use std::collections::BTreeSet;
use maplit::btreeset;
use map_gui::tools::{grey_out_map, nice_map_name, ChooseSomething, CityPicker, PopupMsg};
use sim::{ScenarioModifier, TripMode};
use widgetry::{
lctrl, Choice, Color, EventCtx, GfxCtx, HorizontalAlignment, Key, Line, Outcome, Panel, Slider,
Spinner, State, StyledButtons, Text, TextExt, VerticalAlignment, Widget,
};
use crate::app::{App, Transition};
use crate::common::{checkbox_per_mode, update_url};
use crate::edit::EditMode;
use crate::sandbox::gameplay::freeform::ChangeScenario;
use crate::sandbox::gameplay::{GameplayMode, GameplayState};
use crate::sandbox::{Actions, SandboxControls, SandboxMode};
pub struct PlayScenario {
top_center: Panel,
scenario_name: String,
modifiers: Vec<ScenarioModifier>,
}
impl PlayScenario {
pub fn new(
ctx: &mut EventCtx,
app: &App,
name: &String,
modifiers: Vec<ScenarioModifier>,
) -> Box<dyn GameplayState> {
if let Err(err) = update_url(
abstio::path_scenario(app.primary.map.get_name(), name)
.strip_prefix(&abstio::path(""))
.unwrap(),
) {
warn!("Couldn't update URL: {}", err);
}
Box::new(PlayScenario {
top_center: Panel::empty(ctx),
scenario_name: name.to_string(),
modifiers,
})
}
}
impl GameplayState for PlayScenario {
fn event(
&mut self,
ctx: &mut EventCtx,
app: &mut App,
_: &mut SandboxControls,
_: &mut Actions,
) -> Option<Transition> {
app.primary.has_modified_trips = !self.modifiers.is_empty();
match self.top_center.event(ctx) {
Outcome::Clicked(x) => match x.as_ref() {
"change map" => {
let scenario = self.scenario_name.clone();
Some(Transition::Push(CityPicker::new(
ctx,
app,
Box::new(move |_, app| {
let mode = if abstio::file_exists(abstio::path_scenario(
app.primary.map.get_name(),
&scenario,
)) {
GameplayMode::PlayScenario(
app.primary.map.get_name().clone(),
scenario,
Vec::new(),
)
} else {
GameplayMode::Freeform(app.primary.map.get_name().clone())
};
Transition::Multi(vec![
Transition::Pop,
Transition::Replace(SandboxMode::simple_new(app, mode)),
])
}),
)))
}
"change scenario" => Some(Transition::Push(ChangeScenario::new(
ctx,
app,
&self.scenario_name,
))),
"edit map" => Some(Transition::Push(EditMode::new(
ctx,
app,
GameplayMode::PlayScenario(
app.primary.map.get_name().clone(),
self.scenario_name.clone(),
self.modifiers.clone(),
),
))),
"edit traffic patterns" => Some(Transition::Push(EditScenarioModifiers::new(
ctx,
self.scenario_name.clone(),
self.modifiers.clone(),
))),
_ => unreachable!(),
},
_ => None,
}
}
fn draw(&self, g: &mut GfxCtx, _: &App) {
self.top_center.draw(g);
}
fn on_destroy(&self, app: &mut App) {
app.primary.has_modified_trips = false;
}
fn recreate_panels(&mut self, ctx: &mut EventCtx, app: &App) {
let rows = vec![
Widget::row(vec![
Line("Sandbox").small_heading().draw(ctx),
Widget::vert_separator(ctx, 50.0),
ctx.style()
.btn_light_popup_icon_text(
"system/assets/tools/map.svg",
nice_map_name(app.primary.map.get_name()),
)
.hotkey(lctrl(Key::L))
.build_widget(ctx, "change map"),
ctx.style()
.btn_light_popup_icon_text(
"system/assets/tools/calendar.svg",
&self.scenario_name,
)
.hotkey(Key::S)
.build_widget(ctx, "change scenario"),
ctx.style()
.btn_outline_light_icon_text("system/assets/tools/pencil.svg", "Edit map")
.hotkey(lctrl(Key::E))
.build_widget(ctx, "edit map"),
])
.centered(),
if self.scenario_name != "empty" {
Widget::row(vec![
ctx.style()
.btn_plain_light_icon("system/assets/tools/pencil.svg")
.build_widget(ctx, "edit traffic patterns")
.centered_vert(),
format!("{} modifications to traffic patterns", self.modifiers.len())
.draw_text(ctx)
.centered_vert(),
])
.centered_horiz()
} else {
Widget::nothing()
},
];
self.top_center = Panel::new(Widget::col(rows))
.aligned(HorizontalAlignment::Center, VerticalAlignment::Top)
.build(ctx);
}
}
struct EditScenarioModifiers {
scenario_name: String,
modifiers: Vec<ScenarioModifier>,
panel: Panel,
}
impl EditScenarioModifiers {
pub fn new(
ctx: &mut EventCtx,
scenario_name: String,
modifiers: Vec<ScenarioModifier>,
) -> Box<dyn State<App>> {
let mut rows = vec![
Line("Modify traffic patterns").small_heading().draw(ctx),
Text::from_multiline(vec![
Line(
"Data for all of the people in this simulation comes from PSRC's 2014 \
Soundcast model. The exact trips everybody takes, when they leave, where \
they go, and how they choose to get there are fixed.",
),
Line(""),
Line("You can modify those patterns here. The modifications apply in order."),
])
.wrap_to_pct(ctx, 50)
.draw(ctx),
];
for (idx, m) in modifiers.iter().enumerate() {
rows.push(
Widget::row(vec![
m.describe().draw_text(ctx).centered_vert(),
ctx.style()
.btn_solid_destructive_icon("system/assets/tools/trash.svg")
.build_widget(ctx, &format!("delete modifier {}", idx + 1))
.align_right(),
])
.padding(10)
.outline(2.0, Color::WHITE),
);
}
rows.push(
ctx.style()
.btn_solid_dark_text("Change trip mode")
.build_def(ctx),
);
rows.push(
ctx.style()
.btn_solid_dark_text("Add extra new trips")
.build_def(ctx),
);
rows.push(Widget::row(vec![
Spinner::new(ctx, (2, 14), 2).named("repeat_days"),
ctx.style()
.btn_solid_dark_text("Repeat schedule multiple days")
.build_def(ctx),
]));
rows.push(Widget::horiz_separator(ctx, 0.5));
rows.push(
Widget::row(vec![
ctx.style()
.btn_solid_dark_text("Apply")
.hotkey(Key::Enter)
.build_def(ctx),
ctx.style()
.btn_solid_dark_text("Discard changes")
.hotkey(Key::Escape)
.build_def(ctx),
])
.centered(),
);
Box::new(EditScenarioModifiers {
scenario_name,
modifiers,
panel: Panel::new(Widget::col(rows))
.exact_size_percent(80, 80)
.build(ctx),
})
}
}
impl State<App> for EditScenarioModifiers {
fn event(&mut self, ctx: &mut EventCtx, app: &mut App) -> Transition {
match self.panel.event(ctx) {
Outcome::Clicked(x) => match x.as_ref() {
"Discard changes" => {
return Transition::Pop;
}
"Apply" => {
info!("To apply these modifiers in the future:");
info!(
"--scenario_modifiers='{}'",
abstutil::to_json_terse(&self.modifiers)
);
return Transition::Multi(vec![
Transition::Pop,
Transition::Replace(SandboxMode::simple_new(
app,
GameplayMode::PlayScenario(
app.primary.map.get_name().clone(),
self.scenario_name.clone(),
self.modifiers.clone(),
),
)),
]);
}
"Change trip mode" => {
return Transition::Push(ChangeMode::new(
ctx,
app,
self.scenario_name.clone(),
self.modifiers.clone(),
));
}
"Add extra new trips" => {
return Transition::Push(ChooseSomething::new(
ctx,
"Which trips do you want to add in?",
Choice::strings(abstio::list_all_objects(abstio::path_all_scenarios(
app.primary.map.get_name(),
))),
Box::new(|name, _, _| {
Transition::Multi(vec![
Transition::Pop,
Transition::ReplaceWithData(Box::new(|state, ctx, _| {
let mut state =
state.downcast::<EditScenarioModifiers>().ok().unwrap();
state.modifiers.push(ScenarioModifier::AddExtraTrips(name));
vec![EditScenarioModifiers::new(
ctx,
state.scenario_name,
state.modifiers,
)]
})),
])
}),
));
}
"Repeat schedule multiple days" => {
self.modifiers.push(ScenarioModifier::RepeatDays(
self.panel.spinner("repeat_days") as usize,
));
return Transition::Replace(EditScenarioModifiers::new(
ctx,
self.scenario_name.clone(),
self.modifiers.clone(),
));
}
x => {
if let Some(x) = x.strip_prefix("delete modifier ") {
self.modifiers.remove(x.parse::<usize>().unwrap() - 1);
return Transition::Replace(EditScenarioModifiers::new(
ctx,
self.scenario_name.clone(),
self.modifiers.clone(),
));
} else {
unreachable!()
}
}
},
_ => {}
}
Transition::Keep
}
fn draw(&self, g: &mut GfxCtx, app: &App) {
grey_out_map(g, app);
self.panel.draw(g);
}
}
struct ChangeMode {
panel: Panel,
scenario_name: String,
modifiers: Vec<ScenarioModifier>,
}
impl ChangeMode {
fn new(
ctx: &mut EventCtx,
app: &App,
scenario_name: String,
modifiers: Vec<ScenarioModifier>,
) -> Box<dyn State<App>> {
Box::new(ChangeMode {
scenario_name,
modifiers,
panel: Panel::new(Widget::col(vec![
Line("Change trip mode").small_heading().draw(ctx),
Widget::row(vec![
"Percent of people to modify:"
.draw_text(ctx)
.centered_vert(),
Spinner::new(ctx, (1, 100), 50).named("pct_ppl"),
]),
"Types of trips to convert:".draw_text(ctx),
checkbox_per_mode(ctx, app, &btreeset! { TripMode::Drive }),
Widget::row(vec![
"Departing from:".draw_text(ctx),
Slider::area(ctx, 0.25 * ctx.canvas.window_width, 0.0).named("depart from"),
]),
Widget::row(vec![
"Departing until:".draw_text(ctx),
Slider::area(ctx, 0.25 * ctx.canvas.window_width, 0.3).named("depart to"),
]),
Widget::horiz_separator(ctx, 0.5),
Widget::row(vec![
"Change to trip type:".draw_text(ctx),
Widget::dropdown(ctx, "to_mode", Some(TripMode::Bike), {
let mut choices = vec![Choice::new("cancel trip", None)];
for m in TripMode::all() {
choices.push(Choice::new(m.ongoing_verb(), Some(m)));
}
choices
}),
]),
Widget::row(vec![
ctx.style()
.btn_solid_dark_text("Apply")
.hotkey(Key::Enter)
.build_def(ctx),
ctx.style()
.btn_solid_dark_text("Discard changes")
.hotkey(Key::Escape)
.build_def(ctx),
])
.centered(),
]))
.exact_size_percent(80, 80)
.build(ctx),
})
}
}
impl State<App> for ChangeMode {
fn event(&mut self, ctx: &mut EventCtx, app: &mut App) -> Transition {
match self.panel.event(ctx) {
Outcome::Clicked(x) => match x.as_ref() {
"Discard changes" => Transition::Pop,
"Apply" => {
let to_mode = self.panel.dropdown_value::<Option<TripMode>, _>("to_mode");
let pct_ppl = self.panel.spinner("pct_ppl") as usize;
let (p1, p2) = (
self.panel.slider("depart from").get_percent(),
self.panel.slider("depart to").get_percent(),
);
let departure_filter = (
app.primary.sim.get_end_of_day().percent_of(p1),
app.primary.sim.get_end_of_day().percent_of(p2),
);
let mut from_modes = TripMode::all()
.into_iter()
.filter(|m| self.panel.is_checked(m.ongoing_verb()))
.collect::<BTreeSet<_>>();
if let Some(ref m) = to_mode {
from_modes.remove(m);
}
if from_modes.is_empty() {
return Transition::Push(PopupMsg::new(
ctx,
"Error",
vec!["You have to select at least one mode to convert from"],
));
}
if p1 >= p2 {
return Transition::Push(PopupMsg::new(
ctx,
"Error",
vec!["Your time range is backwards"],
));
}
let mut mods = self.modifiers.clone();
mods.push(ScenarioModifier::ChangeMode {
to_mode,
pct_ppl,
departure_filter,
from_modes,
});
Transition::Multi(vec![
Transition::Pop,
Transition::Replace(EditScenarioModifiers::new(
ctx,
self.scenario_name.clone(),
mods,
)),
])
}
_ => unreachable!(),
},
_ => Transition::Keep,
}
}
fn draw(&self, g: &mut GfxCtx, app: &App) {
grey_out_map(g, app);
self.panel.draw(g);
}
}