use geom::{ArrowCap, Distance};
use map_model::{LaneID, TurnType};
use widgetry::{
Btn, Color, DrawBaselayer, EventCtx, GeomBatch, GfxCtx, HorizontalAlignment, Key, Line,
Outcome, Panel, State, Text, TextExt, Transition, VerticalAlignment, Widget,
};
use crate::render::{DrawOptions, BIG_ARROW_THICKNESS};
use crate::tools::ColorLegend;
use crate::AppLike;
pub struct TurnExplorer {
l: LaneID,
idx: usize,
panel: Panel,
}
impl TurnExplorer {
pub fn new<A: AppLike + 'static>(ctx: &mut EventCtx, app: &A, l: LaneID) -> Box<dyn State<A>> {
Box::new(TurnExplorer {
l,
idx: 0,
panel: TurnExplorer::make_panel(ctx, app, l, 0),
})
}
}
impl<A: AppLike + 'static> State<A> for TurnExplorer {
fn event(&mut self, ctx: &mut EventCtx, app: &mut A) -> Transition<A> {
ctx.canvas_movement();
match self.panel.event(ctx) {
Outcome::Clicked(x) => match x.as_ref() {
"close" => {
return Transition::Pop;
}
"previous turn" => {
self.idx -= 1;
self.panel = TurnExplorer::make_panel(ctx, app, self.l, self.idx);
}
"next turn" => {
self.idx += 1;
self.panel = TurnExplorer::make_panel(ctx, app, self.l, self.idx);
}
_ => unreachable!(),
},
_ => {}
}
Transition::Keep
}
fn draw_baselayer(&self) -> DrawBaselayer {
DrawBaselayer::Custom
}
fn draw(&self, g: &mut GfxCtx, app: &A) {
let mut opts = DrawOptions::new();
{
let l = app.map().get_l(self.l);
opts.suppress_traffic_signal_details.push(l.src_i);
opts.suppress_traffic_signal_details.push(l.dst_i);
}
app.draw_with_opts(g, opts);
if self.idx == 0 {
for turn in &app.map().get_turns_from_lane(self.l) {
g.draw_polygon(
TurnExplorer::color_turn_type(turn.turn_type).alpha(0.5),
turn.geom
.make_arrow(BIG_ARROW_THICKNESS, ArrowCap::Triangle),
);
}
} else {
let current = &app.map().get_turns_from_lane(self.l)[self.idx - 1];
let mut batch = GeomBatch::new();
for t in app.map().get_turns_in_intersection(current.id.parent) {
if current.conflicts_with(t) {
batch.extend(
CONFLICTING_TURN,
t.geom.dashed_arrow(
BIG_ARROW_THICKNESS,
Distance::meters(1.0),
Distance::meters(0.5),
ArrowCap::Triangle,
),
);
}
}
batch.push(
CURRENT_TURN,
current
.geom
.make_arrow(BIG_ARROW_THICKNESS, ArrowCap::Triangle),
);
batch.draw(g);
}
self.panel.draw(g);
}
}
impl TurnExplorer {
fn make_panel<A: AppLike>(ctx: &mut EventCtx, app: &A, l: LaneID, idx: usize) -> Panel {
let turns = app.map().get_turns_from_lane(l);
let mut col = vec![Widget::row(vec![
Text::from(
Line(format!(
"Turns from {}",
app.map()
.get_parent(l)
.get_name(app.opts().language.as_ref())
))
.small_heading(),
)
.draw(ctx),
Widget::vert_separator(ctx, 50.0),
if idx == 0 {
Btn::text_fg("<").inactive(ctx)
} else {
Btn::text_fg("<").build(ctx, "previous turn", Key::LeftArrow)
},
Text::from(Line(format!("{}/{}", idx, turns.len())).secondary())
.draw(ctx)
.centered_vert(),
if idx == turns.len() {
Btn::text_fg(">").inactive(ctx)
} else {
Btn::text_fg(">").build(ctx, "next turn", Key::RightArrow)
},
Btn::close(ctx),
])];
if idx == 0 {
if app.map().get_l(l).is_walkable() {
col.push(ColorLegend::row(
ctx,
TurnExplorer::color_turn_type(TurnType::Crosswalk),
"crosswalk",
));
col.push(ColorLegend::row(
ctx,
TurnExplorer::color_turn_type(TurnType::SharedSidewalkCorner),
"sidewalk connection",
));
} else {
col.push(ColorLegend::row(
ctx,
TurnExplorer::color_turn_type(TurnType::Straight),
"straight",
));
col.push(ColorLegend::row(
ctx,
TurnExplorer::color_turn_type(TurnType::Right),
"right turn",
));
col.push(ColorLegend::row(
ctx,
TurnExplorer::color_turn_type(TurnType::Left),
"left turn",
));
}
} else {
let (lt, lc, slow_lane) = turns[idx - 1].penalty(app.map());
let (vehicles, bike) = app
.sim()
.target_lane_penalty(app.map().get_l(turns[idx - 1].id.dst));
col.push(
format!(
"Penalties: {} for lane types, {} for lane changing, {} for keeping to the \
slow lane, {} for vehicles, {} for slow bikes",
lt, lc, slow_lane, vehicles, bike
)
.draw_text(ctx),
);
col.push(ColorLegend::row(ctx, CURRENT_TURN, "current turn"));
col.push(ColorLegend::row(ctx, CONFLICTING_TURN, "conflicting turn"));
}
Panel::new(Widget::col(col))
.aligned(HorizontalAlignment::Center, VerticalAlignment::Top)
.build(ctx)
}
pub fn color_turn_type(t: TurnType) -> Color {
match t {
TurnType::SharedSidewalkCorner => Color::BLACK,
TurnType::Crosswalk => Color::WHITE,
TurnType::Straight => Color::BLUE,
TurnType::Right => Color::GREEN,
TurnType::Left => Color::RED,
}
}
}
const CURRENT_TURN: Color = Color::GREEN;
const CONFLICTING_TURN: Color = Color::RED.alpha(0.8);