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use geom::{Polygon, Pt2D, Triangle};
use map_gui::tools::PopupMsg;
use widgetry::{
EventCtx, GeomBatch, GfxCtx, HorizontalAlignment, Key, Line, Outcome, Panel, State, Text,
TextExt, VerticalAlignment, Widget,
};
use crate::app::{App, Transition};
pub struct PolygonDebugger {
panel: Panel,
noun: String,
items: Vec<Item>,
idx: usize,
center: Option<Pt2D>,
}
pub enum Item {
Point(Pt2D),
Triangle(Triangle),
Polygon(Polygon),
}
impl PolygonDebugger {
pub fn new_state(
ctx: &mut EventCtx,
noun: &str,
items: Vec<Item>,
center: Option<Pt2D>,
) -> Box<dyn State<App>> {
if items.is_empty() {
return PopupMsg::new_state(ctx, "Woops", vec![format!("No {}, never mind", noun)]);
}
Box::new(PolygonDebugger {
panel: Panel::new_builder(Widget::col(vec![
Widget::row(vec![
Line("Geometry debugger").small_heading().into_widget(ctx),
ctx.style().btn_close_widget(ctx),
]),
Widget::row(vec![
ctx.style()
.btn_prev()
.hotkey(Key::LeftArrow)
.build_widget(ctx, "previous"),
"noun X/Y".text_widget(ctx).named("pointer").centered_vert(),
ctx.style()
.btn_next()
.hotkey(Key::RightArrow)
.build_widget(ctx, "next"),
])
.evenly_spaced(),
]))
.aligned(HorizontalAlignment::Center, VerticalAlignment::Top)
.build(ctx),
noun: noun.to_string(),
items,
idx: 0,
center,
})
}
}
impl State<App> for PolygonDebugger {
fn event(&mut self, ctx: &mut EventCtx, _: &mut App) -> Transition {
ctx.canvas_movement();
if let Outcome::Clicked(x) = self.panel.event(ctx) {
match x.as_ref() {
"close" => {
return Transition::Pop;
}
"previous" => {
if self.idx != 0 {
self.idx -= 1;
}
}
"next" => {
if self.idx != self.items.len() - 1 {
self.idx += 1;
}
}
_ => unreachable!(),
}
}
self.panel.replace(
ctx,
"pointer",
format!("{} {}/{}", self.noun, self.idx + 1, self.items.len()).text_widget(ctx),
);
Transition::Keep
}
fn draw(&self, g: &mut GfxCtx, app: &App) {
let mut batch = GeomBatch::new();
match &self.items[self.idx] {
Item::Point(pt) => {
batch.append(
Text::from(self.idx.to_string())
.bg(app.cs.panel_bg)
.render(g)
.centered_on(g.canvas.map_to_screen(*pt).to_pt()),
);
}
Item::Triangle(ref tri) => {
for pt in [tri.pt1, tri.pt2, tri.pt3] {
batch.append(
Text::from(self.idx.to_string())
.bg(app.cs.panel_bg)
.render(g)
.centered_on(g.canvas.map_to_screen(pt).to_pt()),
);
}
g.draw_polygon(app.cs.selected, Polygon::from_triangle(tri));
}
Item::Polygon(ref poly) => {
g.draw_polygon(app.cs.selected, poly.clone());
batch.append(
Text::from(self.idx.to_string())
.bg(app.cs.panel_bg)
.render(g)
.centered_on(g.canvas.map_to_screen(poly.center()).to_pt()),
);
}
}
if let Some(pt) = self.center {
batch.append(
Text::from("c")
.bg(app.cs.panel_bg)
.render(g)
.centered_on(g.canvas.map_to_screen(pt).to_pt()),
);
}
let draw = g.upload(batch);
g.fork_screenspace();
g.redraw(&draw);
g.unfork();
self.panel.draw(g);
}
}