Struct map_gui::render::AgentCache [−][src]
pub struct AgentCache {
pub unzoomed_agents: UnzoomedAgents,
time: Option<Time>,
agents_per_on: HashMap<Traversable, Vec<Box<dyn Renderable>>>,
unzoomed: Option<(Time, UnzoomedAgents, QuadTree<AgentID>, Drawable)>,
}
Fields
unzoomed_agents: UnzoomedAgents
This is controlled almost entirely by the minimap panel. It has no meaning in edit mode.
time: Option<Time>
agents_per_on: HashMap<Traversable, Vec<Box<dyn Renderable>>>
unzoomed: Option<(Time, UnzoomedAgents, QuadTree<AgentID>, Drawable)>
Implementations
pub fn populate_if_needed(
&mut self,
on: Traversable,
map: &Map,
sim: &Sim,
cs: &ColorScheme,
prerender: &Prerender
)
If the sim time has changed or the unzoomed agent filters have been modified, recalculate the quadtree and drawable for all unzoomed agents.
Auto Trait Implementations
impl !RefUnwindSafe for AgentCache
impl !Send for AgentCache
impl !Sync for AgentCache
impl Unpin for AgentCache
impl !UnwindSafe for AgentCache
Blanket Implementations
Mutably borrows from an owned value. Read more
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