Function game::ltn::floodfill [−][src]
fn floodfill(
map: &Map,
start: RoadID,
perimeter: &Perimeter,
modal_filters: &BTreeSet<RoadID>
) -> BTreeSet<RoadID>
fn floodfill(
map: &Map,
start: RoadID,
perimeter: &Perimeter,
modal_filters: &BTreeSet<RoadID>
) -> BTreeSet<RoadID>