[−][src]Module map_model::pathfind
Everything related to pathfinding through a map for different types of agents.
Re-exports
pub use self::ch::ContractionHierarchyPathfinder; |
pub use self::dijkstra::build_graph_for_pedestrians; |
pub use self::dijkstra::build_graph_for_vehicles; |
pub use self::driving::driving_cost; |
pub use self::walking::walking_cost; |
pub use self::walking::WalkingNode; |
Modules
ch | Uses https://github.com/easbar/fast_paths. Slower creation during map importing, but very fast queries. |
dijkstra | Pathfinding without needing to build a separate contraction hierarchy. |
driving | Pathfinding for cars, bikes, buses, and trains using contraction hierarchies |
node_map | Some helpers for working with fast_paths. |
uber_turns | To deal with complicated intersections and short roads in OSM, cluster intersections close together and then calculate UberTurns that string together several turns. |
walking | Pathfinding for pedestrians using contraction hierarchies, as well as figuring out if somebody should use public transit. |
Structs
Path | |
PathRequest |
Enums
PathConstraints | Who's asking for a path? |
PathStep | |
Pathfinder | Most of the time, prefer using the faster contraction hierarchies. But sometimes, callers can explicitly opt into a slower (but preparation-free) pathfinder that just uses Dijkstra's maneuever. |
Functions
validate_continuity | |
validate_restrictions |