[][src]Struct sim::render::DrawCarInput

pub struct DrawCarInput {
    pub id: CarID,
    pub waiting_for_turn: Option<TurnID>,
    pub status: CarStatus,
    pub show_parking_intent: bool,
    pub on: Traversable,
    pub partly_on: Vec<Traversable>,
    pub label: Option<String>,
    pub body: PolyLine,
}

Fields

id: CarIDwaiting_for_turn: Option<TurnID>status: CarStatusshow_parking_intent: boolon: Traversable

Front of the car

partly_on: Vec<Traversable>

Possibly the rest

label: Option<String>body: PolyLine

Trait Implementations

impl Clone for DrawCarInput[src]

Auto Trait Implementations

impl RefUnwindSafe for DrawCarInput

impl Send for DrawCarInput

impl Sync for DrawCarInput

impl Unpin for DrawCarInput

impl UnwindSafe for DrawCarInput

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Downcast for T where
    T: Any

impl<T> DowncastSync for T where
    T: Send + Sync + Any

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,