pub struct IntersectionCluster {
    pub members: BTreeSet<IntersectionID>,
    pub uber_turns: Vec<UberTurn>,
}
Expand description

This only applies to VehiclePathfinder; walking through these intersections is nothing special.

Fields

members: BTreeSet<IntersectionID>uber_turns: Vec<UberTurn>

Implementations

(legal, illegal)

Find all other traffic signals “close” to one. Ignore stop sign intersections in between.

Group lane-based uber-turns into road-based UberTurnV2s.

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