pub struct BrowseNeighborhoods {
    top_panel: Panel,
    left_panel: Panel,
    world: World<NeighborhoodID>,
    draw_over_roads: ToggleZoomed,
    labels: DrawRoadLabels,
    draw_boundary_roads: ToggleZoomed,
}

Fields

top_panel: Panelleft_panel: Panelworld: World<NeighborhoodID>draw_over_roads: ToggleZoomedlabels: DrawRoadLabelsdraw_boundary_roads: ToggleZoomed

Implementations

Trait Implementations

Respond to a UI event, such as input or time passing.

Specifies what to draw before draw()

Draw

Before this state is popped or replaced, call this.

Respond to Transition::Recreate by assuming state in the app has changed, but preserving the State-specific state appropriately. Read more

Auto Trait Implementations

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