Struct game::app::FindDelayedIntersections [−][src]
pub struct FindDelayedIntersections { pub halt_limit: Duration, pub report_limit: Duration, pub currently_delayed: Vec<(IntersectionID, Time)>, }
Fields
halt_limit: Duration
report_limit: Duration
currently_delayed: Vec<(IntersectionID, Time)>
Trait Implementations
impl SimCallback for FindDelayedIntersections
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impl SimCallback for FindDelayedIntersections
[src]Auto Trait Implementations
impl RefUnwindSafe for FindDelayedIntersections
impl Send for FindDelayedIntersections
impl Sync for FindDelayedIntersections
impl Unpin for FindDelayedIntersections
impl UnwindSafe for FindDelayedIntersections
Blanket Implementations
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
impl<T> Instrument for T
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impl<T> Instrument for T
[src]pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,