1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
use anyhow::Result;
use rand::SeedableRng;
use rand_xorshift::XorShiftRng;
use structopt::StructOpt;

use abstio::MapName;
use map_model::{Map, MapEdits};
use synthpop::{Scenario, ScenarioModifier};

use crate::{Sim, SimOptions};

/// SimFlags specifies a simulation to setup. After parsing from structopt, you must call
/// `initialize`.
#[derive(Clone, StructOpt)]
pub struct SimFlags {
    /// A path to some file:
    ///
    /// - some kind of map: start an empty simulation on the map
    /// - a scenario
    /// - a savestate: restore the simulation exactly from some savestate
    #[structopt()]
    load_path: Option<String>,
    /// The same as `load_path`, but with a default value filled out. Call `initialize` to set this
    /// up.
    #[structopt(skip)]
    pub load: String,
    /// A JSON list of modifiers to transform the scenario. These can be generated with the GUI.
    #[structopt(long, parse(try_from_str = parse_modifiers), default_value = "[]")]
    pub scenario_modifiers: ModifierList,
    /// An arbitrary number to seed the random number generator. This is input to the deterministic
    /// simulation, so different values affect results.
    // TODO default_value can only handle strings, so copying SimFlags::RNG_SEED
    #[structopt(long, default_value = "42")]
    pub rng_seed: u64,
    #[structopt(flatten)]
    pub opts: SimOptions,
}

// See https://github.com/TeXitoi/structopt/issues/94
type ModifierList = Vec<ScenarioModifier>;

fn parse_modifiers(x: &str) -> Result<ModifierList> {
    abstutil::from_json(&x.to_string().into_bytes())
}

impl SimFlags {
    pub const RNG_SEED: u64 = 42;

    pub fn initialize(&mut self) {
        // default_value can't call functions and this value can't be hardcoded
        self.load = self
            .load_path
            .clone()
            .unwrap_or_else(|| MapName::seattle("montlake").path());
    }

    // TODO rename seattle_test
    pub fn for_test(run_name: &str) -> SimFlags {
        SimFlags {
            load_path: None,
            load: MapName::seattle("montlake").path(),
            scenario_modifiers: Vec::new(),
            rng_seed: SimFlags::RNG_SEED,
            opts: SimOptions::new(run_name),
        }
    }

    pub fn make_rng(&self) -> XorShiftRng {
        XorShiftRng::seed_from_u64(self.rng_seed)
    }

    /// Loads a map and simulation. Not appropriate for use in the UI or on web.
    pub fn load_synchronously(&self, timer: &mut abstutil::Timer) -> (Map, Sim, XorShiftRng) {
        if self.load.is_empty() {
            panic!("You forgot to call initialize on SimFlags after parsing from structopt");
        }

        let mut rng = self.make_rng();

        let mut opts = self.opts.clone();

        if self.load.starts_with(&abstio::path_player("saves/")) {
            info!("Resuming from {}", self.load);

            let sim: Sim = abstio::must_read_object(self.load.clone(), timer);

            let mut map = Map::load_synchronously(sim.map_name.path(), timer);
            match MapEdits::load_from_file(
                &map,
                abstio::path_edits(map.get_name(), &sim.edits_name),
                timer,
            ) {
                Ok(edits) => {
                    map.must_apply_edits(edits, timer);
                    map.recalculate_pathfinding_after_edits(timer);
                }
                Err(err) => {
                    panic!("Couldn't load edits \"{}\": {}", sim.edits_name, err);
                }
            }

            (map, sim, rng)
        } else if self.load.contains("/scenarios/") {
            info!("Seeding the simulation from scenario {}", self.load);

            let mut scenario: Scenario = abstio::must_read_object(self.load.clone(), timer);

            let map = Map::load_synchronously(scenario.map_name.path(), timer);

            for m in &self.scenario_modifiers {
                scenario = m.apply(&map, scenario);
            }

            if opts.run_name == "unnamed" {
                opts.run_name = scenario.scenario_name.clone();
            }
            let mut sim = Sim::new(&map, opts);
            sim.instantiate(&scenario, &map, &mut rng, timer);

            (map, sim, rng)
        } else if self.load.contains("/raw_maps/") || self.load.contains("/maps/") {
            info!("Loading map {}", self.load);

            let map = Map::load_synchronously(self.load.clone(), timer);

            timer.start("create sim");
            let sim = Sim::new(&map, opts);
            timer.stop("create sim");

            (map, sim, rng)
        } else {
            panic!("Don't know how to load {}", self.load);
        }
    }
}