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use rand::SeedableRng;
use rand_xorshift::XorShiftRng;
use abstutil::{CmdArgs, MapName};
use map_model::{Map, MapEdits};
use crate::{Scenario, ScenarioModifier, Sim, SimOptions};
#[derive(Clone)]
pub struct SimFlags {
pub load: String,
pub modifiers: Vec<ScenarioModifier>,
pub rng_seed: u64,
pub opts: SimOptions,
}
impl SimFlags {
pub const RNG_SEED: u64 = 42;
pub fn from_args(args: &mut CmdArgs) -> SimFlags {
let rng_seed = args
.optional_parse("--rng_seed", |s| s.parse())
.unwrap_or(SimFlags::RNG_SEED);
let modifiers: Vec<ScenarioModifier> = args
.optional_parse("--scenario_modifiers", |s| {
abstutil::from_json(&s.to_string().into_bytes())
})
.unwrap_or_else(Vec::new);
SimFlags {
load: args
.optional_free()
.unwrap_or_else(|| MapName::seattle("montlake").path()),
modifiers,
rng_seed,
opts: SimOptions::from_args(args, rng_seed),
}
}
pub fn for_test(run_name: &str) -> SimFlags {
SimFlags {
load: MapName::seattle("montlake").path(),
modifiers: Vec::new(),
rng_seed: SimFlags::RNG_SEED,
opts: SimOptions::new(run_name),
}
}
pub fn make_rng(&self) -> XorShiftRng {
XorShiftRng::seed_from_u64(self.rng_seed)
}
pub fn load(&self, timer: &mut abstutil::Timer) -> (Map, Sim, XorShiftRng) {
let mut rng = self.make_rng();
let mut opts = self.opts.clone();
if self.load.starts_with(&abstutil::path("player/saves/")) {
timer.note(format!("Resuming from {}", self.load));
let mut sim: Sim = abstutil::read_binary(self.load.clone(), timer);
let mut map = Map::new(sim.map_name.path(), timer);
match MapEdits::load(
&map,
abstutil::path_edits(map.get_name(), &sim.edits_name),
timer,
) {
Ok(edits) => {
map.must_apply_edits(edits, timer);
map.recalculate_pathfinding_after_edits(timer);
}
Err(err) => {
panic!("Couldn't load edits \"{}\": {}", sim.edits_name, err);
}
}
sim.restore_paths(&map, timer);
(map, sim, rng)
} else if self.load.contains("/scenarios/") {
timer.note(format!(
"Seeding the simulation from scenario {}",
self.load
));
let mut scenario: Scenario = abstutil::read_binary(self.load.clone(), timer);
let map = Map::new(scenario.map_name.path(), timer);
for m in &self.modifiers {
scenario = m.apply(&map, scenario);
}
if opts.run_name == "unnamed" {
opts.run_name = scenario.scenario_name.clone();
}
let mut sim = Sim::new(&map, opts, timer);
scenario.instantiate(&mut sim, &map, &mut rng, timer);
(map, sim, rng)
} else if self.load.contains("/raw_maps/") || self.load.contains("/maps/") {
timer.note(format!("Loading map {}", self.load));
let map = Map::new(self.load.clone(), timer);
timer.start("create sim");
let sim = Sim::new(&map, opts, timer);
timer.stop("create sim");
(map, sim, rng)
} else {
panic!("Don't know how to load {}", self.load);
}
}
}