[][src]Module sim::mechanics::walking

Structs

Pedestrian
WalkingSimState

Simulates pedestrians. Unlike vehicles, pedestrians can move bidirectionally on sidewalks and just "ghost" through each other. There's no queueing or slowdown when many people are overlapping. They're simply grouped together into a DrawPedCrowdInput for rendering.

Enums

PedState

Constants

TIME_TO_FINISH_BIKING
TIME_TO_START_BIKING

Functions

find_crowds