {
r.center_pts.first_pt()
} else if r.dst_i == self.id {
r.center_pts.last_pt()
} else {
unreachable!();
};
endpt.angle_to(center).normalized_degrees() as i64
});
roads
}
pub fn get_road_sides_sorted_by_incoming_angle(&self, map: &Map) -> Vec<RoadSideID> {
let mut sides = Vec::new();
for r in self.get_roads_sorted_by_incoming_angle(map) {
let r = map.get_r(r);
if r.dst_i == self.id {
sides.push(RoadSideID {
road: r.id,
side: SideOfRoad::Right,
});
sides.push(RoadSideID {
road: r.id,
side: SideOfRoad::Left,
});
} else {
sides.push(RoadSideID {
road: r.id,
side: SideOfRoad::Left,
});
sides.push(RoadSideID {
road: r.id,
side: SideOfRoad::Right,
});
}
}
sides
}
pub fn get_sorted_incoming_roads(&self, map: &Map) -> Vec<RoadID> {
let mut roads = Vec::new();
for r in self.get_roads_sorted_by_incoming_angle(map) {
if !map.get_r(r).incoming_lanes(self.id).is_empty() {
roads.push(r);
}
}
roads
}
pub fn some_outgoing_road(&self, map: &Map) -> Option<DirectedRoadID> {
self.outgoing_lanes
.get(0)
.map(|l| map.get_l(*l).get_directed_parent())
}
pub fn some_incoming_road(&self, map: &Map) -> Option<DirectedRoadID> {
self.incoming_lanes
.get(0)
.map(|l| map.get_l(*l).get_directed_parent())
}
pub fn name(&self, lang: Option<&String>, map: &Map) -> String {
let road_names = self
.roads
.iter()
.map(|r| map.get_r(*r).get_name(lang))
.collect::<BTreeSet<_>>();
abstutil::plain_list_names(road_names)
}
pub fn turn_to_movement(&self, turn: TurnID) -> (MovementID, CompressedMovementID) {
for (idx, m) in self.movements.values().enumerate() {
if m.members.contains(&turn) {
return (
m.id,
CompressedMovementID {
i: self.id,
idx: u8::try_from(idx).unwrap(),
},
);
}
}
panic!(
"{} doesn't belong to any movements in {} or is a SharedSidewalkCorner maybe",
turn, self.id
)
}
pub fn find_road_between<'a>(&self, other: IntersectionID, map: &'a Map) -> Option<&'a Road> {
for r in &self.roads {
let road = map.get_r(*r);
if road.other_endpt(self.id) == other {
return Some(road);
}
}
None
}
}