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use geom::Polygon;
use crate::{
Button, ButtonBuilder, Choice, Color, ControlState, Dropdown, EventCtx, GeomBatch, GfxCtx,
JustDraw, MultiKey, Outcome, ScreenDims, ScreenPt, Widget, WidgetImpl, WidgetOutput,
};
pub struct PersistentSplit<T: Clone + PartialEq> {
current_value: T,
btn: Button,
spacer: JustDraw,
dropdown: Dropdown<T>,
}
impl<T: 'static + PartialEq + Clone + std::fmt::Debug> PersistentSplit<T> {
pub fn widget<MK: Into<Option<MultiKey>>>(
ctx: &EventCtx,
label: &str,
default_value: T,
hotkey: MK,
choices: Vec<Choice<T>>,
) -> Widget {
let outline_style = &ctx.style().btn_outline_light;
let outline = outline_style.outline;
Widget::new(Box::new(PersistentSplit::new(
ctx,
label,
default_value,
hotkey,
choices,
)))
.outline(2.0, outline)
.named(label)
}
pub fn new<MK: Into<Option<MultiKey>>>(
ctx: &EventCtx,
label: &str,
default_value: T,
hotkey: MK,
choices: Vec<Choice<T>>,
) -> PersistentSplit<T> {
let dropdown = Dropdown::new(ctx, "change", default_value, choices, true);
let mut btn = button_builder(ctx).label_text(dropdown.current_value_label());
if let Some(multikey) = hotkey.into() {
btn = btn.hotkey(multikey)
}
let btn = btn.build(ctx, label);
let outline_style = &ctx.style().btn_outline_light;
let outline = outline_style.outline;
PersistentSplit {
current_value: dropdown.current_value(),
spacer: JustDraw::wrap(
ctx,
GeomBatch::from(vec![(
outline,
Polygon::rectangle(3.0, btn.get_dims().height),
)]),
)
.take_just_draw(),
btn,
dropdown,
}
}
}
fn button_builder<'a>(ctx: &EventCtx) -> ButtonBuilder<'a> {
let outline_style = &ctx.style().btn_outline_light;
ctx.style()
.btn_outline(outline_style)
.outline(0.0, Color::CLEAR, ControlState::Default)
}
impl<T: 'static + PartialEq + Clone> PersistentSplit<T> {
pub fn current_value(&self) -> T {
self.current_value.clone()
}
}
impl<T: 'static + Clone + PartialEq> WidgetImpl for PersistentSplit<T> {
fn get_dims(&self) -> ScreenDims {
let dims1 = self.btn.get_dims();
let dims2 = self.spacer.get_dims();
let dims3 = self.dropdown.get_dims();
ScreenDims::new(
dims1.width + dims2.width + dims3.width,
dims1.height.max(dims2.height).max(dims3.height),
)
}
fn set_pos(&mut self, top_left: ScreenPt) {
self.btn.set_pos(top_left);
self.spacer
.set_pos(ScreenPt::new(top_left.x + self.btn.dims.width, top_left.y));
self.dropdown.set_pos(ScreenPt::new(
top_left.x + self.btn.dims.width + self.spacer.get_dims().width,
top_left.y,
));
}
fn event(&mut self, ctx: &mut EventCtx, output: &mut WidgetOutput) {
self.btn.event(ctx, output);
if let Outcome::Clicked(_) = output.outcome {
return;
}
self.dropdown.event(ctx, &mut WidgetOutput::new());
let new_value = self.dropdown.current_value();
if new_value != self.current_value {
self.current_value = new_value;
let label = self.btn.action.clone();
let mut button_builder =
button_builder(ctx).label_text(self.dropdown.current_value_label());
if let Some(multikey) = self.btn.hotkey.take() {
button_builder = button_builder.hotkey(multikey)
}
self.btn = button_builder.build(ctx, &label);
output.redo_layout = true;
}
}
fn draw(&self, g: &mut GfxCtx) {
self.btn.draw(g);
self.spacer.draw(g);
self.dropdown.draw(g);
}
}