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class="search-container"><span></span><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../settings.html" title="settings"><img width="22" height="22" alt="Change settings" src="../../wheel.svg"></a></div></form></nav></div><section id="main-content" class="content"><div class="example-wrap"><pre class="line-numbers"><span id="1"> 1</span> <span id="2"> 2</span> <span id="3"> 3</span> <span id="4"> 4</span> <span id="5"> 5</span> <span id="6"> 6</span> <span id="7"> 7</span> <span id="8"> 8</span> <span id="9"> 9</span> <span id="10"> 10</span> <span id="11"> 11</span> <span id="12"> 12</span> <span id="13"> 13</span> <span id="14"> 14</span> <span id="15"> 15</span> <span id="16"> 16</span> <span id="17"> 17</span> <span id="18"> 18</span> <span id="19"> 19</span> <span id="20"> 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692</span> <span id="693"> 693</span> <span id="694"> 694</span> <span id="695"> 695</span> <span id="696"> 696</span> <span id="697"> 697</span> <span id="698"> 698</span> <span id="699"> 699</span> <span id="700"> 700</span> <span id="701"> 701</span> <span id="702"> 702</span> <span id="703"> 703</span> <span id="704"> 704</span> <span id="705"> 705</span> <span id="706"> 706</span> <span id="707"> 707</span> <span id="708"> 708</span> <span id="709"> 709</span> <span id="710"> 710</span> <span id="711"> 711</span> <span id="712"> 712</span> <span id="713"> 713</span> <span id="714"> 714</span> <span id="715"> 715</span> <span id="716"> 716</span> <span id="717"> 717</span> <span id="718"> 718</span> <span id="719"> 719</span> <span id="720"> 720</span> <span id="721"> 721</span> <span id="722"> 722</span> <span id="723"> 723</span> <span id="724"> 724</span> <span id="725"> 725</span> <span id="726"> 726</span> <span id="727"> 727</span> <span id="728"> 728</span> <span id="729"> 729</span> <span id="730"> 730</span> <span id="731"> 731</span> <span id="732"> 732</span> <span id="733"> 733</span> <span id="734"> 734</span> <span id="735"> 735</span> <span id="736"> 736</span> <span id="737"> 737</span> <span id="738"> 738</span> <span id="739"> 739</span> <span id="740"> 740</span> <span id="741"> 741</span> <span id="742"> 742</span> <span id="743"> 743</span> <span id="744"> 744</span> <span id="745"> 745</span> <span id="746"> 746</span> <span id="747"> 747</span> <span id="748"> 748</span> <span id="749"> 749</span> <span id="750"> 750</span> <span id="751"> 751</span> <span id="752"> 752</span> <span id="753"> 753</span> <span id="754"> 754</span> <span id="755"> 755</span> <span id="756"> 756</span> <span id="757"> 757</span> <span id="758"> 758</span> <span id="759"> 759</span> <span id="760"> 760</span> <span id="761"> 761</span> <span id="762"> 762</span> <span id="763"> 763</span> <span id="764"> 764</span> <span id="765"> 765</span> <span id="766"> 766</span> <span id="767"> 767</span> <span id="768"> 768</span> <span id="769"> 769</span> <span id="770"> 770</span> <span id="771"> 771</span> <span id="772"> 772</span> <span id="773"> 773</span> <span id="774"> 774</span> <span id="775"> 775</span> <span id="776"> 776</span> <span id="777"> 777</span> <span id="778"> 778</span> <span id="779"> 779</span> <span id="780"> 780</span> <span id="781"> 781</span> <span id="782"> 782</span> <span id="783"> 783</span> <span id="784"> 784</span> <span id="785"> 785</span> <span id="786"> 786</span> <span id="787"> 787</span> <span id="788"> 788</span> <span id="789"> 789</span> <span id="790"> 790</span> <span id="791"> 791</span> <span id="792"> 792</span> <span id="793"> 793</span> <span id="794"> 794</span> <span id="795"> 795</span> <span id="796"> 796</span> <span id="797"> 797</span> <span id="798"> 798</span> <span id="799"> 799</span> <span id="800"> 800</span> <span id="801"> 801</span> <span id="802"> 802</span> <span id="803"> 803</span> <span id="804"> 804</span> <span id="805"> 805</span> <span id="806"> 806</span> <span id="807"> 807</span> <span id="808"> 808</span> <span id="809"> 809</span> <span id="810"> 810</span> <span id="811"> 811</span> <span id="812"> 812</span> <span id="813"> 813</span> <span id="814"> 814</span> <span id="815"> 815</span> <span id="816"> 816</span> <span id="817"> 817</span> <span id="818"> 818</span> <span id="819"> 819</span> <span id="820"> 820</span> <span id="821"> 821</span> <span id="822"> 822</span> <span id="823"> 823</span> <span id="824"> 824</span> <span id="825"> 825</span> <span id="826"> 826</span> <span id="827"> 827</span> <span id="828"> 828</span> <span id="829"> 829</span> <span id="830"> 830</span> <span id="831"> 831</span> <span id="832"> 832</span> <span id="833"> 833</span> <span id="834"> 834</span> <span id="835"> 835</span> <span id="836"> 836</span> <span id="837"> 837</span> <span id="838"> 838</span> <span id="839"> 839</span> <span id="840"> 840</span> <span id="841"> 841</span> <span id="842"> 842</span> <span id="843"> 843</span> <span id="844"> 844</span> <span id="845"> 845</span> <span id="846"> 846</span> <span id="847"> 847</span> <span id="848"> 848</span> <span id="849"> 849</span> <span id="850"> 850</span> <span id="851"> 851</span> <span id="852"> 852</span> <span id="853"> 853</span> <span id="854"> 854</span> <span id="855"> 855</span> <span id="856"> 856</span> <span id="857"> 857</span> <span id="858"> 858</span> <span id="859"> 859</span> <span id="860"> 860</span> <span id="861"> 861</span> <span id="862"> 862</span> <span id="863"> 863</span> <span id="864"> 864</span> <span id="865"> 865</span> <span id="866"> 866</span> <span id="867"> 867</span> <span id="868"> 868</span> <span id="869"> 869</span> <span id="870"> 870</span> <span id="871"> 871</span> <span id="872"> 872</span> <span id="873"> 873</span> <span id="874"> 874</span> <span id="875"> 875</span> <span id="876"> 876</span> <span id="877"> 877</span> <span id="878"> 878</span> <span id="879"> 879</span> <span id="880"> 880</span> <span id="881"> 881</span> <span id="882"> 882</span> <span id="883"> 883</span> <span id="884"> 884</span> <span id="885"> 885</span> <span id="886"> 886</span> <span id="887"> 887</span> <span id="888"> 888</span> <span id="889"> 889</span> <span id="890"> 890</span> <span id="891"> 891</span> <span id="892"> 892</span> <span id="893"> 893</span> <span id="894"> 894</span> <span id="895"> 895</span> <span id="896"> 896</span> <span id="897"> 897</span> <span id="898"> 898</span> <span id="899"> 899</span> <span id="900"> 900</span> <span id="901"> 901</span> <span id="902"> 902</span> <span id="903"> 903</span> <span id="904"> 904</span> <span id="905"> 905</span> <span id="906"> 906</span> <span id="907"> 907</span> <span id="908"> 908</span> <span id="909"> 909</span> <span id="910"> 910</span> <span id="911"> 911</span> <span id="912"> 912</span> <span id="913"> 913</span> <span id="914"> 914</span> <span id="915"> 915</span> <span id="916"> 916</span> <span id="917"> 917</span> <span id="918"> 918</span> <span id="919"> 919</span> <span id="920"> 920</span> <span id="921"> 921</span> <span id="922"> 922</span> <span id="923"> 923</span> <span id="924"> 924</span> <span id="925"> 925</span> <span id="926"> 926</span> <span id="927"> 927</span> <span id="928"> 928</span> <span id="929"> 929</span> <span id="930"> 930</span> <span id="931"> 931</span> <span id="932"> 932</span> <span id="933"> 933</span> <span id="934"> 934</span> <span id="935"> 935</span> <span id="936"> 936</span> <span id="937"> 937</span> <span id="938"> 938</span> <span id="939"> 939</span> <span id="940"> 940</span> <span id="941"> 941</span> <span id="942"> 942</span> <span id="943"> 943</span> <span id="944"> 944</span> <span id="945"> 945</span> <span id="946"> 946</span> <span id="947"> 947</span> <span id="948"> 948</span> <span id="949"> 949</span> <span id="950"> 950</span> <span id="951"> 951</span> <span id="952"> 952</span> <span id="953"> 953</span> <span id="954"> 954</span> <span id="955"> 955</span> <span id="956"> 956</span> <span id="957"> 957</span> <span id="958"> 958</span> <span id="959"> 959</span> <span id="960"> 960</span> <span id="961"> 961</span> <span id="962"> 962</span> <span id="963"> 963</span> <span id="964"> 964</span> <span id="965"> 965</span> <span id="966"> 966</span> <span id="967"> 967</span> <span id="968"> 968</span> <span id="969"> 969</span> <span id="970"> 970</span> <span id="971"> 971</span> <span id="972"> 972</span> <span id="973"> 973</span> <span id="974"> 974</span> <span id="975"> 975</span> <span id="976"> 976</span> <span id="977"> 977</span> <span id="978"> 978</span> <span id="979"> 979</span> <span id="980"> 980</span> <span id="981"> 981</span> <span id="982"> 982</span> <span id="983"> 983</span> <span id="984"> 984</span> <span id="985"> 985</span> <span id="986"> 986</span> <span id="987"> 987</span> <span id="988"> 988</span> <span id="989"> 989</span> <span id="990"> 990</span> <span id="991"> 991</span> <span id="992"> 992</span> <span id="993"> 993</span> <span id="994"> 994</span> <span id="995"> 995</span> <span id="996"> 996</span> <span id="997"> 997</span> <span id="998"> 998</span> <span id="999"> 999</span> <span id="1000">1000</span> <span id="1001">1001</span> <span id="1002">1002</span> <span id="1003">1003</span> <span id="1004">1004</span> <span id="1005">1005</span> <span id="1006">1006</span> <span id="1007">1007</span> <span id="1008">1008</span> <span id="1009">1009</span> <span id="1010">1010</span> <span id="1011">1011</span> <span id="1012">1012</span> <span id="1013">1013</span> <span id="1014">1014</span> <span id="1015">1015</span> <span id="1016">1016</span> <span id="1017">1017</span> <span id="1018">1018</span> <span id="1019">1019</span> <span id="1020">1020</span> <span id="1021">1021</span> <span id="1022">1022</span> <span id="1023">1023</span> <span id="1024">1024</span> <span id="1025">1025</span> <span id="1026">1026</span> <span id="1027">1027</span> <span id="1028">1028</span> <span id="1029">1029</span> <span id="1030">1030</span> <span id="1031">1031</span> <span id="1032">1032</span> <span id="1033">1033</span> <span id="1034">1034</span> <span id="1035">1035</span> <span id="1036">1036</span> <span id="1037">1037</span> <span id="1038">1038</span> <span id="1039">1039</span> <span id="1040">1040</span> <span id="1041">1041</span> <span id="1042">1042</span> <span id="1043">1043</span> <span id="1044">1044</span> <span id="1045">1045</span> <span id="1046">1046</span> <span id="1047">1047</span> <span id="1048">1048</span> <span id="1049">1049</span> <span id="1050">1050</span> <span id="1051">1051</span> <span id="1052">1052</span> <span id="1053">1053</span> <span id="1054">1054</span> <span id="1055">1055</span> <span id="1056">1056</span> <span id="1057">1057</span> <span id="1058">1058</span> <span id="1059">1059</span> <span id="1060">1060</span> <span id="1061">1061</span> <span id="1062">1062</span> <span id="1063">1063</span> <span id="1064">1064</span> <span id="1065">1065</span> <span id="1066">1066</span> <span id="1067">1067</span> <span id="1068">1068</span> <span id="1069">1069</span> <span id="1070">1070</span> <span id="1071">1071</span> <span id="1072">1072</span> <span id="1073">1073</span> <span id="1074">1074</span> <span id="1075">1075</span> <span id="1076">1076</span> <span id="1077">1077</span> <span id="1078">1078</span> <span id="1079">1079</span> <span id="1080">1080</span> <span id="1081">1081</span> <span id="1082">1082</span> <span id="1083">1083</span> <span id="1084">1084</span> <span id="1085">1085</span> <span id="1086">1086</span> <span id="1087">1087</span> <span id="1088">1088</span> <span id="1089">1089</span> <span id="1090">1090</span> <span id="1091">1091</span> <span id="1092">1092</span> <span id="1093">1093</span> <span id="1094">1094</span> <span id="1095">1095</span> <span id="1096">1096</span> <span id="1097">1097</span> <span id="1098">1098</span> <span id="1099">1099</span> <span id="1100">1100</span> <span id="1101">1101</span> <span id="1102">1102</span> <span id="1103">1103</span> <span id="1104">1104</span> <span id="1105">1105</span> <span id="1106">1106</span> <span id="1107">1107</span> <span id="1108">1108</span> <span id="1109">1109</span> <span id="1110">1110</span> <span id="1111">1111</span> <span id="1112">1112</span> <span id="1113">1113</span> <span id="1114">1114</span> <span id="1115">1115</span> <span id="1116">1116</span> <span id="1117">1117</span> <span id="1118">1118</span> <span id="1119">1119</span> <span id="1120">1120</span> <span id="1121">1121</span> <span id="1122">1122</span> <span id="1123">1123</span> <span id="1124">1124</span> <span id="1125">1125</span> <span id="1126">1126</span> <span id="1127">1127</span> <span id="1128">1128</span> <span id="1129">1129</span> <span id="1130">1130</span> <span id="1131">1131</span> <span id="1132">1132</span> <span id="1133">1133</span> <span id="1134">1134</span> <span id="1135">1135</span> <span id="1136">1136</span> <span id="1137">1137</span> <span id="1138">1138</span> <span id="1139">1139</span> <span id="1140">1140</span> <span id="1141">1141</span> <span id="1142">1142</span> <span id="1143">1143</span> <span id="1144">1144</span> <span id="1145">1145</span> <span id="1146">1146</span> <span id="1147">1147</span> <span id="1148">1148</span> <span id="1149">1149</span> <span id="1150">1150</span> <span id="1151">1151</span> <span id="1152">1152</span> <span id="1153">1153</span> <span id="1154">1154</span> <span id="1155">1155</span> <span id="1156">1156</span> <span id="1157">1157</span> <span id="1158">1158</span> <span id="1159">1159</span> <span id="1160">1160</span> <span id="1161">1161</span> <span id="1162">1162</span> <span id="1163">1163</span> <span id="1164">1164</span> <span id="1165">1165</span> <span id="1166">1166</span> <span id="1167">1167</span> <span id="1168">1168</span> <span id="1169">1169</span> <span id="1170">1170</span> <span id="1171">1171</span> <span id="1172">1172</span> <span id="1173">1173</span> <span id="1174">1174</span> <span id="1175">1175</span> <span id="1176">1176</span> <span id="1177">1177</span> <span id="1178">1178</span> <span id="1179">1179</span> <span id="1180">1180</span> <span id="1181">1181</span> <span id="1182">1182</span> <span id="1183">1183</span> <span id="1184">1184</span> <span id="1185">1185</span> <span id="1186">1186</span> <span id="1187">1187</span> <span id="1188">1188</span> <span id="1189">1189</span> <span id="1190">1190</span> <span id="1191">1191</span> <span id="1192">1192</span> <span id="1193">1193</span> <span id="1194">1194</span> <span id="1195">1195</span> <span id="1196">1196</span> <span id="1197">1197</span> <span id="1198">1198</span> <span id="1199">1199</span> <span id="1200">1200</span> <span id="1201">1201</span> <span id="1202">1202</span> <span id="1203">1203</span> <span id="1204">1204</span> <span id="1205">1205</span> <span id="1206">1206</span> <span id="1207">1207</span> <span id="1208">1208</span> <span id="1209">1209</span> <span id="1210">1210</span> <span id="1211">1211</span> <span id="1212">1212</span> <span id="1213">1213</span> <span id="1214">1214</span> <span id="1215">1215</span> <span id="1216">1216</span> <span id="1217">1217</span> <span id="1218">1218</span> <span id="1219">1219</span> <span id="1220">1220</span> <span id="1221">1221</span> <span id="1222">1222</span> <span id="1223">1223</span> <span id="1224">1224</span> <span id="1225">1225</span> <span id="1226">1226</span> <span id="1227">1227</span> <span id="1228">1228</span> <span id="1229">1229</span> <span id="1230">1230</span> <span id="1231">1231</span> <span id="1232">1232</span> <span id="1233">1233</span> <span id="1234">1234</span> <span id="1235">1235</span> <span id="1236">1236</span> <span id="1237">1237</span> <span id="1238">1238</span> <span id="1239">1239</span> <span id="1240">1240</span> <span id="1241">1241</span> <span id="1242">1242</span> <span id="1243">1243</span> <span id="1244">1244</span> <span id="1245">1245</span> <span id="1246">1246</span> <span id="1247">1247</span> <span id="1248">1248</span> <span id="1249">1249</span> <span id="1250">1250</span> <span id="1251">1251</span> <span id="1252">1252</span> <span id="1253">1253</span> <span id="1254">1254</span> <span id="1255">1255</span> <span id="1256">1256</span> <span id="1257">1257</span> <span id="1258">1258</span> <span id="1259">1259</span> <span id="1260">1260</span> <span id="1261">1261</span> <span id="1262">1262</span> <span id="1263">1263</span> <span id="1264">1264</span> <span id="1265">1265</span> <span id="1266">1266</span> <span id="1267">1267</span> <span id="1268">1268</span> <span id="1269">1269</span> <span id="1270">1270</span> <span id="1271">1271</span> <span id="1272">1272</span> <span id="1273">1273</span> <span id="1274">1274</span> <span id="1275">1275</span> <span id="1276">1276</span> <span id="1277">1277</span> <span id="1278">1278</span> <span id="1279">1279</span> <span id="1280">1280</span> <span id="1281">1281</span> <span id="1282">1282</span> <span id="1283">1283</span> <span id="1284">1284</span> <span id="1285">1285</span> <span id="1286">1286</span> <span id="1287">1287</span> <span id="1288">1288</span> <span id="1289">1289</span> <span id="1290">1290</span> <span id="1291">1291</span> <span id="1292">1292</span> <span id="1293">1293</span> <span id="1294">1294</span> <span id="1295">1295</span> <span id="1296">1296</span> <span id="1297">1297</span> <span id="1298">1298</span> <span id="1299">1299</span> <span id="1300">1300</span> <span id="1301">1301</span> <span id="1302">1302</span> <span id="1303">1303</span> <span id="1304">1304</span> <span id="1305">1305</span> <span id="1306">1306</span> <span id="1307">1307</span> <span id="1308">1308</span> <span id="1309">1309</span> <span id="1310">1310</span> <span id="1311">1311</span> <span id="1312">1312</span> <span id="1313">1313</span> <span id="1314">1314</span> <span id="1315">1315</span> <span id="1316">1316</span> <span id="1317">1317</span> <span id="1318">1318</span> <span id="1319">1319</span> <span id="1320">1320</span> <span id="1321">1321</span> <span id="1322">1322</span> <span id="1323">1323</span> <span id="1324">1324</span> <span id="1325">1325</span> <span id="1326">1326</span> <span id="1327">1327</span> <span id="1328">1328</span> <span id="1329">1329</span> <span id="1330">1330</span> <span id="1331">1331</span> <span id="1332">1332</span> <span id="1333">1333</span> <span id="1334">1334</span> <span id="1335">1335</span> <span id="1336">1336</span> <span id="1337">1337</span> <span id="1338">1338</span> <span id="1339">1339</span> <span id="1340">1340</span> <span id="1341">1341</span> <span id="1342">1342</span> <span id="1343">1343</span> <span id="1344">1344</span> <span id="1345">1345</span> <span id="1346">1346</span> <span id="1347">1347</span> <span id="1348">1348</span> <span id="1349">1349</span> <span id="1350">1350</span> <span id="1351">1351</span> <span id="1352">1352</span> <span id="1353">1353</span> <span id="1354">1354</span> <span id="1355">1355</span> <span id="1356">1356</span> <span id="1357">1357</span> <span id="1358">1358</span> <span id="1359">1359</span> <span id="1360">1360</span> <span id="1361">1361</span> <span id="1362">1362</span> <span id="1363">1363</span> <span id="1364">1364</span> <span id="1365">1365</span> <span id="1366">1366</span> <span id="1367">1367</span> <span id="1368">1368</span> <span id="1369">1369</span> <span id="1370">1370</span> <span id="1371">1371</span> <span id="1372">1372</span> <span id="1373">1373</span> <span id="1374">1374</span> <span id="1375">1375</span> <span id="1376">1376</span> <span id="1377">1377</span> <span id="1378">1378</span> <span id="1379">1379</span> <span id="1380">1380</span> <span id="1381">1381</span> <span id="1382">1382</span> <span id="1383">1383</span> <span id="1384">1384</span> <span id="1385">1385</span> <span id="1386">1386</span> <span id="1387">1387</span> <span id="1388">1388</span> <span id="1389">1389</span> <span id="1390">1390</span> <span id="1391">1391</span> <span id="1392">1392</span> <span id="1393">1393</span> <span id="1394">1394</span> <span id="1395">1395</span> <span id="1396">1396</span> <span id="1397">1397</span> <span id="1398">1398</span> <span id="1399">1399</span> <span id="1400">1400</span> <span id="1401">1401</span> <span id="1402">1402</span> <span id="1403">1403</span> <span id="1404">1404</span> <span id="1405">1405</span> <span id="1406">1406</span> <span id="1407">1407</span> <span id="1408">1408</span> <span id="1409">1409</span> <span id="1410">1410</span> <span id="1411">1411</span> <span id="1412">1412</span> <span id="1413">1413</span> <span id="1414">1414</span> <span id="1415">1415</span> <span id="1416">1416</span> <span id="1417">1417</span> <span id="1418">1418</span> <span id="1419">1419</span> <span id="1420">1420</span> <span id="1421">1421</span> <span id="1422">1422</span> <span id="1423">1423</span> <span id="1424">1424</span> <span id="1425">1425</span> <span id="1426">1426</span> <span id="1427">1427</span> <span id="1428">1428</span> <span id="1429">1429</span> <span id="1430">1430</span> </pre><pre class="rust"><code><span class="kw">use</span> <span class="ident">std::collections</span>::{<span class="ident">BTreeMap</span>, <span class="ident">VecDeque</span>}; <span class="kw">use</span> <span class="ident">serde</span>::{<span class="ident">Deserialize</span>, <span class="ident">Serialize</span>}; <span class="kw">use</span> <span class="ident">abstutil</span>::{<span class="ident">deserialize_btreemap</span>, <span class="ident">serialize_btreemap</span>, <span class="ident">Counter</span>}; <span class="kw">use</span> <span class="ident">geom</span>::{<span class="ident">Distance</span>, <span class="ident">Duration</span>, <span class="ident">Speed</span>, <span class="ident">Time</span>}; <span class="kw">use</span> <span class="ident">map_model</span>::{ <span class="ident">BuildingID</span>, <span class="ident">IntersectionID</span>, <span class="ident">Map</span>, <span class="ident">PathConstraints</span>, <span class="ident">PathRequest</span>, <span class="ident">Position</span>, <span class="ident">TransitRouteID</span>, <span class="ident">TransitStopID</span>, }; <span class="kw">use</span> <span class="ident">synthpop</span>::{ <span class="ident">IndividTrip</span>, <span class="ident">OrigPersonID</span>, <span class="ident">PersonSpec</span>, <span class="ident">Scenario</span>, <span class="ident">TripEndpoint</span>, <span class="ident">TripMode</span>, <span class="ident">TripPurpose</span>, }; <span class="kw">use</span> <span class="ident"><span class="kw">crate</span>::sim::Ctx</span>; <span class="kw">use</span> <span class="kw">crate</span>::{ <span class="ident">AgentID</span>, <span class="ident">AgentType</span>, <span class="ident">AlertLocation</span>, <span class="ident">CarID</span>, <span class="ident">Command</span>, <span class="ident">CreateCar</span>, <span class="ident">CreatePedestrian</span>, <span class="ident">DrivingGoal</span>, <span class="ident">Event</span>, <span class="ident">ParkedCar</span>, <span class="ident">ParkingSim</span>, <span class="ident">ParkingSpot</span>, <span class="ident">PedestrianID</span>, <span class="ident">PersonID</span>, <span class="ident">SidewalkPOI</span>, <span class="ident">SidewalkSpot</span>, <span class="ident">StartTripArgs</span>, <span class="ident">TransitSimState</span>, <span class="ident">TripID</span>, <span class="ident">TripPhaseType</span>, <span class="ident">TripSpec</span>, <span class="ident">Vehicle</span>, <span class="ident">VehicleSpec</span>, <span class="ident">VehicleType</span>, <span class="ident">WalkingSimState</span>, }; <span class="doccomment">/// Manages people, each of which executes some trips through the day. Each trip is further broken</span> <span class="doccomment">/// down into legs -- for example, a driving trip might start with somebody walking to their car,</span> <span class="doccomment">/// driving somewhere, parking, and then walking to their final destination.</span> <span class="doccomment">/// https://a-b-street.github.io/tech/docs/trafficsim/trips.html describes some of the variations.</span> <span class="comment">//</span> <span class="comment">// Here be dragons, keep hands and feet inside the ride at all times...</span> <span class="attribute">#[<span class="ident">derive</span>(<span class="ident">Serialize</span>, <span class="ident">Deserialize</span>, <span class="ident">Debug</span>, <span class="ident">Clone</span>)]</span> <span class="kw">pub</span>(<span class="kw">crate</span>) <span class="kw">struct</span> <span class="ident">TripManager</span> { <span class="ident">trips</span>: <span class="ident">Vec</span><span class="op"><</span><span class="ident">Trip</span><span class="op">></span>, <span class="ident">people</span>: <span class="ident">Vec</span><span class="op"><</span><span class="ident">Person</span><span class="op">></span>, <span class="comment">// For quick lookup of active agents</span> <span class="attribute">#[<span class="ident">serde</span>( <span class="ident">serialize_with</span> <span class="op">=</span> <span class="string">"serialize_btreemap"</span>, <span class="ident">deserialize_with</span> <span class="op">=</span> <span class="string">"deserialize_btreemap"</span> )]</span> <span class="ident">active_trip_mode</span>: <span class="ident">BTreeMap</span><span class="op"><</span><span class="ident">AgentID</span>, <span class="ident">TripID</span><span class="op">></span>, <span class="ident">unfinished_trips</span>: <span class="ident">usize</span>, <span class="ident">car_id_counter</span>: <span class="ident">usize</span>, <span class="ident">events</span>: <span class="ident">Vec</span><span class="op"><</span><span class="ident">Event</span><span class="op">></span>, } <span class="comment">// Initialization</span> <span class="kw">impl</span> <span class="ident">TripManager</span> { <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">new</span>() -> <span class="ident">TripManager</span> { <span class="ident">TripManager</span> { <span class="ident">trips</span>: <span class="ident">Vec::new</span>(), <span class="ident">people</span>: <span class="ident">Vec::new</span>(), <span class="ident">active_trip_mode</span>: <span class="ident">BTreeMap::new</span>(), <span class="ident">unfinished_trips</span>: <span class="number">0</span>, <span class="ident">car_id_counter</span>: <span class="number">0</span>, <span class="ident">events</span>: <span class="ident">Vec::new</span>(), } } <span class="comment">// TODO assert the specs are correct yo</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">new_person</span>( <span class="kw-2">&mut</span> <span class="self">self</span>, <span class="ident">orig_id</span>: <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">OrigPersonID</span><span class="op">></span>, <span class="ident">ped_speed</span>: <span class="ident">Speed</span>, <span class="ident">vehicle_specs</span>: <span class="ident">Vec</span><span class="op"><</span><span class="ident">VehicleSpec</span><span class="op">></span>, ) -> <span class="kw-2">&</span><span class="ident">Person</span> { <span class="kw">let</span> <span class="ident">id</span> <span class="op">=</span> <span class="ident">PersonID</span>(<span class="self">self</span>.<span class="ident">people</span>.<span class="ident">len</span>()); <span class="kw">let</span> <span class="ident">vehicles</span> <span class="op">=</span> <span class="ident">vehicle_specs</span> .<span class="ident">into_iter</span>() .<span class="ident">map</span>(<span class="op">|</span><span class="ident">v</span><span class="op">|</span> { <span class="kw">let</span> <span class="ident">c</span> <span class="op">=</span> <span class="ident">CarID</span> { <span class="ident">id</span>: <span class="self">self</span>.<span class="ident">new_car_id</span>(), <span class="ident">vehicle_type</span>: <span class="ident">v</span>.<span class="ident">vehicle_type</span>, }; <span class="ident">v</span>.<span class="ident">make</span>(<span class="ident">c</span>, <span class="prelude-val">Some</span>(<span class="ident">id</span>)) }) .<span class="ident">collect</span>(); <span class="self">self</span>.<span class="ident">people</span>.<span class="ident">push</span>(<span class="ident">Person</span> { <span class="ident">id</span>, <span class="ident">orig_id</span>, <span class="ident">trips</span>: <span class="ident">Vec::new</span>(), <span class="comment">// The first new_trip will set this properly.</span> <span class="ident">state</span>: <span class="ident">PersonState::OffMap</span>, <span class="ident">ped</span>: <span class="ident">PedestrianID</span>(<span class="ident">id</span>.<span class="number">0</span>), <span class="ident">ped_speed</span>, <span class="ident">vehicles</span>, <span class="ident">delayed_trips</span>: <span class="ident">Vec::new</span>(), <span class="ident">on_bus</span>: <span class="prelude-val">None</span>, }); <span class="self">self</span>.<span class="ident">get_person</span>(<span class="ident">id</span>).<span class="ident">unwrap</span>() } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">new_car_id</span>(<span class="kw-2">&mut</span> <span class="self">self</span>) -> <span class="ident">usize</span> { <span class="kw">let</span> <span class="ident">id</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">car_id_counter</span>; <span class="self">self</span>.<span class="ident">car_id_counter</span> <span class="op">+</span><span class="op">=</span> <span class="number">1</span>; <span class="ident">id</span> } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">new_trip</span>(<span class="kw-2">&mut</span> <span class="self">self</span>, <span class="ident">person</span>: <span class="ident">PersonID</span>, <span class="ident">info</span>: <span class="ident">TripInfo</span>) -> <span class="ident">TripID</span> { <span class="kw">let</span> <span class="ident">id</span> <span class="op">=</span> <span class="ident">TripID</span>(<span class="self">self</span>.<span class="ident">trips</span>.<span class="ident">len</span>()); <span class="kw">let</span> <span class="ident">trip</span> <span class="op">=</span> <span class="ident">Trip</span> { <span class="ident">id</span>, <span class="ident">info</span>, <span class="ident">person</span>, <span class="ident">started</span>: <span class="bool-val">false</span>, <span class="ident">finished_at</span>: <span class="prelude-val">None</span>, <span class="ident">total_blocked_time</span>: <span class="ident">Duration::ZERO</span>, <span class="ident">total_distance</span>: <span class="ident">Distance::ZERO</span>, <span class="ident">legs</span>: <span class="ident">VecDeque::new</span>(), }; <span class="self">self</span>.<span class="ident">unfinished_trips</span> <span class="op">+</span><span class="op">=</span> <span class="number">1</span>; <span class="kw">let</span> <span class="ident">person</span> <span class="op">=</span> <span class="kw-2">&mut</span> <span class="self">self</span>.<span class="ident">people</span>[<span class="ident">trip</span>.<span class="ident">person</span>.<span class="number">0</span>]; <span class="kw">if</span> <span class="ident">person</span>.<span class="ident">trips</span>.<span class="ident">is_empty</span>() { <span class="ident">person</span>.<span class="ident">state</span> <span class="op">=</span> <span class="kw">match</span> <span class="ident">trip</span>.<span class="ident">info</span>.<span class="ident">start</span> { <span class="ident">TripEndpoint::Building</span>(<span class="ident">b</span>) => { <span class="self">self</span>.<span class="ident">events</span> .<span class="ident">push</span>(<span class="ident">Event::PersonEntersBuilding</span>(<span class="ident">trip</span>.<span class="ident">person</span>, <span class="ident">b</span>)); <span class="ident">PersonState::Inside</span>(<span class="ident">b</span>) } <span class="ident">TripEndpoint::Border</span>(<span class="kw">_</span>) <span class="op">|</span> <span class="ident">TripEndpoint::SuddenlyAppear</span>(<span class="kw">_</span>) => <span class="ident">PersonState::OffMap</span>, }; } <span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="ident">t</span>) <span class="op">=</span> <span class="ident">person</span>.<span class="ident">trips</span>.<span class="ident">last</span>() { <span class="comment">// TODO If it's exactly ==, what?! See the ID.</span> <span class="kw">if</span> <span class="self">self</span>.<span class="ident">trips</span>[<span class="ident">t</span>.<span class="number">0</span>].<span class="ident">info</span>.<span class="ident">departure</span> <span class="op">></span> <span class="ident">trip</span>.<span class="ident">info</span>.<span class="ident">departure</span> { <span class="macro">panic!</span>( <span class="string">"{} has a trip starting at {}, then one at {}"</span>, <span class="ident">person</span>.<span class="ident">id</span>, <span class="self">self</span>.<span class="ident">trips</span>[<span class="ident">t</span>.<span class="number">0</span>].<span class="ident">info</span>.<span class="ident">departure</span>, <span class="ident">trip</span>.<span class="ident">info</span>.<span class="ident">departure</span> ); } } <span class="ident">person</span>.<span class="ident">trips</span>.<span class="ident">push</span>(<span class="ident">id</span>); <span class="self">self</span>.<span class="ident">trips</span>.<span class="ident">push</span>(<span class="ident">trip</span>); <span class="ident">id</span> } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">start_trip</span>(<span class="kw-2">&mut</span> <span class="self">self</span>, <span class="ident">now</span>: <span class="ident">Time</span>, <span class="ident">trip</span>: <span class="ident">TripID</span>, <span class="ident">args</span>: <span class="ident">StartTripArgs</span>, <span class="ident">ctx</span>: <span class="kw-2">&mut</span> <span class="ident">Ctx</span>) { <span class="macro">assert!</span>(<span class="self">self</span>.<span class="ident">trips</span>[<span class="ident">trip</span>.<span class="number">0</span>].<span class="ident">info</span>.<span class="ident">cancellation_reason</span>.<span class="ident">is_none</span>()); <span class="kw">let</span> <span class="ident">person</span> <span class="op">=</span> <span class="kw-2">&mut</span> <span class="self">self</span>.<span class="ident">people</span>[<span class="self">self</span>.<span class="ident">trips</span>[<span class="ident">trip</span>.<span class="number">0</span>].<span class="ident">person</span>.<span class="number">0</span>]; <span class="kw">if</span> <span class="kw">let</span> <span class="ident">PersonState::Trip</span>(<span class="kw">_</span>) <span class="op">=</span> <span class="ident">person</span>.<span class="ident">state</span> { <span class="comment">// Previous trip isn't done. Defer this one!</span> <span class="kw">if</span> <span class="bool-val">false</span> { <span class="self">self</span>.<span class="ident">events</span>.<span class="ident">push</span>(<span class="ident">Event::Alert</span>( <span class="ident">AlertLocation::Person</span>(<span class="ident">person</span>.<span class="ident">id</span>), <span class="macro">format!</span>( <span class="string">"{} is still doing a trip, so not starting {} yet"</span>, <span class="ident">person</span>.<span class="ident">id</span>, <span class="ident">trip</span> ), )); } <span class="ident">person</span>.<span class="ident">delayed_trips</span>.<span class="ident">push</span>((<span class="ident">trip</span>, <span class="ident">args</span>)); <span class="self">self</span>.<span class="ident">events</span>.<span class="ident">push</span>(<span class="ident">Event::TripPhaseStarting</span>( <span class="ident">trip</span>, <span class="ident">person</span>.<span class="ident">id</span>, <span class="prelude-val">None</span>, <span class="ident">TripPhaseType::DelayedStart</span>, )); <span class="kw">return</span>; } <span class="self">self</span>.<span class="ident">trips</span>[<span class="ident">trip</span>.<span class="number">0</span>].<span class="ident">started</span> <span class="op">=</span> <span class="bool-val">true</span>; <span class="kw">let</span> <span class="ident">info</span> <span class="op">=</span> <span class="kw-2">&</span><span class="self">self</span>.<span class="ident">trips</span>[<span class="ident">trip</span>.<span class="number">0</span>].<span class="ident">info</span>; <span class="kw">let</span> <span class="ident">spec</span> <span class="op">=</span> <span class="kw">match</span> <span class="ident">TripSpec::maybe_new</span>( <span class="ident">info</span>.<span class="ident">start</span>, <span class="ident">info</span>.<span class="ident">end</span>, <span class="ident">info</span>.<span class="ident">mode</span>, <span class="ident">args</span>.<span class="ident">use_vehicle</span>, <span class="ident">args</span>.<span class="ident">retry_if_no_room</span>, <span class="ident">ctx</span>.<span class="ident">map</span>, ) { <span class="prelude-val">Ok</span>(<span class="ident">spec</span>) => <span class="ident">spec</span>, <span class="prelude-val">Err</span>(<span class="ident">error</span>) => <span class="ident">TripSpec::SpawningFailure</span> { <span class="ident">use_vehicle</span>: <span class="ident">args</span>.<span class="ident">use_vehicle</span>, <span class="ident">error</span>: <span class="ident">error</span>.<span class="ident">to_string</span>(), }, }; <span class="comment">// to_plan might actually change the TripSpec</span> <span class="kw">let</span> (<span class="ident">spec</span>, <span class="ident">legs</span>) <span class="op">=</span> <span class="ident">spec</span>.<span class="ident">into_plan</span>(<span class="ident">ctx</span>.<span class="ident">map</span>); <span class="macro">assert!</span>(<span class="self">self</span>.<span class="ident">trips</span>[<span class="ident">trip</span>.<span class="number">0</span>].<span class="ident">legs</span>.<span class="ident">is_empty</span>()); <span class="self">self</span>.<span class="ident">trips</span>[<span class="ident">trip</span>.<span class="number">0</span>].<span class="ident">legs</span>.<span class="ident">extend</span>(<span class="ident">legs</span>); <span class="kw">match</span> <span class="ident">spec</span> { <span class="ident">TripSpec::VehicleAppearing</span> { <span class="ident">start_pos</span>, <span class="ident">goal</span>, <span class="ident">retry_if_no_room</span>, <span class="ident">use_vehicle</span>, } => { <span class="macro">assert_eq!</span>(<span class="ident">person</span>.<span class="ident">state</span>, <span class="ident">PersonState::OffMap</span>); <span class="self">self</span>.<span class="ident">events</span>.<span class="ident">push</span>(<span class="ident">Event::PersonEntersMap</span>( <span class="ident">person</span>.<span class="ident">id</span>, <span class="ident">AgentID::Car</span>(<span class="ident">use_vehicle</span>), <span class="ident">ctx</span>.<span class="ident">map</span>.<span class="ident">get_l</span>(<span class="ident">start_pos</span>.<span class="ident">lane</span>()).<span class="ident">src_i</span>, )); <span class="ident">person</span>.<span class="ident">state</span> <span class="op">=</span> <span class="ident">PersonState::Trip</span>(<span class="ident">trip</span>); <span class="kw">let</span> <span class="ident">vehicle</span> <span class="op">=</span> <span class="ident">person</span>.<span class="ident">get_vehicle</span>(<span class="ident">use_vehicle</span>); <span class="macro">assert!</span>(<span class="ident">ctx</span>.<span class="ident">parking</span>.<span class="ident">lookup_parked_car</span>(<span class="ident">vehicle</span>.<span class="ident">id</span>).<span class="ident">is_none</span>()); <span class="kw">let</span> <span class="ident">constraints</span> <span class="op">=</span> <span class="kw">if</span> <span class="ident">use_vehicle</span>.<span class="ident">vehicle_type</span> <span class="op">==</span> <span class="ident">VehicleType::Bike</span> { <span class="ident">PathConstraints::Bike</span> } <span class="kw">else</span> { <span class="ident">PathConstraints::Car</span> }; <span class="kw">let</span> <span class="ident">req</span> <span class="op">=</span> <span class="ident">PathRequest::vehicle</span>( <span class="ident">start_pos</span>, <span class="ident">goal</span>.<span class="ident">goal_pos</span>(<span class="ident">constraints</span>, <span class="ident">ctx</span>.<span class="ident">map</span>).<span class="ident">unwrap</span>(), <span class="ident">constraints</span>, ); <span class="kw">let</span> <span class="ident">person</span> <span class="op">=</span> <span class="ident">person</span>.<span class="ident">id</span>; <span class="kw">match</span> <span class="ident">ctx</span>.<span class="ident">map</span>.<span class="ident">pathfind</span>(<span class="ident">req</span>) { <span class="prelude-val">Ok</span>(<span class="ident">path</span>) => { <span class="kw">let</span> <span class="ident">router</span> <span class="op">=</span> <span class="ident">goal</span>.<span class="ident">make_router</span>(<span class="ident">vehicle</span>.<span class="ident">id</span>, <span class="ident">path</span>, <span class="ident">ctx</span>.<span class="ident">map</span>); <span class="ident">ctx</span>.<span class="ident">scheduler</span>.<span class="ident">push</span>( <span class="ident">now</span>, <span class="ident">Command::SpawnCar</span>( <span class="ident">CreateCar::for_appearing</span>(<span class="ident">vehicle</span>, <span class="ident">router</span>, <span class="ident">trip</span>, <span class="ident">person</span>), <span class="ident">retry_if_no_room</span>, ), ); } <span class="prelude-val">Err</span>(<span class="ident">err</span>) => { <span class="self">self</span>.<span class="ident">cancel_trip</span>(<span class="ident">now</span>, <span class="ident">trip</span>, <span class="ident">err</span>.<span class="ident">to_string</span>(), <span class="prelude-val">Some</span>(<span class="ident">vehicle</span>), <span class="ident">ctx</span>); } } } <span class="ident">TripSpec::SpawningFailure</span> { <span class="ident">use_vehicle</span>, <span class="ident">error</span>, .. } => { <span class="kw">let</span> <span class="ident">vehicle</span> <span class="op">=</span> <span class="ident">use_vehicle</span>.<span class="ident">map</span>(<span class="op">|</span><span class="ident">v</span><span class="op">|</span> <span class="ident">person</span>.<span class="ident">get_vehicle</span>(<span class="ident">v</span>)); <span class="self">self</span>.<span class="ident">cancel_trip</span>(<span class="ident">now</span>, <span class="ident">trip</span>, <span class="ident">error</span>, <span class="ident">vehicle</span>, <span class="ident">ctx</span>); } <span class="ident">TripSpec::UsingParkedCar</span> { <span class="ident">car</span>, <span class="ident">start_bldg</span>, .. } => { <span class="macro">assert_eq!</span>(<span class="ident">person</span>.<span class="ident">state</span>, <span class="ident">PersonState::Inside</span>(<span class="ident">start_bldg</span>)); <span class="ident">person</span>.<span class="ident">state</span> <span class="op">=</span> <span class="ident">PersonState::Trip</span>(<span class="ident">trip</span>); <span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="ident">parked_car</span>) <span class="op">=</span> <span class="ident">ctx</span>.<span class="ident">parking</span>.<span class="ident">lookup_parked_car</span>(<span class="ident">car</span>).<span class="ident">cloned</span>() { <span class="kw">let</span> <span class="ident">start</span> <span class="op">=</span> <span class="ident">SidewalkSpot::building</span>(<span class="ident">start_bldg</span>, <span class="ident">ctx</span>.<span class="ident">map</span>); <span class="kw">let</span> <span class="ident">walking_goal</span> <span class="op">=</span> <span class="ident">SidewalkSpot::parking_spot</span>(<span class="ident">parked_car</span>.<span class="ident">spot</span>, <span class="ident">ctx</span>.<span class="ident">map</span>, <span class="ident">ctx</span>.<span class="ident">parking</span>); <span class="kw">let</span> <span class="ident">req</span> <span class="op">=</span> <span class="ident">PathRequest::walking</span>(<span class="ident">start</span>.<span class="ident">sidewalk_pos</span>, <span class="ident">walking_goal</span>.<span class="ident">sidewalk_pos</span>); <span class="kw">match</span> <span class="ident">ctx</span>.<span class="ident">map</span>.<span class="ident">pathfind</span>(<span class="ident">req</span>) { <span class="prelude-val">Ok</span>(<span class="ident">path</span>) => { <span class="ident">ctx</span>.<span class="ident">scheduler</span>.<span class="ident">push</span>( <span class="ident">now</span>, <span class="ident">Command::SpawnPed</span>(<span class="ident">CreatePedestrian</span> { <span class="ident">id</span>: <span class="ident">person</span>.<span class="ident">ped</span>, <span class="ident">speed</span>: <span class="ident">person</span>.<span class="ident">ped_speed</span>, <span class="ident">start</span>, <span class="ident">goal</span>: <span class="ident">walking_goal</span>, <span class="ident">path</span>, <span class="ident">trip</span>, <span class="ident">person</span>: <span class="ident">person</span>.<span class="ident">id</span>, }), ); } <span class="prelude-val">Err</span>(<span class="ident">err</span>) => { <span class="comment">// Move the car to the destination</span> <span class="ident">ctx</span>.<span class="ident">parking</span>.<span class="ident">remove_parked_car</span>(<span class="ident">parked_car</span>.<span class="ident">clone</span>()); <span class="self">self</span>.<span class="ident">cancel_trip</span>( <span class="ident">now</span>, <span class="ident">trip</span>, <span class="ident">err</span>.<span class="ident">to_string</span>(), <span class="prelude-val">Some</span>(<span class="ident">parked_car</span>.<span class="ident">vehicle</span>), <span class="ident">ctx</span>, ); } } } <span class="kw">else</span> { <span class="comment">// This should only happen when a driving trip has been cancelled and there was</span> <span class="comment">// absolutely no room to warp the car.</span> <span class="self">self</span>.<span class="ident">cancel_trip</span>( <span class="ident">now</span>, <span class="ident">trip</span>, <span class="macro">format!</span>(<span class="string">"should have {} parked somewhere, but it's unavailable"</span>, <span class="ident">car</span>), <span class="prelude-val">None</span>, <span class="ident">ctx</span>, ); } } <span class="ident">TripSpec::JustWalking</span> { <span class="ident">start</span>, <span class="ident">goal</span> } => { <span class="macro">assert_eq!</span>( <span class="ident">person</span>.<span class="ident">state</span>, <span class="kw">match</span> <span class="ident">start</span>.<span class="ident">connection</span> { <span class="ident">SidewalkPOI::Building</span>(<span class="ident">b</span>) => <span class="ident">PersonState::Inside</span>(<span class="ident">b</span>), <span class="ident">SidewalkPOI::Border</span>(<span class="ident">i</span>) => { <span class="self">self</span>.<span class="ident">events</span>.<span class="ident">push</span>(<span class="ident">Event::PersonEntersMap</span>( <span class="ident">person</span>.<span class="ident">id</span>, <span class="ident">AgentID::Pedestrian</span>(<span class="ident">person</span>.<span class="ident">ped</span>), <span class="ident">i</span>, )); <span class="ident">PersonState::OffMap</span> } <span class="ident">SidewalkPOI::SuddenlyAppear</span> => { <span class="comment">// Unclear which end of the sidewalk this person should be associated</span> <span class="comment">// with. For interactively spawned people, doesn't really matter.</span> <span class="self">self</span>.<span class="ident">events</span>.<span class="ident">push</span>(<span class="ident">Event::PersonEntersMap</span>( <span class="ident">person</span>.<span class="ident">id</span>, <span class="ident">AgentID::Pedestrian</span>(<span class="ident">person</span>.<span class="ident">ped</span>), <span class="ident">ctx</span>.<span class="ident">map</span>.<span class="ident">get_l</span>(<span class="ident">start</span>.<span class="ident">sidewalk_pos</span>.<span class="ident">lane</span>()).<span class="ident">src_i</span>, )); <span class="ident">PersonState::OffMap</span> } <span class="kw">_</span> => <span class="macro">unreachable!</span>(), } ); <span class="ident">person</span>.<span class="ident">state</span> <span class="op">=</span> <span class="ident">PersonState::Trip</span>(<span class="ident">trip</span>); <span class="kw">let</span> <span class="ident">req</span> <span class="op">=</span> <span class="ident">PathRequest::walking</span>(<span class="ident">start</span>.<span class="ident">sidewalk_pos</span>, <span class="ident">goal</span>.<span class="ident">sidewalk_pos</span>); <span class="kw">match</span> <span class="ident">ctx</span>.<span class="ident">map</span>.<span class="ident">pathfind</span>(<span class="ident">req</span>) { <span class="prelude-val">Ok</span>(<span class="ident">path</span>) => { <span class="ident">ctx</span>.<span class="ident">scheduler</span>.<span class="ident">push</span>( <span class="ident">now</span>, <span class="ident">Command::SpawnPed</span>(<span class="ident">CreatePedestrian</span> { <span class="ident">id</span>: <span class="ident">person</span>.<span class="ident">ped</span>, <span class="ident">speed</span>: <span class="ident">person</span>.<span class="ident">ped_speed</span>, <span class="ident">start</span>, <span class="ident">goal</span>, <span class="ident">path</span>, <span class="ident">trip</span>, <span class="ident">person</span>: <span class="ident">person</span>.<span class="ident">id</span>, }), ); } <span class="prelude-val">Err</span>(<span class="ident">err</span>) => { <span class="self">self</span>.<span class="ident">cancel_trip</span>(<span class="ident">now</span>, <span class="ident">trip</span>, <span class="ident">err</span>.<span class="ident">to_string</span>(), <span class="prelude-val">None</span>, <span class="ident">ctx</span>); } } } <span class="ident">TripSpec::UsingBike</span> { <span class="ident">start</span>, .. } => { <span class="macro">assert_eq!</span>(<span class="ident">person</span>.<span class="ident">state</span>, <span class="ident">PersonState::Inside</span>(<span class="ident">start</span>)); <span class="ident">person</span>.<span class="ident">state</span> <span class="op">=</span> <span class="ident">PersonState::Trip</span>(<span class="ident">trip</span>); <span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="ident">walk_to</span>) <span class="op">=</span> <span class="ident">SidewalkSpot::bike_rack</span>(<span class="ident">start</span>, <span class="ident">ctx</span>.<span class="ident">map</span>) { <span class="kw">let</span> <span class="ident">req</span> <span class="op">=</span> <span class="ident">PathRequest::walking</span>( <span class="ident">SidewalkSpot::building</span>(<span class="ident">start</span>, <span class="ident">ctx</span>.<span class="ident">map</span>).<span class="ident">sidewalk_pos</span>, <span class="ident">walk_to</span>.<span class="ident">sidewalk_pos</span>, ); <span class="kw">match</span> <span class="ident">ctx</span>.<span class="ident">map</span>.<span class="ident">pathfind</span>(<span class="ident">req</span>) { <span class="prelude-val">Ok</span>(<span class="ident">path</span>) => { <span class="comment">// Where we start biking may have slightly changed due to live map</span> <span class="comment">// edits!</span> <span class="kw">match</span> <span class="self">self</span>.<span class="ident">trips</span>[<span class="ident">trip</span>.<span class="number">0</span>].<span class="ident">legs</span>.<span class="ident">front_mut</span>() { <span class="prelude-val">Some</span>(<span class="ident">TripLeg::Walk</span>(<span class="kw-2">ref</span> <span class="kw-2">mut</span> <span class="ident">spot</span>)) => { <span class="kw">if</span> <span class="ident">spot</span>.<span class="ident">clone</span>() <span class="op">!</span><span class="op">=</span> <span class="ident">walk_to</span> { <span class="comment">// We could assert both have a BikeRack connection, but eh</span> <span class="kw-2">*</span><span class="ident">spot</span> <span class="op">=</span> <span class="ident">walk_to</span>.<span class="ident">clone</span>(); } } <span class="kw">_</span> => <span class="macro">unreachable!</span>(), } <span class="ident">ctx</span>.<span class="ident">scheduler</span>.<span class="ident">push</span>( <span class="ident">now</span>, <span class="ident">Command::SpawnPed</span>(<span class="ident">CreatePedestrian</span> { <span class="ident">id</span>: <span class="ident">person</span>.<span class="ident">ped</span>, <span class="ident">speed</span>: <span class="ident">person</span>.<span class="ident">ped_speed</span>, <span class="ident">start</span>: <span class="ident">SidewalkSpot::building</span>(<span class="ident">start</span>, <span class="ident">ctx</span>.<span class="ident">map</span>), <span class="ident">goal</span>: <span class="ident">walk_to</span>, <span class="ident">path</span>, <span class="ident">trip</span>, <span class="ident">person</span>: <span class="ident">person</span>.<span class="ident">id</span>, }), ); } <span class="prelude-val">Err</span>(<span class="ident">err</span>) => { <span class="self">self</span>.<span class="ident">cancel_trip</span>(<span class="ident">now</span>, <span class="ident">trip</span>, <span class="ident">err</span>.<span class="ident">to_string</span>(), <span class="prelude-val">None</span>, <span class="ident">ctx</span>); } } } <span class="kw">else</span> { <span class="self">self</span>.<span class="ident">cancel_trip</span>( <span class="ident">now</span>, <span class="ident">trip</span>, <span class="macro">format!</span>( <span class="string">"UsingBike trip couldn't find a way to start biking from {}"</span>, <span class="ident">start</span> ), <span class="prelude-val">None</span>, <span class="ident">ctx</span>, ); } } <span class="ident">TripSpec::UsingTransit</span> { <span class="ident">start</span>, <span class="ident">stop1</span>, .. } => { <span class="macro">assert_eq!</span>( <span class="ident">person</span>.<span class="ident">state</span>, <span class="kw">match</span> <span class="ident">start</span>.<span class="ident">connection</span> { <span class="ident">SidewalkPOI::Building</span>(<span class="ident">b</span>) => <span class="ident">PersonState::Inside</span>(<span class="ident">b</span>), <span class="ident">SidewalkPOI::Border</span>(<span class="ident">i</span>) => { <span class="self">self</span>.<span class="ident">events</span>.<span class="ident">push</span>(<span class="ident">Event::PersonEntersMap</span>( <span class="ident">person</span>.<span class="ident">id</span>, <span class="ident">AgentID::Pedestrian</span>(<span class="ident">person</span>.<span class="ident">ped</span>), <span class="ident">i</span>, )); <span class="ident">PersonState::OffMap</span> } <span class="ident">SidewalkPOI::SuddenlyAppear</span> => { <span class="comment">// Unclear which end of the sidewalk this person should be associated</span> <span class="comment">// with. For interactively spawned people, doesn't really matter.</span> <span class="self">self</span>.<span class="ident">events</span>.<span class="ident">push</span>(<span class="ident">Event::PersonEntersMap</span>( <span class="ident">person</span>.<span class="ident">id</span>, <span class="ident">AgentID::Pedestrian</span>(<span class="ident">person</span>.<span class="ident">ped</span>), <span class="ident">ctx</span>.<span class="ident">map</span>.<span class="ident">get_l</span>(<span class="ident">start</span>.<span class="ident">sidewalk_pos</span>.<span class="ident">lane</span>()).<span class="ident">src_i</span>, )); <span class="ident">PersonState::OffMap</span> } <span class="kw">_</span> => <span class="macro">unreachable!</span>(), } ); <span class="ident">person</span>.<span class="ident">state</span> <span class="op">=</span> <span class="ident">PersonState::Trip</span>(<span class="ident">trip</span>); <span class="kw">let</span> <span class="ident">walk_to</span> <span class="op">=</span> <span class="ident">SidewalkSpot::bus_stop</span>(<span class="ident">stop1</span>, <span class="ident">ctx</span>.<span class="ident">map</span>); <span class="kw">let</span> <span class="ident">req</span> <span class="op">=</span> <span class="ident">PathRequest::walking</span>(<span class="ident">start</span>.<span class="ident">sidewalk_pos</span>, <span class="ident">walk_to</span>.<span class="ident">sidewalk_pos</span>); <span class="kw">match</span> <span class="ident">ctx</span>.<span class="ident">map</span>.<span class="ident">pathfind</span>(<span class="ident">req</span>) { <span class="prelude-val">Ok</span>(<span class="ident">path</span>) => { <span class="ident">ctx</span>.<span class="ident">scheduler</span>.<span class="ident">push</span>( <span class="ident">now</span>, <span class="ident">Command::SpawnPed</span>(<span class="ident">CreatePedestrian</span> { <span class="ident">id</span>: <span class="ident">person</span>.<span class="ident">ped</span>, <span class="ident">speed</span>: <span class="ident">person</span>.<span class="ident">ped_speed</span>, <span class="ident">start</span>, <span class="ident">goal</span>: <span class="ident">walk_to</span>, <span class="ident">path</span>, <span class="ident">trip</span>, <span class="ident">person</span>: <span class="ident">person</span>.<span class="ident">id</span>, }), ); } <span class="prelude-val">Err</span>(<span class="ident">err</span>) => { <span class="self">self</span>.<span class="ident">cancel_trip</span>(<span class="ident">now</span>, <span class="ident">trip</span>, <span class="ident">err</span>.<span class="ident">to_string</span>(), <span class="prelude-val">None</span>, <span class="ident">ctx</span>); } } } } } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">collect_events</span>(<span class="kw-2">&mut</span> <span class="self">self</span>) -> <span class="ident">Vec</span><span class="op"><</span><span class="ident">Event</span><span class="op">></span> { <span class="ident">std::mem::take</span>(<span class="kw-2">&mut</span> <span class="self">self</span>.<span class="ident">events</span>) } } <span class="comment">// Transitions between different legs of a trip</span> <span class="kw">impl</span> <span class="ident">TripManager</span> { <span class="doccomment">/// This is idempotent to handle the case of cars retrying their spawning.</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">agent_starting_trip_leg</span>(<span class="kw-2">&mut</span> <span class="self">self</span>, <span class="ident">agent</span>: <span class="ident">AgentID</span>, <span class="ident">t</span>: <span class="ident">TripID</span>) { <span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="ident">other</span>) <span class="op">=</span> <span class="self">self</span>.<span class="ident">active_trip_mode</span>.<span class="ident">get</span>(<span class="kw-2">&</span><span class="ident">agent</span>) { <span class="kw">if</span> <span class="kw-2">*</span><span class="ident">other</span> <span class="op">!</span><span class="op">=</span> <span class="ident">t</span> { <span class="macro">panic!</span>(<span class="string">"{} is doing both {} and {}?"</span>, <span class="ident">agent</span>, <span class="ident">t</span>, <span class="ident">other</span>); } } <span class="self">self</span>.<span class="ident">active_trip_mode</span>.<span class="ident">insert</span>(<span class="ident">agent</span>, <span class="ident">t</span>); } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">car_reached_parking_spot</span>( <span class="kw-2">&mut</span> <span class="self">self</span>, <span class="ident">now</span>: <span class="ident">Time</span>, <span class="ident">car</span>: <span class="ident">CarID</span>, <span class="ident">spot</span>: <span class="ident">ParkingSpot</span>, <span class="ident">blocked_time</span>: <span class="ident">Duration</span>, <span class="ident">distance_crossed</span>: <span class="ident">Distance</span>, <span class="ident">ctx</span>: <span class="kw-2">&mut</span> <span class="ident">Ctx</span>, ) { <span class="kw">let</span> <span class="ident">trip</span> <span class="op">=</span> <span class="kw-2">&mut</span> <span class="self">self</span>.<span class="ident">trips</span>[<span class="self">self</span>.<span class="ident">active_trip_mode</span>.<span class="ident">remove</span>(<span class="kw-2">&</span><span class="ident">AgentID::Car</span>(<span class="ident">car</span>)).<span class="ident">unwrap</span>().<span class="number">0</span>]; <span class="ident">trip</span>.<span class="ident">total_blocked_time</span> <span class="op">+</span><span class="op">=</span> <span class="ident">blocked_time</span>; <span class="ident">trip</span>.<span class="ident">total_distance</span> <span class="op">+</span><span class="op">=</span> <span class="ident">distance_crossed</span>; <span class="kw">match</span> <span class="ident">trip</span>.<span class="ident">legs</span>.<span class="ident">pop_front</span>() { <span class="prelude-val">Some</span>(<span class="ident">TripLeg::Drive</span>(<span class="ident">c</span>, <span class="ident">DrivingGoal::ParkNear</span>(<span class="kw">_</span>))) => { <span class="macro">assert_eq!</span>(<span class="ident">car</span>, <span class="ident">c</span>); } <span class="kw">_</span> => <span class="macro">unreachable!</span>(), }; <span class="kw">match</span> <span class="kw-2">&</span><span class="ident">trip</span>.<span class="ident">legs</span>[<span class="number">0</span>] { <span class="ident">TripLeg::Walk</span>(<span class="ident">to</span>) => <span class="kw">match</span> (<span class="ident">spot</span>, <span class="kw-2">&</span><span class="ident">to</span>.<span class="ident">connection</span>) { (<span class="ident">ParkingSpot::Offstreet</span>(<span class="ident">b1</span>, <span class="kw">_</span>), <span class="ident">SidewalkPOI::Building</span>(<span class="ident">b2</span>)) <span class="kw">if</span> <span class="ident">b1</span> <span class="op">==</span> <span class="kw-2">*</span><span class="ident">b2</span> => { <span class="macro">assert_eq!</span>(<span class="ident">trip</span>.<span class="ident">legs</span>.<span class="ident">len</span>(), <span class="number">1</span>); <span class="ident">trip</span>.<span class="ident">legs</span>.<span class="ident">pop_front</span>().<span class="ident">unwrap</span>(); <span class="self">self</span>.<span class="ident">people</span>[<span class="ident">trip</span>.<span class="ident">person</span>.<span class="number">0</span>].<span class="ident">state</span> <span class="op">=</span> <span class="ident">PersonState::Inside</span>(<span class="ident">b1</span>); <span class="self">self</span>.<span class="ident">events</span> .<span class="ident">push</span>(<span class="ident">Event::PersonEntersBuilding</span>(<span class="ident">trip</span>.<span class="ident">person</span>, <span class="ident">b1</span>)); <span class="kw">let</span> <span class="ident">id</span> <span class="op">=</span> <span class="ident">trip</span>.<span class="ident">id</span>; <span class="self">self</span>.<span class="ident">trip_finished</span>(<span class="ident">now</span>, <span class="ident">id</span>, <span class="ident">ctx</span>); <span class="kw">return</span>; } <span class="kw">_</span> => {} }, <span class="kw">_</span> => <span class="macro">unreachable!</span>(), }; <span class="kw">let</span> <span class="ident">id</span> <span class="op">=</span> <span class="ident">trip</span>.<span class="ident">id</span>; <span class="self">self</span>.<span class="ident">spawn_ped</span>( <span class="ident">now</span>, <span class="ident">id</span>, <span class="ident">SidewalkSpot::parking_spot</span>(<span class="ident">spot</span>, <span class="ident">ctx</span>.<span class="ident">map</span>, <span class="ident">ctx</span>.<span class="ident">parking</span>), <span class="ident">ctx</span>, ); } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">ped_reached_parking_spot</span>( <span class="kw-2">&mut</span> <span class="self">self</span>, <span class="ident">now</span>: <span class="ident">Time</span>, <span class="ident">ped</span>: <span class="ident">PedestrianID</span>, <span class="ident">spot</span>: <span class="ident">ParkingSpot</span>, <span class="ident">blocked_time</span>: <span class="ident">Duration</span>, <span class="ident">distance_crossed</span>: <span class="ident">Distance</span>, <span class="ident">ctx</span>: <span class="kw-2">&mut</span> <span class="ident">Ctx</span>, ) { <span class="self">self</span>.<span class="ident">events</span>.<span class="ident">push</span>(<span class="ident">Event::PedReachedParkingSpot</span>(<span class="ident">ped</span>, <span class="ident">spot</span>)); <span class="kw">let</span> <span class="ident">trip</span> <span class="op">=</span> <span class="kw-2">&mut</span> <span class="self">self</span>.<span class="ident">trips</span>[<span class="self">self</span> .<span class="ident">active_trip_mode</span> .<span class="ident">remove</span>(<span class="kw-2">&</span><span class="ident">AgentID::Pedestrian</span>(<span class="ident">ped</span>)) .<span class="ident">unwrap</span>() .<span class="number">0</span>]; <span class="ident">trip</span>.<span class="ident">total_blocked_time</span> <span class="op">+</span><span class="op">=</span> <span class="ident">blocked_time</span>; <span class="ident">trip</span>.<span class="ident">total_distance</span> <span class="op">+</span><span class="op">=</span> <span class="ident">distance_crossed</span>; <span class="ident">trip</span>.<span class="ident">assert_walking_leg</span>(<span class="ident">SidewalkSpot::deferred_parking_spot</span>()); <span class="kw">let</span> <span class="ident">parked_car</span> <span class="op">=</span> <span class="ident">ctx</span>.<span class="ident">parking</span>.<span class="ident">get_car_at_spot</span>(<span class="ident">spot</span>).<span class="ident">unwrap</span>().<span class="ident">clone</span>(); <span class="kw">let</span> <span class="ident">drive_to</span> <span class="op">=</span> <span class="kw">match</span> <span class="ident">trip</span>.<span class="ident">legs</span>[<span class="number">0</span>] { <span class="ident">TripLeg::Drive</span>(<span class="ident">c</span>, <span class="kw-2">ref</span> <span class="ident">to</span>) => { <span class="macro">assert_eq!</span>(<span class="ident">c</span>, <span class="ident">parked_car</span>.<span class="ident">vehicle</span>.<span class="ident">id</span>); <span class="ident">to</span>.<span class="ident">clone</span>() } <span class="kw">_</span> => <span class="macro">unreachable!</span>(), }; <span class="kw">let</span> <span class="ident">base_start</span> <span class="op">=</span> <span class="ident">ctx</span>.<span class="ident">parking</span> .<span class="ident">spot_to_driving_pos</span>(<span class="ident">parked_car</span>.<span class="ident">spot</span>, <span class="kw-2">&</span><span class="ident">parked_car</span>.<span class="ident">vehicle</span>, <span class="ident">ctx</span>.<span class="ident">map</span>); <span class="kw">let</span> <span class="ident">end</span> <span class="op">=</span> <span class="ident">drive_to</span>.<span class="ident">goal_pos</span>(<span class="ident">PathConstraints::Car</span>, <span class="ident">ctx</span>.<span class="ident">map</span>).<span class="ident">unwrap</span>(); <span class="kw">let</span> <span class="ident">req</span> <span class="op">=</span> <span class="kw">match</span> <span class="ident">spot</span> { <span class="ident">ParkingSpot::Onstreet</span>(<span class="kw">_</span>, <span class="kw">_</span>) => { <span class="ident">PathRequest::vehicle</span>(<span class="ident">base_start</span>, <span class="ident">end</span>, <span class="ident">PathConstraints::Car</span>) } <span class="ident">ParkingSpot::Offstreet</span>(<span class="ident">b</span>, <span class="kw">_</span>) => { <span class="self">self</span>.<span class="ident">events</span> .<span class="ident">push</span>(<span class="ident">Event::PersonEntersBuilding</span>(<span class="ident">trip</span>.<span class="ident">person</span>, <span class="ident">b</span>)); <span class="ident">PathRequest::leave_from_driveway</span>(<span class="ident">base_start</span>, <span class="ident">end</span>, <span class="ident">PathConstraints::Car</span>, <span class="ident">ctx</span>.<span class="ident">map</span>) } <span class="ident">ParkingSpot::Lot</span>(<span class="kw">_</span>, <span class="kw">_</span>) => { <span class="ident">PathRequest::leave_from_driveway</span>(<span class="ident">base_start</span>, <span class="ident">end</span>, <span class="ident">PathConstraints::Car</span>, <span class="ident">ctx</span>.<span class="ident">map</span>) } }; <span class="kw">let</span> <span class="ident">person</span> <span class="op">=</span> <span class="ident">trip</span>.<span class="ident">person</span>; <span class="kw">let</span> <span class="ident">trip</span> <span class="op">=</span> <span class="ident">trip</span>.<span class="ident">id</span>; <span class="kw">match</span> <span class="ident">ctx</span>.<span class="ident">map</span>.<span class="ident">pathfind</span>(<span class="ident">req</span>) { <span class="prelude-val">Ok</span>(<span class="ident">path</span>) => { <span class="kw">let</span> <span class="ident">router</span> <span class="op">=</span> <span class="ident">drive_to</span>.<span class="ident">make_router</span>(<span class="ident">parked_car</span>.<span class="ident">vehicle</span>.<span class="ident">id</span>, <span class="ident">path</span>, <span class="ident">ctx</span>.<span class="ident">map</span>); <span class="ident">ctx</span>.<span class="ident">scheduler</span>.<span class="ident">push</span>( <span class="ident">now</span>, <span class="ident">Command::SpawnCar</span>( <span class="ident">CreateCar::for_parked_car</span>(<span class="ident">parked_car</span>, <span class="ident">router</span>, <span class="ident">trip</span>, <span class="ident">person</span>), <span class="bool-val">true</span>, ), ); } <span class="prelude-val">Err</span>(<span class="ident">err</span>) => { <span class="comment">// Move the car to the destination...</span> <span class="ident">ctx</span>.<span class="ident">parking</span>.<span class="ident">remove_parked_car</span>(<span class="ident">parked_car</span>.<span class="ident">clone</span>()); <span class="self">self</span>.<span class="ident">cancel_trip</span>(<span class="ident">now</span>, <span class="ident">trip</span>, <span class="ident">err</span>.<span class="ident">to_string</span>(), <span class="prelude-val">Some</span>(<span class="ident">parked_car</span>.<span class="ident">vehicle</span>), <span class="ident">ctx</span>); } } } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">ped_ready_to_bike</span>( <span class="kw-2">&mut</span> <span class="self">self</span>, <span class="ident">now</span>: <span class="ident">Time</span>, <span class="ident">ped</span>: <span class="ident">PedestrianID</span>, <span class="ident">spot</span>: <span class="ident">SidewalkSpot</span>, <span class="ident">blocked_time</span>: <span class="ident">Duration</span>, <span class="ident">distance_crossed</span>: <span class="ident">Distance</span>, <span class="ident">ctx</span>: <span class="kw-2">&mut</span> <span class="ident">Ctx</span>, ) { <span class="kw">let</span> <span class="ident">trip</span> <span class="op">=</span> <span class="kw-2">&mut</span> <span class="self">self</span>.<span class="ident">trips</span>[<span class="self">self</span> .<span class="ident">active_trip_mode</span> .<span class="ident">remove</span>(<span class="kw-2">&</span><span class="ident">AgentID::Pedestrian</span>(<span class="ident">ped</span>)) .<span class="ident">unwrap</span>() .<span class="number">0</span>]; <span class="ident">trip</span>.<span class="ident">total_blocked_time</span> <span class="op">+</span><span class="op">=</span> <span class="ident">blocked_time</span>; <span class="ident">trip</span>.<span class="ident">total_distance</span> <span class="op">+</span><span class="op">=</span> <span class="ident">distance_crossed</span>; <span class="ident">trip</span>.<span class="ident">assert_walking_leg</span>(<span class="ident">spot</span>.<span class="ident">clone</span>()); <span class="kw">let</span> (<span class="ident">bike</span>, <span class="ident">drive_to</span>) <span class="op">=</span> <span class="kw">match</span> <span class="ident">trip</span>.<span class="ident">legs</span>[<span class="number">0</span>] { <span class="ident">TripLeg::Drive</span>(<span class="ident">bike</span>, <span class="kw-2">ref</span> <span class="ident">to</span>) => (<span class="ident">bike</span>, <span class="ident">to</span>.<span class="ident">clone</span>()), <span class="kw">_</span> => <span class="macro">unreachable!</span>(), }; <span class="kw">let</span> <span class="ident">driving_pos</span> <span class="op">=</span> <span class="kw">match</span> <span class="ident">spot</span>.<span class="ident">connection</span> { <span class="ident">SidewalkPOI::BikeRack</span>(<span class="ident">p</span>) => <span class="ident">p</span>, <span class="kw">_</span> => <span class="macro">unreachable!</span>(), }; <span class="kw">let</span> <span class="ident">end</span> <span class="op">=</span> <span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="ident">end</span>) <span class="op">=</span> <span class="ident">drive_to</span>.<span class="ident">goal_pos</span>(<span class="ident">PathConstraints::Bike</span>, <span class="ident">ctx</span>.<span class="ident">map</span>) { <span class="ident">end</span> } <span class="kw">else</span> { <span class="kw">let</span> <span class="ident">trip</span> <span class="op">=</span> <span class="ident">trip</span>.<span class="ident">id</span>; <span class="self">self</span>.<span class="ident">cancel_trip</span>( <span class="ident">now</span>, <span class="ident">trip</span>, <span class="macro">format!</span>(<span class="string">"no bike connection at {:?}"</span>, <span class="ident">drive_to</span>), <span class="prelude-val">None</span>, <span class="ident">ctx</span>, ); <span class="kw">return</span>; }; <span class="kw">let</span> <span class="ident">req</span> <span class="op">=</span> <span class="ident">PathRequest::vehicle</span>(<span class="ident">driving_pos</span>, <span class="ident">end</span>, <span class="ident">PathConstraints::Bike</span>); <span class="kw">let</span> <span class="ident">maybe_router</span> <span class="op">=</span> <span class="kw">if</span> <span class="ident">req</span>.<span class="ident">start</span>.<span class="ident">lane</span>() <span class="op">==</span> <span class="ident">req</span>.<span class="ident">end</span>.<span class="ident">lane</span>() { <span class="comment">// TODO Convert to a walking trip! Ideally, do this earlier and convert the trip to</span> <span class="comment">// walking, like schedule_trip does</span> <span class="prelude-val">Err</span>(<span class="macro">anyhow!</span>( <span class="string">"biking to a different part of {} is silly, why not walk?"</span>, <span class="ident">req</span>.<span class="ident">start</span>.<span class="ident">lane</span>() )) } <span class="kw">else</span> { <span class="ident">ctx</span>.<span class="ident">map</span> .<span class="ident">pathfind</span>(<span class="ident">req</span>) .<span class="ident">map</span>(<span class="op">|</span><span class="ident">path</span><span class="op">|</span> <span class="ident">drive_to</span>.<span class="ident">make_router</span>(<span class="ident">bike</span>, <span class="ident">path</span>, <span class="ident">ctx</span>.<span class="ident">map</span>)) }; <span class="kw">match</span> <span class="ident">maybe_router</span> { <span class="prelude-val">Ok</span>(<span class="ident">router</span>) => { <span class="ident">ctx</span>.<span class="ident">scheduler</span>.<span class="ident">push</span>( <span class="ident">now</span>, <span class="ident">Command::SpawnCar</span>( <span class="ident">CreateCar::for_appearing</span>( <span class="self">self</span>.<span class="ident">people</span>[<span class="ident">trip</span>.<span class="ident">person</span>.<span class="number">0</span>].<span class="ident">get_vehicle</span>(<span class="ident">bike</span>), <span class="ident">router</span>, <span class="ident">trip</span>.<span class="ident">id</span>, <span class="ident">trip</span>.<span class="ident">person</span>, ), <span class="bool-val">true</span>, ), ); } <span class="prelude-val">Err</span>(<span class="ident">err</span>) => { <span class="kw">let</span> <span class="ident">trip</span> <span class="op">=</span> <span class="ident">trip</span>.<span class="ident">id</span>; <span class="self">self</span>.<span class="ident">cancel_trip</span>(<span class="ident">now</span>, <span class="ident">trip</span>, <span class="ident">err</span>.<span class="ident">to_string</span>(), <span class="prelude-val">None</span>, <span class="ident">ctx</span>); } } } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">bike_reached_end</span>( <span class="kw-2">&mut</span> <span class="self">self</span>, <span class="ident">now</span>: <span class="ident">Time</span>, <span class="ident">bike</span>: <span class="ident">CarID</span>, <span class="ident">bike_rack</span>: <span class="ident">SidewalkSpot</span>, <span class="ident">blocked_time</span>: <span class="ident">Duration</span>, <span class="ident">distance_crossed</span>: <span class="ident">Distance</span>, <span class="ident">ctx</span>: <span class="kw-2">&mut</span> <span class="ident">Ctx</span>, ) { <span class="self">self</span>.<span class="ident">events</span>.<span class="ident">push</span>(<span class="ident">Event::BikeStoppedAtSidewalk</span>( <span class="ident">bike</span>, <span class="ident">bike_rack</span>.<span class="ident">sidewalk_pos</span>.<span class="ident">lane</span>(), )); <span class="kw">let</span> <span class="ident">trip</span> <span class="op">=</span> <span class="kw-2">&mut</span> <span class="self">self</span>.<span class="ident">trips</span>[<span class="self">self</span>.<span class="ident">active_trip_mode</span>.<span class="ident">remove</span>(<span class="kw-2">&</span><span class="ident">AgentID::Car</span>(<span class="ident">bike</span>)).<span class="ident">unwrap</span>().<span class="number">0</span>]; <span class="ident">trip</span>.<span class="ident">total_blocked_time</span> <span class="op">+</span><span class="op">=</span> <span class="ident">blocked_time</span>; <span class="ident">trip</span>.<span class="ident">total_distance</span> <span class="op">+</span><span class="op">=</span> <span class="ident">distance_crossed</span>; <span class="kw">match</span> <span class="ident">trip</span>.<span class="ident">legs</span>.<span class="ident">pop_front</span>() { <span class="prelude-val">Some</span>(<span class="ident">TripLeg::Drive</span>(<span class="ident">c</span>, <span class="ident">DrivingGoal::ParkNear</span>(<span class="kw">_</span>))) => { <span class="macro">assert_eq!</span>(<span class="ident">c</span>, <span class="ident">bike</span>); } <span class="kw">_</span> => <span class="macro">unreachable!</span>(), }; <span class="kw">let</span> <span class="ident">id</span> <span class="op">=</span> <span class="ident">trip</span>.<span class="ident">id</span>; <span class="self">self</span>.<span class="ident">spawn_ped</span>(<span class="ident">now</span>, <span class="ident">id</span>, <span class="ident">bike_rack</span>, <span class="ident">ctx</span>); } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">ped_reached_building</span>( <span class="kw-2">&mut</span> <span class="self">self</span>, <span class="ident">now</span>: <span class="ident">Time</span>, <span class="ident">ped</span>: <span class="ident">PedestrianID</span>, <span class="ident">bldg</span>: <span class="ident">BuildingID</span>, <span class="ident">blocked_time</span>: <span class="ident">Duration</span>, <span class="ident">distance_crossed</span>: <span class="ident">Distance</span>, <span class="ident">ctx</span>: <span class="kw-2">&mut</span> <span class="ident">Ctx</span>, ) { <span class="kw">let</span> <span class="ident">trip</span> <span class="op">=</span> <span class="kw-2">&mut</span> <span class="self">self</span>.<span class="ident">trips</span>[<span class="self">self</span> .<span class="ident">active_trip_mode</span> .<span class="ident">remove</span>(<span class="kw-2">&</span><span class="ident">AgentID::Pedestrian</span>(<span class="ident">ped</span>)) .<span class="ident">unwrap</span>() .<span class="number">0</span>]; <span class="ident">trip</span>.<span class="ident">total_blocked_time</span> <span class="op">+</span><span class="op">=</span> <span class="ident">blocked_time</span>; <span class="ident">trip</span>.<span class="ident">total_distance</span> <span class="op">+</span><span class="op">=</span> <span class="ident">distance_crossed</span>; <span class="ident">trip</span>.<span class="ident">assert_walking_leg</span>(<span class="ident">SidewalkSpot::building</span>(<span class="ident">bldg</span>, <span class="ident">ctx</span>.<span class="ident">map</span>)); <span class="self">self</span>.<span class="ident">people</span>[<span class="ident">trip</span>.<span class="ident">person</span>.<span class="number">0</span>].<span class="ident">state</span> <span class="op">=</span> <span class="ident">PersonState::Inside</span>(<span class="ident">bldg</span>); <span class="self">self</span>.<span class="ident">events</span> .<span class="ident">push</span>(<span class="ident">Event::PersonEntersBuilding</span>(<span class="ident">trip</span>.<span class="ident">person</span>, <span class="ident">bldg</span>)); <span class="kw">let</span> <span class="ident">id</span> <span class="op">=</span> <span class="ident">trip</span>.<span class="ident">id</span>; <span class="self">self</span>.<span class="ident">trip_finished</span>(<span class="ident">now</span>, <span class="ident">id</span>, <span class="ident">ctx</span>); } <span class="doccomment">/// If no route is returned, the pedestrian boarded a bus immediately.</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">ped_reached_bus_stop</span>( <span class="kw-2">&mut</span> <span class="self">self</span>, <span class="ident">now</span>: <span class="ident">Time</span>, <span class="ident">ped</span>: <span class="ident">PedestrianID</span>, <span class="ident">stop</span>: <span class="ident">TransitStopID</span>, <span class="ident">blocked_time</span>: <span class="ident">Duration</span>, <span class="ident">distance_crossed</span>: <span class="ident">Distance</span>, <span class="ident">ctx</span>: <span class="kw-2">&mut</span> <span class="ident">Ctx</span>, <span class="ident">transit</span>: <span class="kw-2">&mut</span> <span class="ident">TransitSimState</span>, ) -> <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">TransitRouteID</span><span class="op">></span> { <span class="kw">let</span> <span class="ident">trip</span> <span class="op">=</span> <span class="kw-2">&mut</span> <span class="self">self</span>.<span class="ident">trips</span>[<span class="self">self</span>.<span class="ident">active_trip_mode</span>[<span class="kw-2">&</span><span class="ident">AgentID::Pedestrian</span>(<span class="ident">ped</span>)].<span class="number">0</span>]; <span class="ident">trip</span>.<span class="ident">total_blocked_time</span> <span class="op">+</span><span class="op">=</span> <span class="ident">blocked_time</span>; <span class="ident">trip</span>.<span class="ident">total_distance</span> <span class="op">+</span><span class="op">=</span> <span class="ident">distance_crossed</span>; <span class="kw">match</span> <span class="ident">trip</span>.<span class="ident">legs</span>[<span class="number">0</span>] { <span class="ident">TripLeg::Walk</span>(<span class="kw-2">ref</span> <span class="ident">spot</span>) => { <span class="macro">assert_eq!</span>(<span class="kw-2">*</span><span class="ident">spot</span>, <span class="ident">SidewalkSpot::bus_stop</span>(<span class="ident">stop</span>, <span class="ident">ctx</span>.<span class="ident">map</span>)); } <span class="kw">_</span> => <span class="macro">unreachable!</span>(), } <span class="kw">match</span> <span class="ident">trip</span>.<span class="ident">legs</span>[<span class="number">1</span>] { <span class="ident">TripLeg::RideBus</span>(<span class="ident">route</span>, <span class="ident">maybe_stop2</span>) => { <span class="self">self</span>.<span class="ident">events</span>.<span class="ident">push</span>(<span class="ident">Event::TripPhaseStarting</span>( <span class="ident">trip</span>.<span class="ident">id</span>, <span class="ident">trip</span>.<span class="ident">person</span>, <span class="prelude-val">None</span>, <span class="ident">TripPhaseType::WaitingForBus</span>(<span class="ident">route</span>, <span class="ident">stop</span>), )); <span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="ident">bus</span>) <span class="op">=</span> <span class="ident">transit</span>.<span class="ident">ped_waiting_for_bus</span>( <span class="ident">now</span>, <span class="ident">ped</span>, <span class="ident">trip</span>.<span class="ident">id</span>, <span class="ident">trip</span>.<span class="ident">person</span>, <span class="ident">stop</span>, <span class="ident">route</span>, <span class="ident">maybe_stop2</span>, <span class="ident">ctx</span>.<span class="ident">map</span>, ) { <span class="ident">trip</span>.<span class="ident">legs</span>.<span class="ident">pop_front</span>(); <span class="self">self</span>.<span class="ident">active_trip_mode</span> .<span class="ident">remove</span>(<span class="kw-2">&</span><span class="ident">AgentID::Pedestrian</span>(<span class="ident">ped</span>)) .<span class="ident">unwrap</span>(); <span class="self">self</span>.<span class="ident">active_trip_mode</span> .<span class="ident">insert</span>(<span class="ident">AgentID::BusPassenger</span>(<span class="ident">trip</span>.<span class="ident">person</span>, <span class="ident">bus</span>), <span class="ident">trip</span>.<span class="ident">id</span>); <span class="self">self</span>.<span class="ident">people</span>[<span class="ident">trip</span>.<span class="ident">person</span>.<span class="number">0</span>].<span class="ident">on_bus</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">bus</span>); <span class="prelude-val">None</span> } <span class="kw">else</span> { <span class="prelude-val">Some</span>(<span class="ident">route</span>) } } <span class="kw">_</span> => <span class="macro">unreachable!</span>(), } } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">ped_boarded_bus</span>( <span class="kw-2">&mut</span> <span class="self">self</span>, <span class="ident">now</span>: <span class="ident">Time</span>, <span class="ident">ped</span>: <span class="ident">PedestrianID</span>, <span class="ident">bus</span>: <span class="ident">CarID</span>, <span class="ident">blocked_time</span>: <span class="ident">Duration</span>, <span class="ident">walking</span>: <span class="kw-2">&mut</span> <span class="ident">WalkingSimState</span>, ) -> (<span class="ident">TripID</span>, <span class="ident">PersonID</span>) { <span class="kw">let</span> <span class="ident">trip</span> <span class="op">=</span> <span class="kw-2">&mut</span> <span class="self">self</span>.<span class="ident">trips</span>[<span class="self">self</span> .<span class="ident">active_trip_mode</span> .<span class="ident">remove</span>(<span class="kw-2">&</span><span class="ident">AgentID::Pedestrian</span>(<span class="ident">ped</span>)) .<span class="ident">unwrap</span>() .<span class="number">0</span>]; <span class="ident">trip</span>.<span class="ident">total_blocked_time</span> <span class="op">+</span><span class="op">=</span> <span class="ident">blocked_time</span>; <span class="comment">// No distance crossed between waiting for a bus and boarding</span> <span class="ident">trip</span>.<span class="ident">legs</span>.<span class="ident">pop_front</span>(); <span class="ident">walking</span>.<span class="ident">ped_boarded_bus</span>(<span class="ident">now</span>, <span class="ident">ped</span>); <span class="self">self</span>.<span class="ident">active_trip_mode</span> .<span class="ident">insert</span>(<span class="ident">AgentID::BusPassenger</span>(<span class="ident">trip</span>.<span class="ident">person</span>, <span class="ident">bus</span>), <span class="ident">trip</span>.<span class="ident">id</span>); <span class="self">self</span>.<span class="ident">people</span>[<span class="ident">trip</span>.<span class="ident">person</span>.<span class="number">0</span>].<span class="ident">on_bus</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">bus</span>); (<span class="ident">trip</span>.<span class="ident">id</span>, <span class="ident">trip</span>.<span class="ident">person</span>) } <span class="comment">// TODO Need to characterize delay the bus experienced</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">person_left_bus</span>(<span class="kw-2">&mut</span> <span class="self">self</span>, <span class="ident">now</span>: <span class="ident">Time</span>, <span class="ident">person</span>: <span class="ident">PersonID</span>, <span class="ident">bus</span>: <span class="ident">CarID</span>, <span class="ident">ctx</span>: <span class="kw-2">&mut</span> <span class="ident">Ctx</span>) { <span class="kw">let</span> <span class="ident">trip</span> <span class="op">=</span> <span class="kw-2">&mut</span> <span class="self">self</span>.<span class="ident">trips</span>[<span class="self">self</span> .<span class="ident">active_trip_mode</span> .<span class="ident">remove</span>(<span class="kw-2">&</span><span class="ident">AgentID::BusPassenger</span>(<span class="ident">person</span>, <span class="ident">bus</span>)) .<span class="ident">unwrap</span>() .<span class="number">0</span>]; <span class="kw">let</span> <span class="ident">start</span> <span class="op">=</span> <span class="kw">match</span> <span class="ident">trip</span>.<span class="ident">legs</span>.<span class="ident">pop_front</span>().<span class="ident">unwrap</span>() { <span class="ident">TripLeg::RideBus</span>(<span class="kw">_</span>, <span class="ident">maybe_stop2</span>) => <span class="ident">SidewalkSpot::bus_stop</span>( <span class="ident">maybe_stop2</span>.<span class="ident">expect</span>(<span class="string">"someone left a bus, even though they should've ridden off-map"</span>), <span class="ident">ctx</span>.<span class="ident">map</span>, ), <span class="kw">_</span> => <span class="macro">unreachable!</span>(), }; <span class="self">self</span>.<span class="ident">people</span>[<span class="ident">person</span>.<span class="number">0</span>].<span class="ident">on_bus</span>.<span class="ident">take</span>().<span class="ident">unwrap</span>(); <span class="kw">let</span> <span class="ident">id</span> <span class="op">=</span> <span class="ident">trip</span>.<span class="ident">id</span>; <span class="self">self</span>.<span class="ident">spawn_ped</span>(<span class="ident">now</span>, <span class="ident">id</span>, <span class="ident">start</span>, <span class="ident">ctx</span>); } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">ped_reached_border</span>( <span class="kw-2">&mut</span> <span class="self">self</span>, <span class="ident">now</span>: <span class="ident">Time</span>, <span class="ident">ped</span>: <span class="ident">PedestrianID</span>, <span class="ident">i</span>: <span class="ident">IntersectionID</span>, <span class="ident">blocked_time</span>: <span class="ident">Duration</span>, <span class="ident">distance_crossed</span>: <span class="ident">Distance</span>, <span class="ident">ctx</span>: <span class="kw-2">&mut</span> <span class="ident">Ctx</span>, ) { <span class="kw">let</span> <span class="ident">trip</span> <span class="op">=</span> <span class="kw-2">&mut</span> <span class="self">self</span>.<span class="ident">trips</span>[<span class="self">self</span> .<span class="ident">active_trip_mode</span> .<span class="ident">remove</span>(<span class="kw-2">&</span><span class="ident">AgentID::Pedestrian</span>(<span class="ident">ped</span>)) .<span class="ident">unwrap</span>() .<span class="number">0</span>]; <span class="ident">trip</span>.<span class="ident">total_blocked_time</span> <span class="op">+</span><span class="op">=</span> <span class="ident">blocked_time</span>; <span class="ident">trip</span>.<span class="ident">total_distance</span> <span class="op">+</span><span class="op">=</span> <span class="ident">distance_crossed</span>; <span class="kw">match</span> <span class="ident">trip</span>.<span class="ident">legs</span>.<span class="ident">pop_front</span>() { <span class="prelude-val">Some</span>(<span class="ident">TripLeg::Walk</span>(<span class="ident">spot</span>)) => <span class="kw">match</span> <span class="ident">spot</span>.<span class="ident">connection</span> { <span class="ident">SidewalkPOI::Border</span>(<span class="ident">i2</span>) => <span class="macro">assert_eq!</span>(<span class="ident">i</span>, <span class="ident">i2</span>), <span class="kw">_</span> => <span class="macro">unreachable!</span>(), }, <span class="kw">_</span> => <span class="macro">unreachable!</span>(), } <span class="kw">if</span> <span class="kw">let</span> <span class="ident">TripEndpoint::Border</span>(<span class="kw">_</span>) <span class="op">=</span> <span class="ident">trip</span>.<span class="ident">info</span>.<span class="ident">end</span> { <span class="self">self</span>.<span class="ident">events</span>.<span class="ident">push</span>(<span class="ident">Event::PersonLeavesMap</span>( <span class="ident">trip</span>.<span class="ident">person</span>, <span class="prelude-val">Some</span>(<span class="ident">AgentID::Pedestrian</span>(<span class="ident">ped</span>)), <span class="ident">i</span>, )); } <span class="self">self</span>.<span class="ident">people</span>[<span class="ident">trip</span>.<span class="ident">person</span>.<span class="number">0</span>].<span class="ident">state</span> <span class="op">=</span> <span class="ident">PersonState::OffMap</span>; <span class="kw">let</span> <span class="ident">id</span> <span class="op">=</span> <span class="ident">trip</span>.<span class="ident">id</span>; <span class="self">self</span>.<span class="ident">trip_finished</span>(<span class="ident">now</span>, <span class="ident">id</span>, <span class="ident">ctx</span>); } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">transit_rider_reached_border</span>( <span class="kw-2">&mut</span> <span class="self">self</span>, <span class="ident">now</span>: <span class="ident">Time</span>, <span class="ident">person</span>: <span class="ident">PersonID</span>, <span class="ident">bus</span>: <span class="ident">CarID</span>, <span class="ident">ctx</span>: <span class="kw-2">&mut</span> <span class="ident">Ctx</span>, ) { <span class="kw">let</span> <span class="ident">agent</span> <span class="op">=</span> <span class="ident">AgentID::BusPassenger</span>(<span class="ident">person</span>, <span class="ident">bus</span>); <span class="kw">let</span> <span class="ident">trip</span> <span class="op">=</span> <span class="kw-2">&mut</span> <span class="self">self</span>.<span class="ident">trips</span>[<span class="self">self</span>.<span class="ident">active_trip_mode</span>.<span class="ident">remove</span>(<span class="kw-2">&</span><span class="ident">agent</span>).<span class="ident">unwrap</span>().<span class="number">0</span>]; <span class="kw">match</span> <span class="ident">trip</span>.<span class="ident">legs</span>.<span class="ident">pop_front</span>() { <span class="prelude-val">Some</span>(<span class="ident">TripLeg::RideBus</span>(<span class="kw">_</span>, <span class="ident">maybe_spot2</span>)) => <span class="macro">assert!</span>(<span class="ident">maybe_spot2</span>.<span class="ident">is_none</span>()), <span class="kw">_</span> => <span class="macro">unreachable!</span>(), } <span class="kw">if</span> <span class="kw">let</span> <span class="ident">TripEndpoint::Border</span>(<span class="ident">i</span>) <span class="op">=</span> <span class="ident">trip</span>.<span class="ident">info</span>.<span class="ident">end</span> { <span class="self">self</span>.<span class="ident">events</span> .<span class="ident">push</span>(<span class="ident">Event::PersonLeavesMap</span>(<span class="ident">trip</span>.<span class="ident">person</span>, <span class="prelude-val">Some</span>(<span class="ident">agent</span>), <span class="ident">i</span>)); } <span class="kw">else</span> { <span class="macro">unreachable!</span>() } <span class="self">self</span>.<span class="ident">people</span>[<span class="ident">trip</span>.<span class="ident">person</span>.<span class="number">0</span>].<span class="ident">state</span> <span class="op">=</span> <span class="ident">PersonState::OffMap</span>; <span class="kw">let</span> <span class="ident">id</span> <span class="op">=</span> <span class="ident">trip</span>.<span class="ident">id</span>; <span class="self">self</span>.<span class="ident">trip_finished</span>(<span class="ident">now</span>, <span class="ident">id</span>, <span class="ident">ctx</span>); } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">car_or_bike_reached_border</span>( <span class="kw-2">&mut</span> <span class="self">self</span>, <span class="ident">now</span>: <span class="ident">Time</span>, <span class="ident">car</span>: <span class="ident">CarID</span>, <span class="ident">i</span>: <span class="ident">IntersectionID</span>, <span class="ident">blocked_time</span>: <span class="ident">Duration</span>, <span class="ident">distance_crossed</span>: <span class="ident">Distance</span>, <span class="ident">ctx</span>: <span class="kw-2">&mut</span> <span class="ident">Ctx</span>, ) { <span class="kw">let</span> <span class="ident">trip</span> <span class="op">=</span> <span class="kw-2">&mut</span> <span class="self">self</span>.<span class="ident">trips</span>[<span class="self">self</span>.<span class="ident">active_trip_mode</span>.<span class="ident">remove</span>(<span class="kw-2">&</span><span class="ident">AgentID::Car</span>(<span class="ident">car</span>)).<span class="ident">unwrap</span>().<span class="number">0</span>]; <span class="ident">trip</span>.<span class="ident">total_blocked_time</span> <span class="op">+</span><span class="op">=</span> <span class="ident">blocked_time</span>; <span class="ident">trip</span>.<span class="ident">total_distance</span> <span class="op">+</span><span class="op">=</span> <span class="ident">distance_crossed</span>; <span class="kw">match</span> <span class="ident">trip</span>.<span class="ident">legs</span>.<span class="ident">pop_front</span>().<span class="ident">unwrap</span>() { <span class="ident">TripLeg::Drive</span>(<span class="ident">c</span>, <span class="ident">DrivingGoal::Border</span>(<span class="ident">int</span>, <span class="kw">_</span>)) => { <span class="macro">assert_eq!</span>(<span class="ident">car</span>, <span class="ident">c</span>); <span class="macro">assert_eq!</span>(<span class="ident">i</span>, <span class="ident">int</span>); } <span class="kw">_</span> => <span class="macro">unreachable!</span>(), }; <span class="self">self</span>.<span class="ident">people</span>[<span class="ident">trip</span>.<span class="ident">person</span>.<span class="number">0</span>].<span class="ident">state</span> <span class="op">=</span> <span class="ident">PersonState::OffMap</span>; <span class="kw">if</span> <span class="kw">let</span> <span class="ident">TripEndpoint::Border</span>(<span class="kw">_</span>) <span class="op">=</span> <span class="ident">trip</span>.<span class="ident">info</span>.<span class="ident">end</span> { <span class="self">self</span>.<span class="ident">events</span>.<span class="ident">push</span>(<span class="ident">Event::PersonLeavesMap</span>( <span class="ident">trip</span>.<span class="ident">person</span>, <span class="prelude-val">Some</span>(<span class="ident">AgentID::Car</span>(<span class="ident">car</span>)), <span class="ident">i</span>, )); } <span class="kw">let</span> <span class="ident">id</span> <span class="op">=</span> <span class="ident">trip</span>.<span class="ident">id</span>; <span class="self">self</span>.<span class="ident">trip_finished</span>(<span class="ident">now</span>, <span class="ident">id</span>, <span class="ident">ctx</span>); } <span class="kw">fn</span> <span class="ident">trip_finished</span>(<span class="kw-2">&mut</span> <span class="self">self</span>, <span class="ident">now</span>: <span class="ident">Time</span>, <span class="ident">id</span>: <span class="ident">TripID</span>, <span class="ident">ctx</span>: <span class="kw-2">&mut</span> <span class="ident">Ctx</span>) { <span class="kw">let</span> <span class="ident">trip</span> <span class="op">=</span> <span class="kw-2">&mut</span> <span class="self">self</span>.<span class="ident">trips</span>[<span class="ident">id</span>.<span class="number">0</span>]; <span class="macro">assert!</span>(<span class="ident">trip</span>.<span class="ident">legs</span>.<span class="ident">is_empty</span>()); <span class="macro">assert!</span>(<span class="op">!</span><span class="ident">trip</span>.<span class="ident">finished_at</span>.<span class="ident">is_some</span>()); <span class="ident">trip</span>.<span class="ident">finished_at</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">now</span>); <span class="self">self</span>.<span class="ident">unfinished_trips</span> <span class="op">-</span><span class="op">=</span> <span class="number">1</span>; <span class="self">self</span>.<span class="ident">events</span>.<span class="ident">push</span>(<span class="ident">Event::TripFinished</span> { <span class="ident">trip</span>: <span class="ident">trip</span>.<span class="ident">id</span>, <span class="ident">mode</span>: <span class="ident">trip</span>.<span class="ident">info</span>.<span class="ident">mode</span>, <span class="ident">total_time</span>: <span class="ident">now</span> <span class="op">-</span> <span class="ident">trip</span>.<span class="ident">info</span>.<span class="ident">departure</span>, <span class="ident">blocked_time</span>: <span class="ident">trip</span>.<span class="ident">total_blocked_time</span>, }); <span class="kw">let</span> <span class="ident">person</span> <span class="op">=</span> <span class="ident">trip</span>.<span class="ident">person</span>; <span class="self">self</span>.<span class="ident">start_delayed_trip</span>(<span class="ident">now</span>, <span class="ident">person</span>, <span class="ident">ctx</span>); } <span class="kw">fn</span> <span class="ident">start_delayed_trip</span>(<span class="kw-2">&mut</span> <span class="self">self</span>, <span class="ident">now</span>: <span class="ident">Time</span>, <span class="ident">id</span>: <span class="ident">PersonID</span>, <span class="ident">ctx</span>: <span class="kw-2">&mut</span> <span class="ident">Ctx</span>) { <span class="kw">let</span> <span class="ident">person</span> <span class="op">=</span> <span class="kw-2">&mut</span> <span class="self">self</span>.<span class="ident">people</span>[<span class="ident">id</span>.<span class="number">0</span>]; <span class="kw">if</span> <span class="ident">person</span>.<span class="ident">delayed_trips</span>.<span class="ident">is_empty</span>() { <span class="kw">return</span>; } <span class="kw">let</span> (<span class="ident">trip</span>, <span class="ident">args</span>) <span class="op">=</span> <span class="ident">person</span>.<span class="ident">delayed_trips</span>.<span class="ident">remove</span>(<span class="number">0</span>); <span class="kw">if</span> <span class="bool-val">false</span> { <span class="self">self</span>.<span class="ident">events</span>.<span class="ident">push</span>(<span class="ident">Event::Alert</span>( <span class="ident">AlertLocation::Person</span>(<span class="ident">person</span>.<span class="ident">id</span>), <span class="macro">format!</span>( <span class="string">"{} just freed up, so starting delayed trip {}"</span>, <span class="ident">person</span>.<span class="ident">id</span>, <span class="ident">trip</span> ), )); } <span class="self">self</span>.<span class="ident">start_trip</span>(<span class="ident">now</span>, <span class="ident">trip</span>, <span class="ident">args</span>, <span class="ident">ctx</span>); } <span class="kw">fn</span> <span class="ident">spawn_ped</span>(<span class="kw-2">&mut</span> <span class="self">self</span>, <span class="ident">now</span>: <span class="ident">Time</span>, <span class="ident">id</span>: <span class="ident">TripID</span>, <span class="ident">start</span>: <span class="ident">SidewalkSpot</span>, <span class="ident">ctx</span>: <span class="kw-2">&mut</span> <span class="ident">Ctx</span>) { <span class="kw">let</span> <span class="ident">trip</span> <span class="op">=</span> <span class="kw-2">&</span><span class="self">self</span>.<span class="ident">trips</span>[<span class="ident">id</span>.<span class="number">0</span>]; <span class="kw">let</span> <span class="ident">walk_to</span> <span class="op">=</span> <span class="kw">match</span> <span class="ident">trip</span>.<span class="ident">legs</span>[<span class="number">0</span>] { <span class="ident">TripLeg::Walk</span>(<span class="kw-2">ref</span> <span class="ident">to</span>) => <span class="ident">to</span>.<span class="ident">clone</span>(), <span class="kw">_</span> => <span class="macro">unreachable!</span>(), }; <span class="kw">let</span> <span class="ident">req</span> <span class="op">=</span> <span class="ident">PathRequest::walking</span>(<span class="ident">start</span>.<span class="ident">sidewalk_pos</span>, <span class="ident">walk_to</span>.<span class="ident">sidewalk_pos</span>); <span class="kw">match</span> <span class="ident">ctx</span>.<span class="ident">map</span>.<span class="ident">pathfind</span>(<span class="ident">req</span>) { <span class="prelude-val">Ok</span>(<span class="ident">path</span>) => { <span class="kw">let</span> <span class="ident">person</span> <span class="op">=</span> <span class="kw-2">&</span><span class="self">self</span>.<span class="ident">people</span>[<span class="ident">trip</span>.<span class="ident">person</span>.<span class="number">0</span>]; <span class="ident">ctx</span>.<span class="ident">scheduler</span>.<span class="ident">push</span>( <span class="ident">now</span>, <span class="ident">Command::SpawnPed</span>(<span class="ident">CreatePedestrian</span> { <span class="ident">id</span>: <span class="ident">person</span>.<span class="ident">ped</span>, <span class="ident">speed</span>: <span class="ident">person</span>.<span class="ident">ped_speed</span>, <span class="ident">start</span>, <span class="ident">goal</span>: <span class="ident">walk_to</span>, <span class="ident">path</span>, <span class="ident">trip</span>: <span class="ident">id</span>, <span class="ident">person</span>: <span class="ident">person</span>.<span class="ident">id</span>, }), ); } <span class="prelude-val">Err</span>(<span class="ident">err</span>) => { <span class="self">self</span>.<span class="ident">cancel_trip</span>(<span class="ident">now</span>, <span class="ident">id</span>, <span class="ident">err</span>.<span class="ident">to_string</span>(), <span class="prelude-val">None</span>, <span class="ident">ctx</span>); } } } } <span class="comment">// Cancelling trips</span> <span class="kw">impl</span> <span class="ident">TripManager</span> { <span class="doccomment">/// Cancel a trip before it's started. The person will stay where they are.</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">cancel_unstarted_trip</span>(<span class="kw-2">&mut</span> <span class="self">self</span>, <span class="ident">id</span>: <span class="ident">TripID</span>, <span class="ident">reason</span>: <span class="ident">String</span>) { <span class="kw">let</span> <span class="ident">trip</span> <span class="op">=</span> <span class="kw-2">&mut</span> <span class="self">self</span>.<span class="ident">trips</span>[<span class="ident">id</span>.<span class="number">0</span>]; <span class="self">self</span>.<span class="ident">unfinished_trips</span> <span class="op">-</span><span class="op">=</span> <span class="number">1</span>; <span class="ident">trip</span>.<span class="ident">info</span>.<span class="ident">cancellation_reason</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">reason</span>); <span class="self">self</span>.<span class="ident">events</span> .<span class="ident">push</span>(<span class="ident">Event::TripCancelled</span>(<span class="ident">trip</span>.<span class="ident">id</span>, <span class="ident">trip</span>.<span class="ident">info</span>.<span class="ident">mode</span>)); } <span class="doccomment">/// Cancel a trip after it's started. The person will be magically warped to their destination,</span> <span class="doccomment">/// along with their car, as if the trip had completed normally.</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">cancel_trip</span>( <span class="kw-2">&mut</span> <span class="self">self</span>, <span class="ident">now</span>: <span class="ident">Time</span>, <span class="ident">id</span>: <span class="ident">TripID</span>, <span class="ident">reason</span>: <span class="ident">String</span>, <span class="ident">abandoned_vehicle</span>: <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">Vehicle</span><span class="op">></span>, <span class="ident">ctx</span>: <span class="kw-2">&mut</span> <span class="ident">Ctx</span>, ) { <span class="kw">let</span> <span class="ident">trip</span> <span class="op">=</span> <span class="kw-2">&mut</span> <span class="self">self</span>.<span class="ident">trips</span>[<span class="ident">id</span>.<span class="number">0</span>]; <span class="self">self</span>.<span class="ident">unfinished_trips</span> <span class="op">-</span><span class="op">=</span> <span class="number">1</span>; <span class="ident">trip</span>.<span class="ident">info</span>.<span class="ident">cancellation_reason</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">reason</span>); <span class="self">self</span>.<span class="ident">events</span> .<span class="ident">push</span>(<span class="ident">Event::TripCancelled</span>(<span class="ident">trip</span>.<span class="ident">id</span>, <span class="ident">trip</span>.<span class="ident">info</span>.<span class="ident">mode</span>)); <span class="kw">let</span> <span class="ident">person</span> <span class="op">=</span> <span class="ident">trip</span>.<span class="ident">person</span>; <span class="comment">// Maintain consistentency for anyone listening to events</span> <span class="kw">if</span> <span class="kw">let</span> <span class="ident">PersonState::Inside</span>(<span class="ident">b</span>) <span class="op">=</span> <span class="self">self</span>.<span class="ident">people</span>[<span class="ident">person</span>.<span class="number">0</span>].<span class="ident">state</span> { <span class="self">self</span>.<span class="ident">events</span>.<span class="ident">push</span>(<span class="ident">Event::PersonLeavesBuilding</span>(<span class="ident">person</span>, <span class="ident">b</span>)); } <span class="comment">// Warp to the destination</span> <span class="self">self</span>.<span class="ident">people</span>[<span class="ident">person</span>.<span class="number">0</span>].<span class="ident">state</span> <span class="op">=</span> <span class="kw">match</span> <span class="ident">trip</span>.<span class="ident">info</span>.<span class="ident">end</span> { <span class="ident">TripEndpoint::Building</span>(<span class="ident">b</span>) => { <span class="self">self</span>.<span class="ident">events</span>.<span class="ident">push</span>(<span class="ident">Event::PersonEntersBuilding</span>(<span class="ident">person</span>, <span class="ident">b</span>)); <span class="ident">PersonState::Inside</span>(<span class="ident">b</span>) } <span class="ident">TripEndpoint::Border</span>(<span class="ident">i</span>) => { <span class="self">self</span>.<span class="ident">events</span>.<span class="ident">push</span>(<span class="ident">Event::PersonLeavesMap</span>(<span class="ident">person</span>, <span class="prelude-val">None</span>, <span class="ident">i</span>)); <span class="ident">PersonState::OffMap</span> } <span class="comment">// Can't end trips here yet</span> <span class="ident">TripEndpoint::SuddenlyAppear</span>(<span class="kw">_</span>) => <span class="macro">unreachable!</span>(), }; <span class="comment">// Don't forget the car!</span> <span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="ident">vehicle</span>) <span class="op">=</span> <span class="ident">abandoned_vehicle</span> { <span class="kw">if</span> <span class="ident">vehicle</span>.<span class="ident">vehicle_type</span> <span class="op">==</span> <span class="ident">VehicleType::Car</span> { <span class="comment">// First remove the parked car, if needed. Maybe the trip was cancelled while the</span> <span class="comment">// car was parked in the starting building.</span> <span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="ident">parked_car</span>) <span class="op">=</span> <span class="ident">ctx</span>.<span class="ident">parking</span>.<span class="ident">lookup_parked_car</span>(<span class="ident">vehicle</span>.<span class="ident">id</span>).<span class="ident">cloned</span>() { <span class="ident">ctx</span>.<span class="ident">parking</span>.<span class="ident">remove_parked_car</span>(<span class="ident">parked_car</span>); } <span class="kw">if</span> <span class="kw">let</span> <span class="ident">TripEndpoint::Building</span>(<span class="ident">b</span>) <span class="op">=</span> <span class="ident">trip</span>.<span class="ident">info</span>.<span class="ident">end</span> { <span class="kw">let</span> <span class="ident">driving_lane</span> <span class="op">=</span> <span class="ident">ctx</span>.<span class="ident">map</span>.<span class="ident">find_driving_lane_near_building</span>(<span class="ident">b</span>); <span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="ident">spot</span>) <span class="op">=</span> <span class="ident">ctx</span> .<span class="ident">parking</span> .<span class="ident">get_all_free_spots</span>(<span class="ident">Position::start</span>(<span class="ident">driving_lane</span>), <span class="kw-2">&</span><span class="ident">vehicle</span>, <span class="ident">b</span>, <span class="ident">ctx</span>.<span class="ident">map</span>) <span class="comment">// TODO Could pick something closer, but meh, cancelled trips are bugs</span> <span class="comment">// anyway</span> .<span class="ident">get</span>(<span class="number">0</span>) .<span class="ident">map</span>(<span class="op">|</span>(<span class="ident">spot</span>, <span class="kw">_</span>)<span class="op">|</span> <span class="kw-2">*</span><span class="ident">spot</span>) .<span class="ident">or_else</span>(<span class="op">|</span><span class="op">|</span> { <span class="ident">ctx</span>.<span class="ident">parking</span> .<span class="ident">path_to_free_parking_spot</span>(<span class="ident">driving_lane</span>, <span class="kw-2">&</span><span class="ident">vehicle</span>, <span class="ident">b</span>, <span class="ident">ctx</span>.<span class="ident">map</span>) .<span class="ident">map</span>(<span class="op">|</span>(<span class="kw">_</span>, <span class="ident">spot</span>, <span class="kw">_</span>)<span class="op">|</span> <span class="ident">spot</span>) }) { <span class="self">self</span>.<span class="ident">events</span>.<span class="ident">push</span>(<span class="ident">Event::Alert</span>( <span class="ident">AlertLocation::Person</span>(<span class="ident">person</span>), <span class="macro">format!</span>( <span class="string">"{} had a trip cancelled, and their car was warped to {:?}"</span>, <span class="ident">person</span>, <span class="ident">spot</span> ), )); <span class="ident">ctx</span>.<span class="ident">parking</span>.<span class="ident">reserve_spot</span>(<span class="ident">spot</span>, <span class="ident">vehicle</span>.<span class="ident">id</span>); <span class="ident">ctx</span>.<span class="ident">parking</span>.<span class="ident">add_parked_car</span>(<span class="ident">ParkedCar</span> { <span class="ident">vehicle</span>, <span class="ident">spot</span>, <span class="ident">parked_since</span>: <span class="ident">now</span>, }); } <span class="kw">else</span> { <span class="self">self</span>.<span class="ident">events</span>.<span class="ident">push</span>(<span class="ident">Event::Alert</span>( <span class="ident">AlertLocation::Person</span>(<span class="ident">person</span>), <span class="macro">format!</span>( <span class="string">"{} had a trip cancelled, but nowhere to warp their car! Sucks."</span>, <span class="ident">person</span> ), )); } } } } <span class="kw">else</span> { <span class="comment">// If the trip was cancelled because we'e totally out of parking, don't forget to clean</span> <span class="comment">// this up.</span> <span class="kw">if</span> <span class="kw">let</span> <span class="ident">TripLeg::Drive</span>(<span class="ident">c</span>, <span class="kw">_</span>) <span class="op">=</span> <span class="kw-2">&</span><span class="ident">trip</span>.<span class="ident">legs</span>[<span class="number">0</span>] { <span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="ident">t</span>) <span class="op">=</span> <span class="self">self</span>.<span class="ident">active_trip_mode</span>.<span class="ident">remove</span>(<span class="kw-2">&</span><span class="ident">AgentID::Car</span>(<span class="kw-2">*</span><span class="ident">c</span>)) { <span class="macro">assert_eq!</span>(<span class="ident">t</span>, <span class="ident">trip</span>.<span class="ident">id</span>); } } } <span class="self">self</span>.<span class="ident">start_delayed_trip</span>(<span class="ident">now</span>, <span class="ident">person</span>, <span class="ident">ctx</span>); } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">trip_abruptly_cancelled</span>(<span class="kw-2">&mut</span> <span class="self">self</span>, <span class="ident">trip</span>: <span class="ident">TripID</span>, <span class="ident">agent</span>: <span class="ident">AgentID</span>) { <span class="macro">assert_eq!</span>(<span class="self">self</span>.<span class="ident">active_trip_mode</span>.<span class="ident">remove</span>(<span class="kw-2">&</span><span class="ident">agent</span>), <span class="prelude-val">Some</span>(<span class="ident">trip</span>)); } } <span class="comment">// Queries</span> <span class="kw">impl</span> <span class="ident">TripManager</span> { <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">active_agents</span>(<span class="kw-2">&</span><span class="self">self</span>) -> <span class="ident">Vec</span><span class="op"><</span><span class="ident">AgentID</span><span class="op">></span> { <span class="self">self</span>.<span class="ident">active_trip_mode</span>.<span class="ident">keys</span>().<span class="ident">cloned</span>().<span class="ident">collect</span>() } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">active_agents_and_trips</span>(<span class="kw-2">&</span><span class="self">self</span>) -> <span class="kw-2">&</span><span class="ident">BTreeMap</span><span class="op"><</span><span class="ident">AgentID</span>, <span class="ident">TripID</span><span class="op">></span> { <span class="kw-2">&</span><span class="self">self</span>.<span class="ident">active_trip_mode</span> } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">num_active_agents</span>(<span class="kw-2">&</span><span class="self">self</span>) -> <span class="ident">usize</span> { <span class="self">self</span>.<span class="ident">active_trip_mode</span>.<span class="ident">len</span>() } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">trip_to_agent</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">id</span>: <span class="ident">TripID</span>) -> <span class="ident">TripResult</span><span class="op"><</span><span class="ident">AgentID</span><span class="op">></span> { <span class="kw">if</span> <span class="ident">id</span>.<span class="number">0</span> <span class="op">></span><span class="op">=</span> <span class="self">self</span>.<span class="ident">trips</span>.<span class="ident">len</span>() { <span class="kw">return</span> <span class="ident">TripResult::TripDoesntExist</span>; } <span class="kw">let</span> <span class="ident">trip</span> <span class="op">=</span> <span class="kw-2">&</span><span class="self">self</span>.<span class="ident">trips</span>[<span class="ident">id</span>.<span class="number">0</span>]; <span class="kw">if</span> <span class="ident">trip</span>.<span class="ident">finished_at</span>.<span class="ident">is_some</span>() { <span class="kw">return</span> <span class="ident">TripResult::TripDone</span>; } <span class="kw">if</span> <span class="ident">trip</span>.<span class="ident">info</span>.<span class="ident">cancellation_reason</span>.<span class="ident">is_some</span>() { <span class="kw">return</span> <span class="ident">TripResult::TripCancelled</span>; } <span class="kw">if</span> <span class="op">!</span><span class="ident">trip</span>.<span class="ident">started</span> { <span class="kw">return</span> <span class="ident">TripResult::TripNotStarted</span>; } <span class="kw">let</span> <span class="ident">person</span> <span class="op">=</span> <span class="kw-2">&</span><span class="self">self</span>.<span class="ident">people</span>[<span class="ident">trip</span>.<span class="ident">person</span>.<span class="number">0</span>]; <span class="kw">let</span> <span class="ident">a</span> <span class="op">=</span> <span class="kw">match</span> <span class="kw-2">&</span><span class="ident">trip</span>.<span class="ident">legs</span>[<span class="number">0</span>] { <span class="ident">TripLeg::Walk</span>(<span class="kw">_</span>) => <span class="ident">AgentID::Pedestrian</span>(<span class="ident">person</span>.<span class="ident">ped</span>), <span class="ident">TripLeg::Drive</span>(<span class="ident">c</span>, <span class="kw">_</span>) => <span class="ident">AgentID::Car</span>(<span class="kw-2">*</span><span class="ident">c</span>), <span class="ident">TripLeg::RideBus</span>(<span class="kw">_</span>, <span class="kw">_</span>) => <span class="ident">AgentID::BusPassenger</span>(<span class="ident">person</span>.<span class="ident">id</span>, <span class="ident">person</span>.<span class="ident">on_bus</span>.<span class="ident">unwrap</span>()), }; <span class="kw">if</span> <span class="self">self</span>.<span class="ident">active_trip_mode</span>.<span class="ident">get</span>(<span class="kw-2">&</span><span class="ident">a</span>) <span class="op">==</span> <span class="prelude-val">Some</span>(<span class="kw-2">&</span><span class="ident">id</span>) { <span class="ident">TripResult::Ok</span>(<span class="ident">a</span>) } <span class="kw">else</span> { <span class="comment">//panic!("{} should be ongoing, but no agent in active_trip_mode", id);</span> <span class="ident">TripResult::ModeChange</span> } } <span class="doccomment">/// This will be None for parked cars and buses. Should always work for pedestrians.</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">agent_to_trip</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">id</span>: <span class="ident">AgentID</span>) -> <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">TripID</span><span class="op">></span> { <span class="self">self</span>.<span class="ident">active_trip_mode</span>.<span class="ident">get</span>(<span class="kw-2">&</span><span class="ident">id</span>).<span class="ident">cloned</span>() } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">debug_trip</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">id</span>: <span class="ident">AgentID</span>) { <span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="ident">t</span>) <span class="op">=</span> <span class="self">self</span>.<span class="ident">active_trip_mode</span>.<span class="ident">get</span>(<span class="kw-2">&</span><span class="ident">id</span>) { <span class="kw">let</span> <span class="ident">trip</span> <span class="op">=</span> <span class="kw-2">&</span><span class="self">self</span>.<span class="ident">trips</span>[<span class="ident">t</span>.<span class="number">0</span>]; <span class="macro">println!</span>(<span class="string">"{} has goal {:?}"</span>, <span class="ident">trip</span>.<span class="ident">id</span>, <span class="ident">trip</span>.<span class="ident">legs</span>.<span class="ident">back</span>().<span class="ident">unwrap</span>()); } <span class="kw">else</span> { <span class="macro">println!</span>(<span class="string">"{} has no trip, must be parked car"</span>, <span class="ident">id</span>); } } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">num_trips</span>(<span class="kw-2">&</span><span class="self">self</span>) -> (<span class="ident">usize</span>, <span class="ident">usize</span>) { ( <span class="self">self</span>.<span class="ident">trips</span>.<span class="ident">len</span>() <span class="op">-</span> <span class="self">self</span>.<span class="ident">unfinished_trips</span>, <span class="self">self</span>.<span class="ident">unfinished_trips</span>, ) } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">num_agents</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">transit</span>: <span class="kw-2">&</span><span class="ident">TransitSimState</span>) -> <span class="ident">Counter</span><span class="op"><</span><span class="ident">AgentType</span><span class="op">></span> { <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">cnt</span> <span class="op">=</span> <span class="ident">Counter::new</span>(); <span class="kw">for</span> <span class="ident">a</span> <span class="kw">in</span> <span class="self">self</span>.<span class="ident">active_trip_mode</span>.<span class="ident">keys</span>() { <span class="ident">cnt</span>.<span class="ident">inc</span>(<span class="ident">a</span>.<span class="ident">to_type</span>()); } <span class="kw">let</span> (<span class="ident">buses</span>, <span class="ident">trains</span>) <span class="op">=</span> <span class="ident">transit</span>.<span class="ident">active_vehicles</span>(); <span class="ident">cnt</span>.<span class="ident">add</span>(<span class="ident">AgentType::Bus</span>, <span class="ident">buses</span>); <span class="ident">cnt</span>.<span class="ident">add</span>(<span class="ident">AgentType::Train</span>, <span class="ident">trains</span>); <span class="ident">cnt</span> } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">num_commuters_vehicles</span>( <span class="kw-2">&</span><span class="self">self</span>, <span class="ident">transit</span>: <span class="kw-2">&</span><span class="ident">TransitSimState</span>, <span class="ident">walking</span>: <span class="kw-2">&</span><span class="ident">WalkingSimState</span>, ) -> <span class="ident">CommutersVehiclesCounts</span> { <span class="kw">let</span> (<span class="ident">buses</span>, <span class="ident">trains</span>) <span class="op">=</span> <span class="ident">transit</span>.<span class="ident">active_vehicles</span>(); <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">cnt</span> <span class="op">=</span> <span class="ident">CommutersVehiclesCounts</span> { <span class="ident">walking_commuters</span>: <span class="number">0</span>, <span class="ident">walking_to_from_transit</span>: <span class="number">0</span>, <span class="ident">walking_to_from_car</span>: <span class="number">0</span>, <span class="ident">walking_to_from_bike</span>: <span class="number">0</span>, <span class="ident">cyclists</span>: <span class="number">0</span>, <span class="ident">sov_drivers</span>: <span class="number">0</span>, <span class="ident">buses</span>, <span class="ident">trains</span>, <span class="ident">bus_riders</span>: <span class="number">0</span>, <span class="ident">train_riders</span>: <span class="number">0</span>, }; <span class="kw">for</span> <span class="ident">a</span> <span class="kw">in</span> <span class="self">self</span>.<span class="ident">active_trip_mode</span>.<span class="ident">keys</span>() { <span class="kw">match</span> <span class="ident">a</span> { <span class="ident">AgentID::Car</span>(<span class="ident">c</span>) => <span class="kw">match</span> <span class="ident">c</span>.<span class="ident">vehicle_type</span> { <span class="ident">VehicleType::Car</span> => { <span class="ident">cnt</span>.<span class="ident">sov_drivers</span> <span class="op">+</span><span class="op">=</span> <span class="number">1</span>; } <span class="ident">VehicleType::Bike</span> => { <span class="ident">cnt</span>.<span class="ident">cyclists</span> <span class="op">+</span><span class="op">=</span> <span class="number">1</span>; } <span class="ident">VehicleType::Bus</span> <span class="op">|</span> <span class="ident">VehicleType::Train</span> => <span class="macro">unreachable!</span>(), }, <span class="ident">AgentID::BusPassenger</span>(<span class="kw">_</span>, <span class="ident">c</span>) => <span class="kw">match</span> <span class="ident">c</span>.<span class="ident">vehicle_type</span> { <span class="ident">VehicleType::Bus</span> => { <span class="ident">cnt</span>.<span class="ident">bus_riders</span> <span class="op">+</span><span class="op">=</span> <span class="number">1</span>; } <span class="ident">VehicleType::Train</span> => { <span class="ident">cnt</span>.<span class="ident">train_riders</span> <span class="op">+</span><span class="op">=</span> <span class="number">1</span>; } <span class="ident">VehicleType::Car</span> <span class="op">|</span> <span class="ident">VehicleType::Bike</span> => <span class="macro">unreachable!</span>(), }, <span class="comment">// These're counted separately</span> <span class="ident">AgentID::Pedestrian</span>(<span class="kw">_</span>) => {} } } <span class="ident">walking</span>.<span class="ident">populate_commuter_counts</span>(<span class="kw-2">&mut</span> <span class="ident">cnt</span>); <span class="ident">cnt</span> } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">num_ppl</span>(<span class="kw-2">&</span><span class="self">self</span>) -> (<span class="ident">usize</span>, <span class="ident">usize</span>, <span class="ident">usize</span>) { <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">ppl_in_bldg</span> <span class="op">=</span> <span class="number">0</span>; <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">ppl_off_map</span> <span class="op">=</span> <span class="number">0</span>; <span class="kw">for</span> <span class="ident">p</span> <span class="kw">in</span> <span class="kw-2">&</span><span class="self">self</span>.<span class="ident">people</span> { <span class="kw">match</span> <span class="ident">p</span>.<span class="ident">state</span> { <span class="ident">PersonState::Trip</span>(<span class="kw">_</span>) => {} <span class="ident">PersonState::Inside</span>(<span class="kw">_</span>) => { <span class="ident">ppl_in_bldg</span> <span class="op">+</span><span class="op">=</span> <span class="number">1</span>; } <span class="ident">PersonState::OffMap</span> => { <span class="ident">ppl_off_map</span> <span class="op">+</span><span class="op">=</span> <span class="number">1</span>; } } } (<span class="self">self</span>.<span class="ident">people</span>.<span class="ident">len</span>(), <span class="ident">ppl_in_bldg</span>, <span class="ident">ppl_off_map</span>) } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">is_done</span>(<span class="kw-2">&</span><span class="self">self</span>) -> <span class="ident">bool</span> { <span class="self">self</span>.<span class="ident">unfinished_trips</span> <span class="op">==</span> <span class="number">0</span> } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">trip_info</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">id</span>: <span class="ident">TripID</span>) -> <span class="ident">TripInfo</span> { <span class="self">self</span>.<span class="ident">trips</span>[<span class="ident">id</span>.<span class="number">0</span>].<span class="ident">info</span>.<span class="ident">clone</span>() } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">all_trip_info</span>(<span class="kw-2">&</span><span class="self">self</span>) -> <span class="ident">Vec</span><span class="op"><</span>(<span class="ident">TripID</span>, <span class="ident">TripInfo</span>)<span class="op">></span> { <span class="self">self</span>.<span class="ident">trips</span>.<span class="ident">iter</span>().<span class="ident">map</span>(<span class="op">|</span><span class="ident">t</span><span class="op">|</span> (<span class="ident">t</span>.<span class="ident">id</span>, <span class="ident">t</span>.<span class="ident">info</span>.<span class="ident">clone</span>())).<span class="ident">collect</span>() } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">finished_trip_details</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">id</span>: <span class="ident">TripID</span>) -> <span class="prelude-ty">Option</span><span class="op"><</span>(<span class="ident">Duration</span>, <span class="ident">Duration</span>, <span class="ident">Distance</span>)<span class="op">></span> { <span class="kw">let</span> <span class="ident">t</span> <span class="op">=</span> <span class="kw-2">&</span><span class="self">self</span>.<span class="ident">trips</span>[<span class="ident">id</span>.<span class="number">0</span>]; <span class="prelude-val">Some</span>(( <span class="ident">t</span>.<span class="ident">finished_at</span><span class="question-mark">?</span> <span class="op">-</span> <span class="ident">t</span>.<span class="ident">info</span>.<span class="ident">departure</span>, <span class="ident">t</span>.<span class="ident">total_blocked_time</span>, <span class="ident">t</span>.<span class="ident">total_distance</span>, )) } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">trip_blocked_time</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">id</span>: <span class="ident">TripID</span>) -> <span class="ident">Duration</span> { <span class="kw">let</span> <span class="ident">t</span> <span class="op">=</span> <span class="kw-2">&</span><span class="self">self</span>.<span class="ident">trips</span>[<span class="ident">id</span>.<span class="number">0</span>]; <span class="ident">t</span>.<span class="ident">total_blocked_time</span> } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">bldg_to_people</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">b</span>: <span class="ident">BuildingID</span>) -> <span class="ident">Vec</span><span class="op"><</span><span class="ident">PersonID</span><span class="op">></span> { <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">people</span> <span class="op">=</span> <span class="ident">Vec::new</span>(); <span class="kw">for</span> <span class="ident">p</span> <span class="kw">in</span> <span class="kw-2">&</span><span class="self">self</span>.<span class="ident">people</span> { <span class="kw">if</span> <span class="ident">p</span>.<span class="ident">state</span> <span class="op">==</span> <span class="ident">PersonState::Inside</span>(<span class="ident">b</span>) { <span class="ident">people</span>.<span class="ident">push</span>(<span class="ident">p</span>.<span class="ident">id</span>); } } <span class="ident">people</span> } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">get_person</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">p</span>: <span class="ident">PersonID</span>) -> <span class="prelude-ty">Option</span><span class="op"><</span><span class="kw-2">&</span><span class="ident">Person</span><span class="op">></span> { <span class="self">self</span>.<span class="ident">people</span>.<span class="ident">get</span>(<span class="ident">p</span>.<span class="number">0</span>) } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">get_all_people</span>(<span class="kw-2">&</span><span class="self">self</span>) -> <span class="kw-2">&</span><span class="ident">Vec</span><span class="op"><</span><span class="ident">Person</span><span class="op">></span> { <span class="kw-2">&</span><span class="self">self</span>.<span class="ident">people</span> } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">trip_to_person</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">id</span>: <span class="ident">TripID</span>) -> <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">PersonID</span><span class="op">></span> { <span class="prelude-val">Some</span>(<span class="self">self</span>.<span class="ident">trips</span>.<span class="ident">get</span>(<span class="ident">id</span>.<span class="number">0</span>)<span class="question-mark">?</span>.<span class="ident">person</span>) } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">all_arrivals_at_border</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">at</span>: <span class="ident">IntersectionID</span>) -> <span class="ident">Vec</span><span class="op"><</span>(<span class="ident">Time</span>, <span class="ident">AgentType</span>)<span class="op">></span> { <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">times</span> <span class="op">=</span> <span class="ident">Vec::new</span>(); <span class="kw">for</span> <span class="ident">t</span> <span class="kw">in</span> <span class="kw-2">&</span><span class="self">self</span>.<span class="ident">trips</span> { <span class="kw">if</span> <span class="ident">t</span>.<span class="ident">info</span>.<span class="ident">cancellation_reason</span>.<span class="ident">is_some</span>() { <span class="kw">continue</span>; } <span class="kw">if</span> <span class="kw">let</span> <span class="ident">TripEndpoint::Border</span>(<span class="ident">i</span>) <span class="op">=</span> <span class="ident">t</span>.<span class="ident">info</span>.<span class="ident">start</span> { <span class="kw">if</span> <span class="ident">i</span> <span class="op">==</span> <span class="ident">at</span> { <span class="comment">// We can make some assumptions here.</span> <span class="kw">let</span> <span class="ident">agent_type</span> <span class="op">=</span> <span class="kw">match</span> <span class="ident">t</span>.<span class="ident">info</span>.<span class="ident">mode</span> { <span class="ident">TripMode::Walk</span> => <span class="ident">AgentType::Pedestrian</span>, <span class="ident">TripMode::Bike</span> => <span class="ident">AgentType::Bike</span>, <span class="ident">TripMode::Drive</span> => <span class="ident">AgentType::Car</span>, <span class="comment">// TODO Not true for long. People will be able to spawn at borders already</span> <span class="comment">// on a bus.</span> <span class="ident">TripMode::Transit</span> => <span class="ident">AgentType::Pedestrian</span>, }; <span class="ident">times</span>.<span class="ident">push</span>((<span class="ident">t</span>.<span class="ident">info</span>.<span class="ident">departure</span>, <span class="ident">agent_type</span>)); } } } <span class="ident">times</span>.<span class="ident">sort</span>(); <span class="ident">times</span> } <span class="doccomment">/// Recreate the Scenario from an instantiated simulation. The results should match the</span> <span class="doccomment">/// original Scenario used.</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">generate_scenario</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">map</span>: <span class="kw-2">&</span><span class="ident">Map</span>, <span class="ident">name</span>: <span class="ident">String</span>) -> <span class="ident">Scenario</span> { <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">scenario</span> <span class="op">=</span> <span class="ident">Scenario::empty</span>(<span class="ident">map</span>, <span class="kw-2">&</span><span class="ident">name</span>); <span class="kw">for</span> <span class="ident">p</span> <span class="kw">in</span> <span class="kw-2">&</span><span class="self">self</span>.<span class="ident">people</span> { <span class="ident">scenario</span>.<span class="ident">people</span>.<span class="ident">push</span>(<span class="ident">PersonSpec</span> { <span class="ident">orig_id</span>: <span class="ident">p</span>.<span class="ident">orig_id</span>, <span class="ident">trips</span>: <span class="ident">p</span> .<span class="ident">trips</span> .<span class="ident">iter</span>() .<span class="ident">map</span>(<span class="op">|</span><span class="ident">t</span><span class="op">|</span> { <span class="kw">let</span> <span class="ident">trip</span> <span class="op">=</span> <span class="kw-2">&</span><span class="self">self</span>.<span class="ident">trips</span>[<span class="ident">t</span>.<span class="number">0</span>]; <span class="ident">IndividTrip::new</span>( <span class="ident">trip</span>.<span class="ident">info</span>.<span class="ident">departure</span>, <span class="ident">trip</span>.<span class="ident">info</span>.<span class="ident">purpose</span>, <span class="ident">trip</span>.<span class="ident">info</span>.<span class="ident">start</span>, <span class="ident">trip</span>.<span class="ident">info</span>.<span class="ident">end</span>, <span class="ident">trip</span>.<span class="ident">info</span>.<span class="ident">mode</span>, ) }) .<span class="ident">collect</span>(), }); } <span class="ident">scenario</span> } } <span class="attribute">#[<span class="ident">derive</span>(<span class="ident">Serialize</span>, <span class="ident">Deserialize</span>, <span class="ident">Debug</span>, <span class="ident">Clone</span>)]</span> <span class="kw">struct</span> <span class="ident">Trip</span> { <span class="ident">id</span>: <span class="ident">TripID</span>, <span class="ident">info</span>: <span class="ident">TripInfo</span>, <span class="ident">started</span>: <span class="ident">bool</span>, <span class="ident">finished_at</span>: <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">Time</span><span class="op">></span>, <span class="ident">total_blocked_time</span>: <span class="ident">Duration</span>, <span class="ident">total_distance</span>: <span class="ident">Distance</span>, <span class="comment">// Not filled out until the trip starts</span> <span class="ident">legs</span>: <span class="ident">VecDeque</span><span class="op"><</span><span class="ident">TripLeg</span><span class="op">></span>, <span class="ident">person</span>: <span class="ident">PersonID</span>, } <span class="attribute">#[<span class="ident">derive</span>(<span class="ident">Serialize</span>, <span class="ident">Deserialize</span>, <span class="ident">Debug</span>, <span class="ident">Clone</span>)]</span> <span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">TripInfo</span> { <span class="doccomment">/// Scheduled departure; the start may be delayed if the previous trip is taking too long.</span> <span class="kw">pub</span> <span class="ident">departure</span>: <span class="ident">Time</span>, <span class="kw">pub</span> <span class="ident">mode</span>: <span class="ident">TripMode</span>, <span class="kw">pub</span> <span class="ident">start</span>: <span class="ident">TripEndpoint</span>, <span class="kw">pub</span> <span class="ident">end</span>: <span class="ident">TripEndpoint</span>, <span class="kw">pub</span> <span class="ident">purpose</span>: <span class="ident">TripPurpose</span>, <span class="doccomment">/// Did a ScenarioModifier apply to this?</span> <span class="kw">pub</span> <span class="ident">modified</span>: <span class="ident">bool</span>, <span class="kw">pub</span> <span class="ident">cancellation_reason</span>: <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">String</span><span class="op">></span>, } <span class="kw">impl</span> <span class="ident">Trip</span> { <span class="kw">fn</span> <span class="ident">assert_walking_leg</span>(<span class="kw-2">&mut</span> <span class="self">self</span>, <span class="ident">goal</span>: <span class="ident">SidewalkSpot</span>) { <span class="kw">match</span> <span class="self">self</span>.<span class="ident">legs</span>.<span class="ident">pop_front</span>() { <span class="prelude-val">Some</span>(<span class="ident">TripLeg::Walk</span>(<span class="ident">spot</span>)) => { <span class="macro">assert_eq!</span>(<span class="ident">goal</span>, <span class="ident">spot</span>); } <span class="kw">_</span> => <span class="macro">unreachable!</span>(), } } } <span class="doccomment">/// These don't specify where the leg starts, since it might be unknown -- like when we drive and</span> <span class="doccomment">/// don't know where we'll wind up parking.</span> <span class="attribute">#[<span class="ident">derive</span>(<span class="ident">Serialize</span>, <span class="ident">Deserialize</span>, <span class="ident">PartialEq</span>, <span class="ident">Debug</span>, <span class="ident">Clone</span>)]</span> <span class="kw">pub</span>(<span class="kw">crate</span>) <span class="kw">enum</span> <span class="ident">TripLeg</span> { <span class="ident">Walk</span>(<span class="ident">SidewalkSpot</span>), <span class="doccomment">/// A person may own many vehicles, so specify which they use</span> <span class="ident">Drive</span>(<span class="ident">CarID</span>, <span class="ident">DrivingGoal</span>), <span class="doccomment">/// Maybe get off at a stop, maybe ride off-map</span> <span class="ident">RideBus</span>(<span class="ident">TransitRouteID</span>, <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">TransitStopID</span><span class="op">></span>), } <span class="kw">pub</span> <span class="kw">enum</span> <span class="ident">TripResult</span><span class="op"><</span><span class="ident">T</span><span class="op">></span> { <span class="prelude-val">Ok</span>(<span class="ident">T</span>), <span class="ident">ModeChange</span>, <span class="ident">TripDone</span>, <span class="ident">TripDoesntExist</span>, <span class="ident">TripNotStarted</span>, <span class="ident">TripCancelled</span>, } <span class="kw">impl</span><span class="op"><</span><span class="ident">T</span><span class="op">></span> <span class="ident">TripResult</span><span class="op"><</span><span class="ident">T</span><span class="op">></span> { <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">ok</span>(<span class="self">self</span>) -> <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">T</span><span class="op">></span> { <span class="kw">match</span> <span class="self">self</span> { <span class="ident">TripResult::Ok</span>(<span class="ident">data</span>) => <span class="prelude-val">Some</span>(<span class="ident">data</span>), <span class="kw">_</span> => <span class="prelude-val">None</span>, } } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">propagate_error</span><span class="op"><</span><span class="ident">X</span><span class="op">></span>(<span class="self">self</span>) -> <span class="ident">TripResult</span><span class="op"><</span><span class="ident">X</span><span class="op">></span> { <span class="kw">match</span> <span class="self">self</span> { <span class="ident">TripResult::Ok</span>(<span class="kw">_</span>) => <span class="macro">panic!</span>(<span class="string">"TripResult is Ok, can't propagate_error"</span>), <span class="ident">TripResult::ModeChange</span> => <span class="ident">TripResult::ModeChange</span>, <span class="ident">TripResult::TripDone</span> => <span class="ident">TripResult::TripDone</span>, <span class="ident">TripResult::TripDoesntExist</span> => <span class="ident">TripResult::TripDoesntExist</span>, <span class="ident">TripResult::TripNotStarted</span> => <span class="ident">TripResult::TripNotStarted</span>, <span class="ident">TripResult::TripCancelled</span> => <span class="ident">TripResult::TripCancelled</span>, } } } <span class="attribute">#[<span class="ident">derive</span>(<span class="ident">Serialize</span>, <span class="ident">Deserialize</span>, <span class="ident">Debug</span>, <span class="ident">Clone</span>)]</span> <span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">Person</span> { <span class="kw">pub</span> <span class="ident">id</span>: <span class="ident">PersonID</span>, <span class="kw">pub</span> <span class="ident">orig_id</span>: <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">OrigPersonID</span><span class="op">></span>, <span class="kw">pub</span> <span class="ident">trips</span>: <span class="ident">Vec</span><span class="op"><</span><span class="ident">TripID</span><span class="op">></span>, <span class="kw">pub</span> <span class="ident">state</span>: <span class="ident">PersonState</span>, <span class="kw">pub</span> <span class="ident">ped</span>: <span class="ident">PedestrianID</span>, <span class="kw">pub</span> <span class="ident">ped_speed</span>: <span class="ident">Speed</span>, <span class="doccomment">/// Both cars and bikes</span> <span class="kw">pub</span> <span class="ident">vehicles</span>: <span class="ident">Vec</span><span class="op"><</span><span class="ident">Vehicle</span><span class="op">></span>, <span class="ident">delayed_trips</span>: <span class="ident">Vec</span><span class="op"><</span>(<span class="ident">TripID</span>, <span class="ident">StartTripArgs</span>)<span class="op">></span>, <span class="ident">on_bus</span>: <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">CarID</span><span class="op">></span>, } <span class="kw">impl</span> <span class="ident">Person</span> { <span class="kw">fn</span> <span class="ident">get_vehicle</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">id</span>: <span class="ident">CarID</span>) -> <span class="ident">Vehicle</span> { <span class="self">self</span>.<span class="ident">vehicles</span>.<span class="ident">iter</span>().<span class="ident">find</span>(<span class="op">|</span><span class="ident">v</span><span class="op">|</span> <span class="ident">v</span>.<span class="ident">id</span> <span class="op">==</span> <span class="ident">id</span>).<span class="ident">unwrap</span>().<span class="ident">clone</span>() } } <span class="attribute">#[<span class="ident">derive</span>(<span class="ident">Serialize</span>, <span class="ident">Deserialize</span>, <span class="ident">PartialEq</span>, <span class="ident">Debug</span>, <span class="ident">Clone</span>)]</span> <span class="kw">pub</span> <span class="kw">enum</span> <span class="ident">PersonState</span> { <span class="ident">Trip</span>(<span class="ident">TripID</span>), <span class="ident">Inside</span>(<span class="ident">BuildingID</span>), <span class="ident">OffMap</span>, } <span class="doccomment">/// The number of active vehicles and commuters, broken into different categories.</span> <span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">CommutersVehiclesCounts</span> { <span class="kw">pub</span> <span class="ident">walking_commuters</span>: <span class="ident">usize</span>, <span class="kw">pub</span> <span class="ident">walking_to_from_transit</span>: <span class="ident">usize</span>, <span class="kw">pub</span> <span class="ident">walking_to_from_car</span>: <span class="ident">usize</span>, <span class="kw">pub</span> <span class="ident">walking_to_from_bike</span>: <span class="ident">usize</span>, <span class="kw">pub</span> <span class="ident">cyclists</span>: <span class="ident">usize</span>, <span class="kw">pub</span> <span class="ident">sov_drivers</span>: <span class="ident">usize</span>, <span class="kw">pub</span> <span class="ident">buses</span>: <span class="ident">usize</span>, <span class="kw">pub</span> <span class="ident">trains</span>: <span class="ident">usize</span>, <span class="kw">pub</span> <span class="ident">bus_riders</span>: <span class="ident">usize</span>, <span class="kw">pub</span> <span class="ident">train_riders</span>: <span class="ident">usize</span>, } </code></pre></div> </section><section id="search" class="content hidden"></section></div></main><div id="rustdoc-vars" data-root-path="../../" data-current-crate="sim" data-themes="ayu,dark,light" data-resource-suffix="" data-rustdoc-version="1.60.0 (7737e0b5c 2022-04-04)" ></div> </body></html>