1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
use crate::widgets::button::BtnBuilder;
use crate::{
    svg, Btn, Color, DeferDraw, Drawable, EventCtx, Fill, GfxCtx, Prerender, ScreenDims, Widget,
};
use geom::{Angle, Bounds, Polygon, Pt2D};

/// A mutable builder for a group of colored polygons.
#[derive(Clone)]
pub struct GeomBatch {
    // f64 is the z-value offset. This must be in (-1, 0], with values closer to -1.0
    // rendering above values closer to 0.0.
    pub(crate) list: Vec<(Fill, Polygon, f64)>,
    pub autocrop_dims: bool,
}

impl GeomBatch {
    /// Creates an empty batch.
    pub fn new() -> GeomBatch {
        GeomBatch {
            list: Vec::new(),
            autocrop_dims: true,
        }
    }

    // Adds a single polygon, painted according to `Fill`
    pub fn push<F: Into<Fill>>(&mut self, fill: F, p: Polygon) {
        self.push_with_z(fill, p, 0.0);
    }

    /// Offset z value to render above/below other polygons.
    /// z must be in (-1, 0] to ensure we don't traverse layers of the UI - to make
    /// sure we don't inadvertently render something *above* a tooltip, etc.
    pub fn push_with_z<F: Into<Fill>>(&mut self, fill: F, p: Polygon, z_offset: f64) {
        debug_assert!(z_offset > -1.0);
        debug_assert!(z_offset <= 0.0);
        self.list.push((fill.into(), p, z_offset));
    }

    /// Applies one Fill to many polygons.
    pub fn extend<F: Into<Fill>>(&mut self, fill: F, polys: Vec<Polygon>) {
        let fill = fill.into();
        for p in polys {
            self.list.push((fill.clone(), p, 0.0));
        }
    }

    /// Appends all colored polygons from another batch to the current one.
    pub fn append(&mut self, other: GeomBatch) {
        self.list.extend(other.list);
    }

    /// Returns the colored polygons in this batch, destroying the batch.
    pub fn consume(self) -> Vec<(Fill, Polygon, f64)> {
        self.list
    }

    /// Draws the batch, consuming it. Only use this for drawing things once.
    pub fn draw(self, g: &mut GfxCtx) {
        let obj = g.prerender.upload_temporary(self);
        g.redraw(&obj);
    }

    /// Upload the batch of polygons to the GPU, returning something that can be cheaply redrawn
    /// many times later.
    pub fn upload(self, ctx: &EventCtx) -> Drawable {
        ctx.prerender.upload(self)
    }

    /// Wrap in a Widget for layouting, so this batch can become part of a larger one.
    pub fn batch(self) -> Widget {
        DeferDraw::new(self)
    }

    /// Turn this batch into a button.
    pub fn to_btn(self, ctx: &EventCtx) -> BtnBuilder {
        let hovered = self
            .clone()
            .color(RewriteColor::ChangeAll(ctx.style().hovering_color));
        let hitbox = self.get_bounds().get_rectangle();
        Btn::custom(self, hovered, hitbox, None)
    }

    /// Compute the bounds of all polygons in this batch.
    pub fn get_bounds(&self) -> Bounds {
        let mut bounds = Bounds::new();
        for (_, poly, _) in &self.list {
            bounds.union(poly.get_bounds());
        }
        if !self.autocrop_dims {
            bounds.update(Pt2D::new(0.0, 0.0));
        }
        bounds
    }

    /// Sets the top-left to 0, 0. Not sure exactly when this should be used.
    pub fn autocrop(mut self) -> GeomBatch {
        let bounds = self.get_bounds();
        if bounds.min_x == 0.0 && bounds.min_y == 0.0 {
            return self;
        }
        for (_, poly, _) in &mut self.list {
            *poly = poly.translate(-bounds.min_x, -bounds.min_y);
        }
        self
    }

    /// Builds a single polygon covering everything in this batch. Use to create a hitbox.
    pub fn unioned_polygon(&self) -> Polygon {
        let mut result = self.list[0].1.clone();
        for (_, p, _) in &self.list[1..] {
            result = result.union(p.clone());
        }
        result
    }

    /// True when the batch is empty.
    pub(crate) fn is_empty(&self) -> bool {
        self.list.is_empty()
    }

    /// Returns the width and height of all geometry contained in the batch.
    pub fn get_dims(&self) -> ScreenDims {
        // TODO Maybe warn about this happening and avoid in the first place? Sometimes we wind up
        // trying to draw completely empty text.
        if self.is_empty() {
            return ScreenDims::new(0.0, 0.0);
        }
        let bounds = self.get_bounds();
        ScreenDims::new(bounds.width(), bounds.height())
    }

    /// Returns a batch containing a parsed SVG string.
    pub fn from_svg_contents(raw: Vec<u8>) -> GeomBatch {
        let mut batch = GeomBatch::new();
        let svg_tree = usvg::Tree::from_data(&raw, &usvg::Options::default()).unwrap();
        svg::add_svg_inner(&mut batch, svg_tree, svg::HIGH_QUALITY).unwrap();
        batch
    }

    /// Returns a batch containing an SVG from a file.
    pub fn load_svg(prerender: &Prerender, filename: &str) -> GeomBatch {
        svg::load_svg(prerender, filename).0
    }

    /// Transforms all colors in a batch.
    pub fn color(mut self, transformation: RewriteColor) -> GeomBatch {
        for (fancy, _, _) in &mut self.list {
            if let Fill::Color(ref mut c) = fancy {
                *c = transformation.apply(*c);
            }
        }
        self
    }

    /// Translates the batch to be centered on some point.
    pub fn centered_on(self, center: Pt2D) -> GeomBatch {
        let dims = self.get_dims();
        let dx = center.x() - dims.width / 2.0;
        let dy = center.y() - dims.height / 2.0;
        self.translate(dx, dy)
    }

    /// Translates the batch by some offset.
    pub fn translate(mut self, dx: f64, dy: f64) -> GeomBatch {
        for (_, poly, _) in &mut self.list {
            *poly = poly.translate(dx, dy);
        }
        self
    }

    /// Rotates each polygon in the batch relative to the center of that polygon.
    pub fn rotate(mut self, angle: Angle) -> GeomBatch {
        for (_, poly, _) in &mut self.list {
            *poly = poly.rotate(angle);
        }
        self
    }

    /// Rotates each polygon in the batch relative to the center of the entire batch.
    pub fn rotate_around_batch_center(mut self, angle: Angle) -> GeomBatch {
        let center = self.get_bounds().center();
        for (_, poly, _) in &mut self.list {
            *poly = poly.rotate_around(angle, center);
        }
        self
    }

    /// Scales the batch by some factor.
    pub fn scale(mut self, factor: f64) -> GeomBatch {
        if factor == 1.0 {
            return self;
        }
        for (_, poly, _) in &mut self.list {
            // strip_rings first -- sometimes when scaling down, the original rings collapse. Since
            // this polygon is part of a GeomBatch anyway, not calling to_outline on it.
            *poly = poly.strip_rings().scale(factor);
        }
        self
    }
}

impl<F: Into<Fill>> From<Vec<(F, Polygon)>> for GeomBatch {
    /// Creates a batch of filled polygons.
    fn from(list: Vec<(F, Polygon)>) -> GeomBatch {
        GeomBatch {
            list: list.into_iter().map(|(c, p)| (c.into(), p, 0.0)).collect(),
            autocrop_dims: true,
        }
    }
}

pub enum RewriteColor {
    NoOp,
    Change(Color, Color),
    ChangeAll(Color),
    ChangeAlpha(f32),
}

impl RewriteColor {
    fn apply(&self, c: Color) -> Color {
        match self {
            RewriteColor::NoOp => c,
            RewriteColor::Change(from, to) => {
                if c == *from {
                    *to
                } else {
                    c
                }
            }
            RewriteColor::ChangeAll(to) => *to,
            RewriteColor::ChangeAlpha(alpha) => c.alpha(*alpha),
        }
    }
}