# Importing a new city into A/B Street This process isn't easy yet. Please email or [file a Github issue](https://github.com/dabreegster/abstreet/issues/) if you hit problems. I'd really appreciate help and PRs to improve this. ## Quick start If you're using the binary release and have a `.osm` file, just do: `./importer --oneshot=map.osm`. If you're building from source, do: `./import.sh --oneshot=map.osm`. If you can't run `import.sh`, make sure you have all [dependencies](dev.md#building-map-data). The oneshot importer will will generate a new file in `data/system/maps` that you can then load in the game. If you have an Osmosis polygon filter (see below), you can also pass `--oneshot_clip=clip.poly` to improve the result. You should first make sure your .osm has been clipped: `osmconvert large_map.osm -B=clipping.poly --complete-ways -o=smaller_map.osm`. You can also try `--oneshot_drive_on_left`, but you'll spot some bugs. Get in touch if you need these fixed soon or want to help. ## How to get .osm files If the area is small enough, try the "export" tool on https://www.openstreetmap.org. You can download larger areas from https://download.bbbike.org/ or http://download.geofabrik.de/index.html, then clip them to a smaller area. You can draw a clipping polygon using http://geojson.io or https://geoman.io/geojson-editor. You have to turn the coordinates from that polygon into the [Osmosis format](https://wiki.openstreetmap.org/wiki/Osmosis/Polygon_Filter_File_Format). The `data/geojson_to_osmosis.py` script can help with the formatting. ## Including the city by default 1. Make sure you can run `import.sh` -- see [the instructions](dev.md#building-map-data). You'll need Rust, osmconvert, gdal, etc. 2. Use [geojson.io](http://geojson.io/) or [geoman.io](https://geoman.io/geojson-editor) to draw a polygon around the region you want to simulate. 3. Create a new directory: `mkdir -p data/input/your_city/polygons` 4. Create a [polygon filter file](https://wiki.openstreetmap.org/wiki/Osmosis/Polygon_Filter_File_Format) in that directory using the coordinates from geojson.io. It's easiest to start with an existing file from another directory; I recommend `data/input/krakow/polygons/huge_krakow.poly` as a guide. You can use `data/geojson_to_osmosis.py` to help format the coordinates. 5. Create a new module in `importer/src/` for your city, copying `importer/src/krakow.rs` as a guide. Edit that file in the obvious way. The main thing you'll need is a .osm or .osm.pbf file to download that contains your city. The clipping polygon will be applied to that. 6. Update `importer/src/main.rs` to reference your new module, following `krakow` as an example. 7. Update `map_belongs_to_city` in `updater/src/main.rs` 8. Run it: `./import.sh --city=your_city --raw --map` 9. Update `.gitignore`, following `krakow` as an example. Send a PR with your changes! I'll generate everything and make it work with `updater`, so most people don't have to build everything from scratch. ## Next steps OpenStreetMap isn't the only data source we need. If you look at the import pipeline for Seattle, you'll see many more sources for parking, GTFS bus schedules, person/trip demand data for scenarios, etc. Most of these aren't standard between cities. If you want to make your city more realistic, we'll have to import more data. Get in touch. You may notice issues with OSM data while using A/B Street. Some of these are bugs in A/B Street itself, but others are incorrectly tagged lanes. Some resources for fixing OSM: - https://learnosm.org - https://wiki.openstreetmap.org/wiki/StreetComplete - https://dabreegster.github.io/abstreet/map_parking.html