use std::collections::{BTreeMap, BTreeSet, HashSet, VecDeque};
use anyhow::Result;
use petgraph::graphmap::UnGraphMap;
use serde::{Deserialize, Serialize};
use abstio::{CityName, MapName};
use abstutil::{Tags, Timer};
use geom::{Bounds, Distance, GPSBounds, Polygon, Pt2D, Ring, Time};
use crate::raw::{OriginalRoad, RawMap};
use crate::{
osm, Area, AreaID, AreaType, Building, BuildingID, BuildingType, BusRoute, BusRouteID, BusStop,
BusStopID, ControlStopSign, ControlTrafficSignal, DirectedRoadID, Intersection, IntersectionID,
Lane, LaneID, LaneType, Map, MapEdits, MovementID, OffstreetParking, ParkingLot, ParkingLotID,
Path, PathConstraints, PathRequest, Pathfinder, Position, Road, RoadID, RoutingParams, Turn,
TurnID, TurnType, Zone,
};
#[derive(Clone, Debug, Serialize, Deserialize)]
pub struct MapConfig {
pub driving_side: DrivingSide,
pub bikes_can_use_bus_lanes: bool,
pub inferred_sidewalks: bool,
pub street_parking_spot_length: Distance,
}
#[derive(Debug, Serialize, Deserialize, Clone, Copy, PartialEq)]
pub enum DrivingSide {
Right,
Left,
}
impl Map {
pub fn load_synchronously(path: String, timer: &mut Timer) -> Map {
if path.contains("/maps/") {
match abstio::maybe_read_binary(path.clone(), timer) {
Ok(map) => {
let mut map: Map = map;
map.map_loaded_directly();
return map;
}
Err(err) => {
error!("\nError loading {}: {}\n", path, err);
if err.to_string().contains("No such file") {
error!(
"{} is missing. You may need to do: cargo run --bin updater",
path
);
} else {
error!(
"{} is out-of-date. You may need to update your build (git pull) or \
download new data (cargo run --bin updater). If this is a custom \
map, you need to import it again.",
path
);
}
error!(
"Check https://a-b-street.github.io/docs/tech/dev/index.html and file an issue \
if you have trouble."
);
std::process::exit(1);
}
}
}
let raw: RawMap = abstio::read_binary(path, timer);
Map::create_from_raw(raw, crate::RawToMapOptions::default(), timer)
}
pub fn map_loaded_directly(&mut self) {
self.edits = self.new_edits();
if false {
use abstutil::{prettyprint_usize, serialized_size_bytes};
info!(
"Total map size: {} bytes",
prettyprint_usize(serialized_size_bytes(self))
);
info!(
"- {} roads: {} bytes",
prettyprint_usize(self.roads.len()),
prettyprint_usize(serialized_size_bytes(&self.roads))
);
info!(
"- {} lanes: {} bytes",
prettyprint_usize(self.lanes.len()),
prettyprint_usize(serialized_size_bytes(&self.lanes))
);
info!(
"- {} intersections: {} bytes",
prettyprint_usize(self.intersections.len()),
prettyprint_usize(serialized_size_bytes(&self.intersections))
);
info!(
"- {} buildings: {} bytes",
prettyprint_usize(self.buildings.len()),
prettyprint_usize(serialized_size_bytes(&self.buildings))
);
info!(
"- {} areas: {} bytes",
prettyprint_usize(self.areas.len()),
prettyprint_usize(serialized_size_bytes(&self.areas))
);
info!(
"- {} parking lots: {} bytes",
prettyprint_usize(self.parking_lots.len()),
prettyprint_usize(serialized_size_bytes(&self.parking_lots))
);
info!(
"- {} zones: {} bytes",
prettyprint_usize(self.zones.len()),
prettyprint_usize(serialized_size_bytes(&self.zones))
);
info!(
"- pathfinder: {} bytes",
prettyprint_usize(serialized_size_bytes(&self.pathfinder))
);
}
}
pub fn blank() -> Map {
Map {
roads: Vec::new(),
lanes: BTreeMap::new(),
lane_id_counter: 0,
intersections: Vec::new(),
buildings: Vec::new(),
bus_stops: BTreeMap::new(),
bus_routes: Vec::new(),
areas: Vec::new(),
parking_lots: Vec::new(),
zones: Vec::new(),
boundary_polygon: Ring::must_new(vec![
Pt2D::new(0.0, 0.0),
Pt2D::new(1.0, 0.0),
Pt2D::new(1.0, 1.0),
Pt2D::new(0.0, 0.0),
])
.into_polygon(),
stop_signs: BTreeMap::new(),
traffic_signals: BTreeMap::new(),
gps_bounds: GPSBounds::new(),
bounds: Bounds::new(),
config: MapConfig {
driving_side: DrivingSide::Right,
bikes_can_use_bus_lanes: true,
inferred_sidewalks: true,
street_parking_spot_length: Distance::meters(8.0),
},
pathfinder: Pathfinder::Dijkstra,
pathfinder_dirty: false,
routing_params: RoutingParams::default(),
name: MapName::new("zz", "blank city", "blank"),
edits: MapEdits::new(),
}
}
pub fn all_roads(&self) -> &Vec<Road> {
&self.roads
}
pub fn all_lanes(&self) -> &BTreeMap<LaneID, Lane> {
&self.lanes
}
pub fn all_intersections(&self) -> &Vec<Intersection> {
&self.intersections
}
pub fn all_turns(&self) -> impl Iterator<Item = &Turn> {
self.intersections.iter().flat_map(|i| i.turns.iter())
}
pub fn all_buildings(&self) -> &Vec<Building> {
&self.buildings
}
pub fn all_areas(&self) -> &Vec<Area> {
&self.areas
}
pub fn all_parking_lots(&self) -> &Vec<ParkingLot> {
&self.parking_lots
}
pub fn all_zones(&self) -> &Vec<Zone> {
&self.zones
}
pub fn maybe_get_r(&self, id: RoadID) -> Option<&Road> {
self.roads.get(id.0)
}
pub fn maybe_get_l(&self, id: LaneID) -> Option<&Lane> {
self.lanes.get(&id)
}
pub fn maybe_get_i(&self, id: IntersectionID) -> Option<&Intersection> {
self.intersections.get(id.0)
}
pub fn maybe_get_t(&self, id: TurnID) -> Option<&Turn> {
for turn in &self.intersections[id.parent.0].turns {
if turn.id == id {
return Some(turn);
}
}
None
}
pub fn maybe_get_b(&self, id: BuildingID) -> Option<&Building> {
self.buildings.get(id.0)
}
pub fn maybe_get_pl(&self, id: ParkingLotID) -> Option<&ParkingLot> {
self.parking_lots.get(id.0)
}
pub fn maybe_get_a(&self, id: AreaID) -> Option<&Area> {
self.areas.get(id.0)
}
pub fn maybe_get_bs(&self, id: BusStopID) -> Option<&BusStop> {
self.bus_stops.get(&id)
}
pub fn maybe_get_stop_sign(&self, id: IntersectionID) -> Option<&ControlStopSign> {
self.stop_signs.get(&id)
}
pub fn maybe_get_traffic_signal(&self, id: IntersectionID) -> Option<&ControlTrafficSignal> {
self.traffic_signals.get(&id)
}
pub fn maybe_get_br(&self, route: BusRouteID) -> Option<&BusRoute> {
self.bus_routes.get(route.0)
}
pub fn get_r(&self, id: RoadID) -> &Road {
&self.roads[id.0]
}
pub fn get_l(&self, id: LaneID) -> &Lane {
&self.lanes[&id]
}
pub fn get_i(&self, id: IntersectionID) -> &Intersection {
&self.intersections[id.0]
}
pub fn get_t(&self, id: TurnID) -> &Turn {
if let Some(turn) = self.maybe_get_t(id) {
turn
} else {
panic!("Can't get_t({})", id);
}
}
pub fn get_b(&self, id: BuildingID) -> &Building {
&self.buildings[id.0]
}
pub fn get_a(&self, id: AreaID) -> &Area {
&self.areas[id.0]
}
pub fn get_pl(&self, id: ParkingLotID) -> &ParkingLot {
&self.parking_lots[id.0]
}
pub fn get_stop_sign(&self, id: IntersectionID) -> &ControlStopSign {
&self.stop_signs[&id]
}
pub fn get_traffic_signal(&self, id: IntersectionID) -> &ControlTrafficSignal {
&self.traffic_signals[&id]
}
pub fn get_turns_in_intersection(&self, id: IntersectionID) -> &Vec<Turn> {
&self.get_i(id).turns
}
pub fn get_turns_from_lane(&self, l: LaneID) -> Vec<&Turn> {
let lane = self.get_l(l);
let mut turns: Vec<&Turn> = self
.get_i(lane.dst_i)
.turns
.iter()
.filter(|t| t.id.src == l)
.collect();
if lane.is_walkable() {
for t in &self.get_i(lane.src_i).turns {
if t.id.src == l {
turns.push(t);
}
}
}
turns
}
pub fn get_turns_to_lane(&self, l: LaneID) -> Vec<&Turn> {
let lane = self.get_l(l);
let mut turns: Vec<&Turn> = self
.get_i(lane.src_i)
.turns
.iter()
.filter(|t| t.id.dst == l)
.collect();
if lane.is_walkable() {
for t in &self.get_i(lane.dst_i).turns {
if t.id.dst == l {
turns.push(t);
}
}
}
turns
}
pub fn get_turn_between(
&self,
from: LaneID,
to: LaneID,
parent: IntersectionID,
) -> Option<&Turn> {
self.get_i(parent)
.turns
.iter()
.find(|t| t.id.src == from && t.id.dst == to)
}
pub fn get_next_turns_and_lanes(
&self,
from: LaneID,
parent: IntersectionID,
) -> Vec<(&Turn, &Lane)> {
self.get_i(parent)
.turns
.iter()
.filter(|t| t.id.src == from)
.map(|t| (t, self.get_l(t.id.dst)))
.collect()
}
pub fn get_turns_for(&self, from: LaneID, constraints: PathConstraints) -> Vec<&Turn> {
let mut turns: Vec<&Turn> = self
.get_next_turns_and_lanes(from, self.get_l(from).dst_i)
.into_iter()
.filter(|(_, l)| constraints.can_use(l, self))
.map(|(t, _)| t)
.collect();
if constraints == PathConstraints::Pedestrian {
turns.extend(
self.get_next_turns_and_lanes(from, self.get_l(from).src_i)
.into_iter()
.filter(|(_, l)| constraints.can_use(l, self))
.map(|(t, _)| t),
);
}
turns
}
pub fn get_movements_for(
&self,
from: DirectedRoadID,
constraints: PathConstraints,
) -> Vec<MovementID> {
let mut result = BTreeSet::new();
for t in &self.get_i(from.dst_i(self)).turns {
let src = self.get_l(t.id.src);
if src.get_directed_parent() == from
&& constraints.can_use(src, self)
&& constraints.can_use(self.get_l(t.id.dst), self)
{
result.insert(t.id.to_movement(self));
}
}
assert!(constraints != PathConstraints::Pedestrian);
result.into_iter().collect()
}
pub fn get_next_roads(&self, from: RoadID) -> BTreeSet<RoadID> {
let mut roads: BTreeSet<RoadID> = BTreeSet::new();
let r = self.get_r(from);
for id in vec![r.src_i, r.dst_i].into_iter() {
roads.extend(self.get_i(id).roads.clone());
}
roads
}
pub fn get_parent(&self, id: LaneID) -> &Road {
let l = self.get_l(id);
self.get_r(l.parent)
}
pub fn get_gps_bounds(&self) -> &GPSBounds {
&self.gps_bounds
}
pub fn get_bounds(&self) -> &Bounds {
&self.bounds
}
pub fn get_city_name(&self) -> &CityName {
&self.name.city
}
pub fn get_name(&self) -> &MapName {
&self.name
}
pub fn all_bus_stops(&self) -> &BTreeMap<BusStopID, BusStop> {
&self.bus_stops
}
pub fn get_bs(&self, stop: BusStopID) -> &BusStop {
&self.bus_stops[&stop]
}
pub fn get_br(&self, route: BusRouteID) -> &BusRoute {
&self.bus_routes[route.0]
}
pub fn all_bus_routes(&self) -> &Vec<BusRoute> {
&self.bus_routes
}
pub fn get_bus_route(&self, name: &str) -> Option<&BusRoute> {
self.bus_routes.iter().find(|r| r.full_name == name)
}
pub fn get_routes_serving_stop(&self, stop: BusStopID) -> Vec<&BusRoute> {
let mut routes = Vec::new();
for r in &self.bus_routes {
if r.stops.contains(&stop) {
routes.push(r);
}
}
routes
}
pub fn building_to_road(&self, id: BuildingID) -> &Road {
self.get_parent(self.get_b(id).sidewalk())
}
pub fn all_incoming_borders(&self) -> Vec<&Intersection> {
let mut result: Vec<&Intersection> = Vec::new();
for i in &self.intersections {
if i.is_incoming_border() {
result.push(i);
}
}
result
}
pub fn all_outgoing_borders(&self) -> Vec<&Intersection> {
let mut result: Vec<&Intersection> = Vec::new();
for i in &self.intersections {
if i.is_outgoing_border() {
result.push(i);
}
}
result
}
pub(crate) fn all_directed_roads_for(
&self,
constraints: PathConstraints,
) -> Vec<DirectedRoadID> {
let mut result = BTreeSet::new();
for l in self.lanes.values() {
if constraints.can_use(l, self) {
result.insert(l.get_directed_parent());
}
}
result.into_iter().collect()
}
pub fn save(&self) {
assert!(self.edits.edits_name.starts_with("Untitled Proposal"));
assert!(self.edits.commands.is_empty());
assert!(!self.pathfinder_dirty);
abstio::write_binary(self.name.path(), self);
}
pub fn find_driving_lane_near_building(&self, b: BuildingID) -> LaneID {
let sidewalk = self.get_b(b).sidewalk();
if let Some(l) = self.get_parent(sidewalk).find_closest_lane(
sidewalk,
|l| PathConstraints::Car.can_use(l, self),
self,
) {
if !self.get_l(l).driving_blackhole {
return l;
}
}
let mut roads_queue: VecDeque<RoadID> = VecDeque::new();
let mut visited: HashSet<RoadID> = HashSet::new();
{
let start = self.building_to_road(b).id;
roads_queue.push_back(start);
visited.insert(start);
}
loop {
if roads_queue.is_empty() {
panic!(
"Giving up looking for a driving lane near {}, searched {} roads: {:?}",
b,
visited.len(),
visited
);
}
let r = self.get_r(roads_queue.pop_front().unwrap());
for (l, lt) in r
.children_forwards()
.into_iter()
.chain(r.children_backwards().into_iter())
{
if lt == LaneType::Driving && !self.get_l(l).driving_blackhole {
return l;
}
}
for next_r in self.get_next_roads(r.id).into_iter() {
if !visited.contains(&next_r) {
roads_queue.push_back(next_r);
visited.insert(next_r);
}
}
}
}
pub fn get_boundary_polygon(&self) -> &Polygon {
&self.boundary_polygon
}
pub fn pathfind(&self, req: PathRequest) -> Result<Path> {
assert!(!self.pathfinder_dirty);
let path = self
.pathfinder
.pathfind(req.clone(), self)
.ok_or_else(|| anyhow!("can't fulfill {}", req))?;
path.into_v1(self)
}
pub fn pathfind_avoiding_roads(
&self,
req: PathRequest,
avoid: BTreeSet<RoadID>,
) -> Result<Path> {
assert!(!self.pathfinder_dirty);
let path = self.pathfinder.pathfind_avoiding_roads(req, avoid, self)?;
path.into_v1(self)
}
pub fn pathfind_with_params(&self, req: PathRequest, params: &RoutingParams) -> Result<Path> {
assert!(!self.pathfinder_dirty);
let path = self
.pathfinder
.pathfind_with_params(req.clone(), params, self)
.ok_or_else(|| anyhow!("can't fulfill {}", req))?;
path.into_v1(self)
}
pub fn should_use_transit(
&self,
start: Position,
end: Position,
) -> Option<(BusStopID, Option<BusStopID>, BusRouteID)> {
self.pathfinder.should_use_transit(self, start, end)
}
pub fn get_movement(&self, t: TurnID) -> Option<MovementID> {
if let Some(ref ts) = self.maybe_get_traffic_signal(t.parent) {
if self.get_t(t).turn_type == TurnType::SharedSidewalkCorner {
return None;
}
for m in ts.movements.values() {
if m.members.contains(&t) {
return Some(m.id);
}
}
panic!("{} doesn't belong to any movements", t);
}
None
}
pub fn find_r_by_osm_id(&self, id: OriginalRoad) -> Result<RoadID> {
for r in self.all_roads() {
if r.orig_id == id {
return Ok(r.id);
}
}
bail!("Can't find {}", id)
}
pub fn find_i_by_osm_id(&self, id: osm::NodeID) -> Result<IntersectionID> {
for i in self.all_intersections() {
if i.orig_id == id {
return Ok(i.id);
}
}
bail!("Can't find {}", id)
}
pub fn find_b_by_osm_id(&self, id: osm::OsmID) -> Option<BuildingID> {
for b in self.all_buildings() {
if b.orig_id == id {
return Some(b.id);
}
}
None
}
pub fn find_br(&self, id: osm::RelationID) -> Option<BusRouteID> {
for br in self.all_bus_routes() {
if br.osm_rel_id == id {
return Some(br.id);
}
}
None
}
pub fn hack_override_offstreet_spots(&mut self, spots_per_bldg: usize) {
for b in &mut self.buildings {
if let OffstreetParking::Private(ref mut num_spots, _) = b.parking {
*num_spots = spots_per_bldg;
}
}
}
pub fn hack_override_offstreet_spots_individ(&mut self, b: BuildingID, spots: usize) {
let b = &mut self.buildings[b.0];
if let OffstreetParking::Private(ref mut num_spots, _) = b.parking {
*num_spots = spots;
}
}
pub fn hack_override_bldg_type(&mut self, b: BuildingID, bldg_type: BuildingType) {
self.buildings[b.0].bldg_type = bldg_type;
}
pub fn hack_override_orig_spawn_times(&mut self, br: BusRouteID, times: Vec<Time>) {
self.bus_routes[br.0].orig_spawn_times = times.clone();
self.bus_routes[br.0].spawn_times = times;
}
pub fn hack_add_area(&mut self, area_type: AreaType, polygon: Polygon, osm_tags: Tags) {
self.areas.push(Area {
id: AreaID(self.areas.len()),
area_type,
polygon,
osm_tags,
osm_id: None,
});
}
pub fn hack_override_routing_params(
&mut self,
routing_params: RoutingParams,
timer: &mut Timer,
) {
self.routing_params = routing_params;
self.pathfinder_dirty = true;
self.recalculate_pathfinding_after_edits(timer);
}
pub fn get_languages(&self) -> BTreeSet<&str> {
let mut languages = BTreeSet::new();
for r in self.all_roads() {
for key in r.osm_tags.inner().keys() {
if let Some(x) = key.strip_prefix("name:") {
languages.insert(x);
}
}
}
for b in self.all_buildings() {
for a in &b.amenities {
for lang in a.names.0.keys().flatten() {
languages.insert(lang);
}
}
}
languages
}
pub fn get_config(&self) -> &MapConfig {
&self.config
}
pub fn simple_path_btwn(&self, i1: IntersectionID, i2: IntersectionID) -> Option<Vec<RoadID>> {
let mut graph: UnGraphMap<IntersectionID, RoadID> = UnGraphMap::new();
for r in self.all_roads() {
if !r.is_light_rail() {
graph.add_edge(r.src_i, r.dst_i, r.id);
}
}
let (_, path) = petgraph::algo::astar(
&graph,
i1,
|i| i == i2,
|(_, _, r)| self.get_r(*r).center_pts.length(),
|_| Distance::ZERO,
)?;
Some(
path.windows(2)
.map(|pair| *graph.edge_weight(pair[0], pair[1]).unwrap())
.collect(),
)
}
pub fn routing_params(&self) -> &RoutingParams {
&self.routing_params
}
}