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use abstutil::prettyprint_usize;
use map_gui::tools::ColorDiscrete;
use sim::Scenario;
use widgetry::mapspace::ToggleZoomed;
use widgetry::{
Color, EventCtx, GfxCtx, HorizontalAlignment, Key, Line, Outcome, Panel, State, Text,
VerticalAlignment, Widget,
};
use crate::app::{App, Transition};
use crate::common::CommonState;
use crate::devtools::destinations::PopularDestinations;
pub struct ScenarioManager {
panel: Panel,
scenario: Scenario,
draw: ToggleZoomed,
}
impl ScenarioManager {
pub fn new_state(scenario: Scenario, ctx: &mut EventCtx, app: &App) -> Box<dyn State<App>> {
let mut colorer = ColorDiscrete::new(
app,
vec![
("1-2", Color::BLUE),
("3-4", Color::RED),
("more", Color::BLACK),
],
);
let mut total_cars_needed = 0;
for (b, count) in scenario.count_parked_cars_per_bldg().consume() {
total_cars_needed += count;
let color = if count == 0 {
continue;
} else if count == 1 || count == 2 {
"1-2"
} else if count == 3 || count == 4 {
"3-4"
} else {
"more"
};
colorer.add_b(b, color);
}
let (filled_spots, free_parking_spots) = app.primary.sim.get_all_parking_spots();
assert!(filled_spots.is_empty());
let (draw, legend) = colorer.build(ctx);
Box::new(ScenarioManager {
panel: Panel::new_builder(Widget::col(vec![
Widget::row(vec![
Line(format!("Scenario {}", scenario.scenario_name))
.small_heading()
.into_widget(ctx),
ctx.style().btn_close_widget(ctx),
]),
ctx.style()
.btn_outline
.text("popular destinations")
.hotkey(Key::D)
.build_def(ctx),
Text::from_multiline(vec![
Line(format!(
"{} people",
prettyprint_usize(scenario.people.len())
)),
Line(format!(
"seed {} parked cars",
prettyprint_usize(total_cars_needed)
)),
Line(format!(
"{} parking spots",
prettyprint_usize(free_parking_spots.len()),
)),
Line(""),
Line("Parked cars per building"),
])
.into_widget(ctx),
legend,
]))
.aligned(HorizontalAlignment::Right, VerticalAlignment::Top)
.build(ctx),
draw,
scenario,
})
}
}
impl State<App> for ScenarioManager {
fn event(&mut self, ctx: &mut EventCtx, app: &mut App) -> Transition {
if let Outcome::Clicked(x) = self.panel.event(ctx) {
match x.as_ref() {
"close" => {
return Transition::Pop;
}
"popular destinations" => {
return Transition::Push(PopularDestinations::new_state(
ctx,
app,
&self.scenario,
));
}
_ => unreachable!(),
}
}
ctx.canvas_movement();
if ctx.redo_mouseover() {
app.recalculate_current_selection(ctx);
}
Transition::Keep
}
fn draw(&self, g: &mut GfxCtx, app: &App) {
self.draw.draw(g);
self.panel.draw(g);
CommonState::draw_osd(g, app);
}
}