1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
//! See <https://a-b-street.github.io/docs/tech/map/importing/index.html> for an overview. This module
//! covers the RawMap->Map stage.

use std::collections::{BTreeMap, HashMap, HashSet};

use structopt::StructOpt;

use abstutil::{MultiMap, Timer};
use geom::{Distance, FindClosest, HashablePt2D, Line, Polygon, Speed, EPSILON_DIST};

pub use self::parking_lots::snap_driveway;
use crate::pathfind::{CreateEngine, Pathfinder};
use crate::raw::{OriginalRoad, RawMap};
use crate::{
    connectivity, osm, AccessRestrictions, Area, AreaID, ControlStopSign, ControlTrafficSignal,
    Intersection, IntersectionID, IntersectionType, Lane, LaneID, Map, MapEdits, PathConstraints,
    Position, Road, RoadID, RoutingParams, Zone,
};

mod bridges;
mod buildings;
pub mod collapse_intersections;
pub mod initial;
pub mod merge_intersections;
mod parking_lots;
pub mod remove_disconnected;
pub mod snappy;
pub mod traffic_signals;
pub mod transit;
pub mod turns;
mod walking_turns;

/// Options for converting RawMaps to Maps.
#[derive(Clone, Default, StructOpt)]
pub struct RawToMapOptions {
    /// Should contraction hierarchies for pathfinding be built? They're slow to build, but without
    /// them, pathfinding on the map later will be very slow.
    #[structopt(long)]
    pub skip_ch: bool,
    /// Try to consolidate all short roads. Will likely break.
    #[structopt(long)]
    pub consolidate_all_intersections: bool,
    /// Preserve all OSM tags for buildings, increasing the final file size substantially.
    #[structopt(long)]
    pub keep_bldg_tags: bool,
}

impl Map {
    pub fn create_from_raw(mut raw: RawMap, opts: RawToMapOptions, timer: &mut Timer) -> Map {
        raw.run_all_simplifications(opts.consolidate_all_intersections, timer);

        timer.start("raw_map to InitialMap");
        let gps_bounds = raw.gps_bounds.clone();
        let bounds = gps_bounds.to_bounds();
        let initial_map = initial::InitialMap::new(&raw, &bounds, timer);
        timer.stop("raw_map to InitialMap");

        let mut map = Map {
            roads: Vec::new(),
            intersections: Vec::new(),
            buildings: Vec::new(),
            transit_stops: BTreeMap::new(),
            transit_routes: Vec::new(),
            areas: Vec::new(),
            parking_lots: Vec::new(),
            zones: Vec::new(),
            boundary_polygon: raw.boundary_polygon.clone(),
            stop_signs: BTreeMap::new(),
            traffic_signals: BTreeMap::new(),
            gps_bounds,
            bounds,
            config: raw.config.clone(),
            pathfinder: Pathfinder::empty(),
            pathfinder_dirty: false,
            routing_params: RoutingParams::default(),
            name: raw.name.clone(),
            edits: MapEdits::new(),
            edits_generation: 0,
            road_to_buildings: MultiMap::new(),
        };
        map.edits = map.new_edits();

        let road_id_mapping: BTreeMap<OriginalRoad, RoadID> = initial_map
            .roads
            .keys()
            .enumerate()
            .map(|(idx, id)| (*id, RoadID(idx)))
            .collect();
        let mut intersection_id_mapping: BTreeMap<osm::NodeID, IntersectionID> = BTreeMap::new();
        for (idx, i) in initial_map.intersections.values().enumerate() {
            let id = IntersectionID(idx);
            map.intersections.push(Intersection {
                id,
                polygon: i.polygon.clone(),
                turns: Vec::new(),
                movements: BTreeMap::new(),
                elevation: i.elevation,
                // Might change later
                intersection_type: i.intersection_type,
                orig_id: i.id,
                incoming_lanes: Vec::new(),
                outgoing_lanes: Vec::new(),
                roads: i.roads.iter().map(|id| road_id_mapping[id]).collect(),
                merged: !raw.intersections[&i.id].trim_roads_for_merging.is_empty(),
            });
            intersection_id_mapping.insert(i.id, id);
        }

        timer.start_iter("expand roads to lanes", initial_map.roads.len());
        for (_, r) in initial_map.roads {
            timer.next();

            let road_id = road_id_mapping[&r.id];
            let i1 = intersection_id_mapping[&r.src_i];
            let i2 = intersection_id_mapping[&r.dst_i];

            let raw_road = &raw.roads[&r.id];
            let mut road = Road {
                id: road_id,
                osm_tags: raw_road.osm_tags.clone(),
                turn_restrictions: raw_road
                    .turn_restrictions
                    .iter()
                    .filter_map(|(rt, to)| {
                        // Missing roads are filtered (like some service roads) or clipped out
                        road_id_mapping.get(to).map(|to| (*rt, *to))
                    })
                    .collect(),
                complicated_turn_restrictions: raw_road
                    .complicated_turn_restrictions
                    .iter()
                    .filter_map(|(via, to)| {
                        if let (Some(via), Some(to)) =
                            (road_id_mapping.get(via), road_id_mapping.get(to))
                        {
                            Some((*via, *to))
                        } else {
                            warn!(
                                "Complicated turn restriction from {} has invalid via {} or dst {}",
                                r.id, via, to
                            );
                            None
                        }
                    })
                    .collect(),
                orig_id: r.id,
                lanes: Vec::new(),
                center_pts: r.trimmed_center_pts,
                untrimmed_center_pts: raw_road.get_geometry(r.id, map.get_config()).unwrap().0,
                src_i: i1,
                dst_i: i2,
                speed_limit: Speed::ZERO,
                zorder: raw_road.get_zorder(),
                access_restrictions: AccessRestrictions::new(),
                percent_incline: raw_road.percent_incline,
                crosswalk_forward: raw_road.crosswalk_forward,
                crosswalk_backward: raw_road.crosswalk_backward,
            };
            road.speed_limit = road.speed_limit_from_osm();
            road.access_restrictions = road.access_restrictions_from_osm();

            road.recreate_lanes(r.lane_specs_ltr);
            for lane in &road.lanes {
                map.intersections[lane.src_i.0].outgoing_lanes.push(lane.id);
                map.intersections[lane.dst_i.0].incoming_lanes.push(lane.id);
            }

            map.roads.push(road);
        }

        for i in map.intersections.iter_mut() {
            if i.is_border() && i.roads.len() != 1 {
                panic!(
                    "{} ({}) is a border, but is connected to >1 road: {:?}",
                    i.id, i.orig_id, i.roads
                );
            }
            if i.intersection_type == IntersectionType::TrafficSignal {
                let mut ok = false;
                for r in &i.roads {
                    // Skip signals only connected to roads under construction or purely to control
                    // light rail tracks.
                    if !map.roads[r.0].osm_tags.is(osm::HIGHWAY, "construction")
                        && !map.roads[r.0].is_light_rail()
                    {
                        ok = true;
                        break;
                    }
                }
                if !ok {
                    i.intersection_type = IntersectionType::StopSign;
                }
            }
        }

        let mut all_turns = Vec::new();
        let mut connectivity_problems = 0;
        for i in &map.intersections {
            if i.is_border() || i.is_closed() {
                continue;
            }
            if !i.is_footway(&map) && (i.incoming_lanes.is_empty() || i.outgoing_lanes.is_empty()) {
                warn!("{} is orphaned!", i.orig_id);
                continue;
            }

            let results = turns::make_all_turns(&map, i);
            if turns::verify_vehicle_connectivity(&results, i, &map).is_err() {
                connectivity_problems += 1;
            }
            all_turns.extend(results);
        }
        error!(
            "{} total intersections have some connectivity problem",
            connectivity_problems
        );
        for t in all_turns {
            assert!(map.maybe_get_t(t.id).is_none());
            if t.geom.length() < geom::EPSILON_DIST {
                warn!("{} is a very short turn", t.id);
            }
            map.intersections[t.id.parent.0].turns.push(t);
        }

        timer.start("find blackholes");
        for l in connectivity::find_scc(&map, PathConstraints::Car).1 {
            map.mut_lane(l).driving_blackhole = true;
        }
        for l in connectivity::find_scc(&map, PathConstraints::Bike).1 {
            map.mut_lane(l).biking_blackhole = true;
        }
        timer.stop("find blackholes");

        map.buildings =
            buildings::make_all_buildings(&raw.buildings, &map, opts.keep_bldg_tags, timer);

        map.parking_lots = parking_lots::make_all_parking_lots(
            &raw.parking_lots,
            &raw.parking_aisles,
            &map,
            timer,
        );

        map.zones = Zone::make_all(&map);

        for a in &raw.areas {
            map.areas.push(Area {
                id: AreaID(map.areas.len()),
                area_type: a.area_type,
                polygon: a.polygon.clone(),
                osm_tags: a.osm_tags.clone(),
                osm_id: Some(a.osm_id),
            });
        }

        bridges::find_bridges(&mut map.roads, &map.bounds, timer);

        map.recalculate_all_movements(timer);

        let mut stop_signs: BTreeMap<IntersectionID, ControlStopSign> = BTreeMap::new();
        let mut traffic_signals: BTreeMap<IntersectionID, ControlTrafficSignal> = BTreeMap::new();
        for i in &map.intersections {
            match i.intersection_type {
                IntersectionType::StopSign => {
                    stop_signs.insert(i.id, ControlStopSign::new(&map, i.id));
                }
                IntersectionType::TrafficSignal => {
                    if i.movements.is_empty() {
                        error!("Traffic signal at {} downgraded to stop sign, because it has no movements -- probably roads under construction", i.orig_id);
                        stop_signs.insert(i.id, ControlStopSign::new(&map, i.id));
                    } else {
                        traffic_signals
                            .insert(i.id, ControlTrafficSignal::validating_new(&map, i.id));
                    }
                }
                IntersectionType::Border | IntersectionType::Construction => {}
            };
        }
        map.stop_signs = stop_signs;
        map.traffic_signals = traffic_signals;
        // Fix up the type for any problematic traffic signals
        for i in map.stop_signs.keys() {
            map.intersections[i.0].intersection_type = IntersectionType::StopSign;
        }

        traffic_signals::synchronize(&mut map);

        timer.start("setup pathfinding");
        let engine = if opts.skip_ch {
            CreateEngine::Dijkstra
        } else {
            CreateEngine::CH
        };
        map.pathfinder = Pathfinder::new(&map, map.routing_params().clone(), engine, timer);
        timer.stop("setup pathfinding");

        transit::finalize_transit(&mut map, &raw, timer);

        map
    }
}

/// Snap points to an exact Position along the nearest lane. If the result doesn't contain a
/// requested point, then there was no matching lane close enough.
pub fn match_points_to_lanes<F: Fn(&Lane) -> bool>(
    map: &Map,
    pts: HashSet<HashablePt2D>,
    filter: F,
    buffer: Distance,
    max_dist_away: Distance,
    timer: &mut Timer,
) -> HashMap<HashablePt2D, Position> {
    if pts.is_empty() {
        return HashMap::new();
    }

    let mut closest: FindClosest<LaneID> = FindClosest::new(map.get_bounds());
    timer.start_iter("index lanes", map.all_lanes().count());
    for l in map.all_lanes() {
        timer.next();
        if filter(l) && l.length() > (buffer + EPSILON_DIST) * 2.0 {
            closest.add(
                l.id,
                l.lane_center_pts
                    .exact_slice(buffer, l.length() - buffer)
                    .points(),
            );
        }
    }

    // For each point, find the closest point to any lane, using the quadtree to prune the
    // search.
    timer
        .parallelize(
            "find closest lane point",
            pts.into_iter().collect(),
            |query_pt| {
                if let Some((l, pt)) = closest.closest_pt(query_pt.to_pt2d(), max_dist_away) {
                    if let Some(dist_along) = map.get_l(l).dist_along_of_point(pt) {
                        Some((query_pt, Position::new(l, dist_along)))
                    } else {
                        panic!(
                            "{} isn't on {} according to dist_along_of_point, even though \
                             closest_point thinks it is.\n{}",
                            pt,
                            l,
                            map.get_l(l).lane_center_pts
                        );
                    }
                } else {
                    None
                }
            },
        )
        .into_iter()
        .flatten()
        .collect()
}

/// Adjust the path to start on the polygon's border, not center.
pub fn trim_path(poly: &Polygon, path: Line) -> Line {
    for line in poly.points().windows(2) {
        if let Some(l1) = Line::new(line[0], line[1]) {
            if let Some(hit) = l1.intersection(&path) {
                if let Some(l2) = Line::new(hit, path.pt2()) {
                    return l2;
                }
            }
        }
    }
    // Just give up
    path
}