Struct ltn::Partitioning[][src]

pub struct Partitioning {
    pub map: MapName,
    neighborhoods: BTreeMap<NeighborhoodID, (Block, Color)>,
    single_blocks: Vec<Block>,
    neighborhood_id_counter: usize,
    block_to_neighborhood: BTreeMap<BlockID, NeighborhoodID>,
    use_expensive_blockfinding: bool,
}

Fields

map: MapNameneighborhoods: BTreeMap<NeighborhoodID, (Block, Color)>single_blocks: Vec<Block>neighborhood_id_counter: usizeblock_to_neighborhood: BTreeMap<BlockID, NeighborhoodID>use_expensive_blockfinding: bool

Implementations

Only valid before the LTN tool has been activated this session

True if the coloring changed

Needs to find an existing neighborhood to take the block, or make a new one

Blocks on the “frontier” are adjacent to the perimeter, either just inside or outside.

Trait Implementations

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