use std::collections::{BTreeMap, BTreeSet};
use std::convert::TryFrom;
use serde::{Deserialize, Serialize};
use abstutil::{deserialize_btreemap, retain_btreeset, serialize_btreemap, Timer};
use geom::{Distance, Duration, Speed};
use crate::make::traffic_signals::{brute_force, get_possible_policies};
use crate::objects::traffic_signals::PhaseType::{Adaptive, Fixed, Variable};
use crate::raw::OriginalRoad;
use crate::{
osm, CompressedMovementID, DirectedRoadID, Direction, IntersectionID, Map, Movement,
MovementID, TurnID, TurnPriority, TurnType,
};
const CROSSWALK_PACE: Speed = Speed::const_meters_per_second(1.4);
#[derive(Debug, Serialize, Deserialize, Clone, PartialEq)]
pub struct ControlTrafficSignal {
pub id: IntersectionID,
pub stages: Vec<Stage>,
pub offset: Duration,
#[serde(
serialize_with = "serialize_btreemap",
deserialize_with = "deserialize_btreemap"
)]
pub movements: BTreeMap<MovementID, Movement>,
}
#[derive(Clone, Debug, Serialize, Deserialize, PartialEq)]
pub struct Stage {
pub protected_movements: BTreeSet<MovementID>,
pub yield_movements: BTreeSet<MovementID>,
pub phase_type: PhaseType,
}
#[derive(Clone, Debug, Serialize, Deserialize, PartialEq)]
pub enum PhaseType {
Fixed(Duration),
Adaptive(Duration),
Variable(Duration, Duration, Duration),
}
impl PhaseType {
pub fn simple_duration(&self) -> Duration {
match self {
PhaseType::Fixed(d) | PhaseType::Adaptive(d) => *d,
PhaseType::Variable(duration, delay, _) => {
if *duration > Duration::ZERO {
*duration
} else {
*delay
}
}
}
}
}
impl ControlTrafficSignal {
pub fn new(map: &Map, id: IntersectionID, timer: &mut Timer) -> ControlTrafficSignal {
let mut policies = ControlTrafficSignal::get_possible_policies(map, id, timer);
if policies.len() == 1 {
timer.warn(format!("Falling back to greedy_assignment for {}", id));
}
policies.remove(0).1
}
pub fn get_possible_policies(
map: &Map,
id: IntersectionID,
timer: &mut Timer,
) -> Vec<(String, ControlTrafficSignal)> {
get_possible_policies(map, id, timer)
}
pub fn brute_force(map: &Map, id: IntersectionID) {
brute_force(map, id)
}
pub fn get_min_crossing_time(&self, idx: usize) -> Duration {
let mut max_distance = Distance::meters(0.0);
for movement in &self.stages[idx].protected_movements {
if movement.crosswalk {
max_distance =
max_distance.max(self.movements.get(&movement).unwrap().geom.length());
}
}
let time = max_distance / CROSSWALK_PACE;
assert!(time >= Duration::ZERO);
Duration::seconds(time.inner_seconds().ceil())
}
pub(crate) fn validate(&self) -> Result<(), String> {
let expected_movements: BTreeSet<MovementID> = self.movements.keys().cloned().collect();
let mut actual_movements: BTreeSet<MovementID> = BTreeSet::new();
for stage in &self.stages {
actual_movements.extend(stage.protected_movements.iter());
actual_movements.extend(stage.yield_movements.iter());
}
if expected_movements != actual_movements {
return Err(format!(
"Traffic signal assignment for {} broken. Missing {:?}, contains irrelevant {:?}",
self.id,
expected_movements
.difference(&actual_movements)
.cloned()
.collect::<Vec<_>>(),
actual_movements
.difference(&expected_movements)
.cloned()
.collect::<Vec<_>>()
));
}
let mut stage_index = 0;
for stage in &self.stages {
for m1 in stage.protected_movements.iter().map(|m| &self.movements[m]) {
for m2 in stage.protected_movements.iter().map(|m| &self.movements[m]) {
if m1.conflicts_with(m2) {
return Err(format!(
"Traffic signal has conflicting protected movements in one \
stage:\n{:?}\n\n{:?}",
m1, m2
));
}
}
}
for m in stage.yield_movements.iter().map(|m| &self.movements[m]) {
assert!(m.turn_type != TurnType::Crosswalk);
}
let min_crossing_time = self.get_min_crossing_time(stage_index);
if stage.phase_type.simple_duration() < min_crossing_time {
return Err(format!(
"Traffic signal does not allow enough time in stage to complete the \
crosswalk\nStage Index{}\nStage : {:?}\nTime Required: {}\nTime Given: {}",
stage_index,
stage,
min_crossing_time,
stage.phase_type.simple_duration()
));
}
stage_index += 1;
}
Ok(())
}
pub fn convert_to_ped_scramble(&mut self) -> bool {
let orig = self.clone();
let mut all_walk_stage = Stage::new();
for m in self.movements.values() {
if m.turn_type == TurnType::Crosswalk {
all_walk_stage.edit_movement(m, TurnPriority::Protected);
}
}
let mut replaced = std::mem::replace(&mut self.stages, Vec::new());
let mut has_all_walk = false;
for stage in replaced.iter_mut() {
if !has_all_walk && stage == &all_walk_stage {
has_all_walk = true;
continue;
}
retain_btreeset(&mut stage.protected_movements, |m| {
self.movements[m].turn_type != TurnType::Crosswalk
});
let mut promoted = Vec::new();
for m in &stage.yield_movements {
if stage.could_be_protected(*m, &self.movements) {
stage.protected_movements.insert(*m);
promoted.push(*m);
}
}
for m in promoted {
stage.yield_movements.remove(&m);
}
}
self.stages = replaced;
if !has_all_walk {
self.stages.push(all_walk_stage);
}
self != &orig
}
pub fn turn_to_movement(&self, turn: TurnID) -> MovementID {
if let Some(m) = self.movements.values().find(|m| m.members.contains(&turn)) {
m.id
} else {
panic!("{} doesn't belong to any movements in {}", turn, self.id)
}
}
pub fn missing_turns(&self) -> BTreeSet<MovementID> {
let mut missing: BTreeSet<MovementID> = self.movements.keys().cloned().collect();
for stage in &self.stages {
for m in &stage.protected_movements {
missing.remove(m);
}
for m in &stage.yield_movements {
missing.remove(m);
}
}
missing
}
pub fn compressed_id(&self, turn: TurnID) -> CompressedMovementID {
for (idx, m) in self.movements.values().enumerate() {
if m.members.contains(&turn) {
return CompressedMovementID {
i: self.id,
idx: u8::try_from(idx).unwrap(),
};
}
}
panic!(
"{} doesn't belong to any turn movements in {}",
turn, self.id
)
}
pub fn simple_cycle_duration(&self) -> Duration {
let mut total = Duration::ZERO;
for s in &self.stages {
total += s.phase_type.simple_duration();
}
total
}
}
impl Stage {
pub fn new() -> Stage {
Stage {
protected_movements: BTreeSet::new(),
yield_movements: BTreeSet::new(),
phase_type: PhaseType::Fixed(Duration::seconds(30.0)),
}
}
pub fn could_be_protected(
&self,
m1: MovementID,
movements: &BTreeMap<MovementID, Movement>,
) -> bool {
let movement1 = &movements[&m1];
for m2 in &self.protected_movements {
if m1 == *m2 || movement1.conflicts_with(&movements[m2]) {
return false;
}
}
true
}
pub fn get_priority_of_turn(&self, t: TurnID, parent: &ControlTrafficSignal) -> TurnPriority {
self.get_priority_of_movement(parent.turn_to_movement(t))
}
pub fn get_priority_of_movement(&self, m: MovementID) -> TurnPriority {
if self.protected_movements.contains(&m) {
TurnPriority::Protected
} else if self.yield_movements.contains(&m) {
TurnPriority::Yield
} else {
TurnPriority::Banned
}
}
pub fn edit_movement(&mut self, g: &Movement, pri: TurnPriority) {
let mut ids = vec![g.id];
if g.turn_type == TurnType::Crosswalk {
ids.push(MovementID {
from: g.id.to,
to: g.id.from,
parent: g.id.parent,
crosswalk: true,
});
self.enforce_minimum_crosswalk_time(g);
}
for id in ids {
self.protected_movements.remove(&id);
self.yield_movements.remove(&id);
if pri == TurnPriority::Protected {
self.protected_movements.insert(id);
} else if pri == TurnPriority::Yield {
self.yield_movements.insert(id);
}
}
}
pub fn enforce_minimum_crosswalk_time(&mut self, movement: &Movement) {
let time = Duration::seconds(
(movement.geom.length() / CROSSWALK_PACE)
.inner_seconds()
.ceil(),
);
if time > self.phase_type.simple_duration() {
self.phase_type = match self.phase_type {
PhaseType::Adaptive(_) => Adaptive(time),
PhaseType::Fixed(_) => Fixed(time),
PhaseType::Variable(_, delay, additional) => Variable(time, delay, additional),
};
}
}
}
impl ControlTrafficSignal {
pub fn export(&self, map: &Map) -> seattle_traffic_signals::TrafficSignal {
seattle_traffic_signals::TrafficSignal {
intersection_osm_node_id: map.get_i(self.id).orig_id.0,
phases: self
.stages
.iter()
.map(|s| seattle_traffic_signals::Phase {
protected_turns: s
.protected_movements
.iter()
.map(|t| export_movement(t, map))
.collect(),
permitted_turns: s
.yield_movements
.iter()
.map(|t| export_movement(t, map))
.collect(),
phase_type: match s.phase_type {
PhaseType::Fixed(d) => {
seattle_traffic_signals::PhaseType::Fixed(d.inner_seconds() as usize)
}
PhaseType::Adaptive(d) => {
seattle_traffic_signals::PhaseType::Adaptive(d.inner_seconds() as usize)
}
PhaseType::Variable(min, delay, additional) => {
seattle_traffic_signals::PhaseType::Variable(
min.inner_seconds() as usize,
delay.inner_seconds() as usize,
additional.inner_seconds() as usize,
)
}
},
})
.collect(),
offset_seconds: self.offset.inner_seconds() as usize,
}
}
pub(crate) fn import(
raw: seattle_traffic_signals::TrafficSignal,
id: IntersectionID,
map: &Map,
) -> Result<ControlTrafficSignal, String> {
let mut stages = Vec::new();
for s in raw.phases {
let mut errors = Vec::new();
let mut protected_movements = BTreeSet::new();
for t in s.protected_turns {
match import_movement(t, map) {
Ok(mvmnt) => {
protected_movements.insert(mvmnt);
}
Err(err) => {
errors.push(err);
}
}
}
let mut permitted_movements = BTreeSet::new();
for t in s.permitted_turns {
match import_movement(t, map) {
Ok(mvmnt) => {
permitted_movements.insert(mvmnt);
}
Err(err) => {
errors.push(err);
}
}
}
if errors.is_empty() {
stages.push(Stage {
protected_movements,
yield_movements: permitted_movements,
phase_type: match s.phase_type {
seattle_traffic_signals::PhaseType::Fixed(d) => {
PhaseType::Fixed(Duration::seconds(d as f64))
}
seattle_traffic_signals::PhaseType::Adaptive(d) => {
PhaseType::Adaptive(Duration::seconds(d as f64))
}
seattle_traffic_signals::PhaseType::Variable(min, delay, additional) => {
PhaseType::Variable(
Duration::seconds(min as f64),
Duration::seconds(delay as f64),
Duration::seconds(additional as f64),
)
}
},
});
} else {
return Err(errors.join("; "));
}
}
let ts = ControlTrafficSignal {
id,
stages,
offset: Duration::seconds(raw.offset_seconds as f64),
movements: Movement::for_i(id, map).unwrap(),
};
ts.validate()?;
Ok(ts)
}
}
fn export_movement(id: &MovementID, map: &Map) -> seattle_traffic_signals::Turn {
let from = map.get_r(id.from.id).orig_id;
let to = map.get_r(id.to.id).orig_id;
seattle_traffic_signals::Turn {
from: seattle_traffic_signals::DirectedRoad {
osm_way_id: from.osm_way_id.0,
osm_node1: from.i1.0,
osm_node2: from.i2.0,
is_forwards: id.from.dir == Direction::Fwd,
},
to: seattle_traffic_signals::DirectedRoad {
osm_way_id: to.osm_way_id.0,
osm_node1: to.i1.0,
osm_node2: to.i2.0,
is_forwards: id.to.dir == Direction::Fwd,
},
intersection_osm_node_id: map.get_i(id.parent).orig_id.0,
is_crosswalk: id.crosswalk,
}
}
fn import_movement(id: seattle_traffic_signals::Turn, map: &Map) -> Result<MovementID, String> {
Ok(MovementID {
from: find_r(id.from, map)?,
to: find_r(id.to, map)?,
parent: map.find_i_by_osm_id(osm::NodeID(id.intersection_osm_node_id))?,
crosswalk: id.is_crosswalk,
})
}
fn find_r(id: seattle_traffic_signals::DirectedRoad, map: &Map) -> Result<DirectedRoadID, String> {
Ok(DirectedRoadID {
id: map.find_r_by_osm_id(OriginalRoad::new(
id.osm_way_id,
(id.osm_node1, id.osm_node2),
))?,
dir: if id.is_forwards {
Direction::Fwd
} else {
Direction::Back
},
})
}