use crate::app::{App, Flags, ShowEverything};
use crate::options::Options;
use crate::pregame::TitleScreen;
use crate::render::DrawOptions;
use crate::sandbox::{GameplayMode, SandboxMode};
use geom::Polygon;
use map_model::PermanentMapEdits;
use widgetry::{
hotkey, hotkeys, Btn, Canvas, Choice, Drawable, EventCtx, GeomBatch, GfxCtx,
HorizontalAlignment, Key, Line, Menu, Outcome, Panel, ScreenRectangle, Text, VerticalAlignment,
Widget, GUI,
};
pub struct Game {
states: Vec<Box<dyn State>>,
app: App,
}
impl Game {
pub fn new(
flags: Flags,
opts: Options,
start_with_edits: Option<String>,
maybe_mode: Option<GameplayMode>,
ctx: &mut EventCtx,
) -> Game {
let title = !opts.dev
&& !flags.sim_flags.load.contains("player/save")
&& !flags.sim_flags.load.contains("system/scenarios")
&& maybe_mode.is_none();
let mut app = App::new(flags, opts, ctx, title);
let savestate = if app
.primary
.current_flags
.sim_flags
.load
.contains("player/saves/")
{
assert!(maybe_mode.is_none());
Some(app.primary.clear_sim())
} else {
None
};
if let Some(edits_name) = start_with_edits {
let mut timer = abstutil::Timer::new("apply initial edits");
let edits = map_model::MapEdits::load(
&app.primary.map,
abstutil::path_edits(app.primary.map.get_name(), &edits_name),
&mut timer,
)
.unwrap();
crate::edit::apply_map_edits(ctx, &mut app, edits);
app.primary
.map
.recalculate_pathfinding_after_edits(&mut timer);
app.primary.clear_sim();
}
let states: Vec<Box<dyn State>> = if title {
vec![Box::new(TitleScreen::new(ctx, &mut app))]
} else {
let mode = maybe_mode.unwrap_or_else(|| {
GameplayMode::Freeform(abstutil::path_map(app.primary.map.get_name()))
});
vec![SandboxMode::new(ctx, &mut app, mode)]
};
if let Some(ss) = savestate {
app.primary.sim = ss;
}
Game { states, app }
}
fn execute_transition(&mut self, ctx: &mut EventCtx, transition: Transition) -> bool {
match transition {
Transition::Keep => false,
Transition::KeepWithMouseover => true,
Transition::Pop => {
self.states.pop().unwrap().on_destroy(ctx, &mut self.app);
if self.states.is_empty() {
self.before_quit(ctx.canvas);
std::process::exit(0);
}
true
}
Transition::PopWithData(cb) => {
self.states.pop().unwrap().on_destroy(ctx, &mut self.app);
cb(self.states.last_mut().unwrap(), ctx, &mut self.app);
true
}
Transition::ReplaceWithData(cb) => {
let mut last = self.states.pop().unwrap();
last.on_destroy(ctx, &mut self.app);
let new_states = cb(last, ctx, &mut self.app);
self.states.extend(new_states);
true
}
Transition::KeepWithData(cb) => {
cb(self.states.last_mut().unwrap(), ctx, &mut self.app);
true
}
Transition::Push(state) => {
self.states.push(state);
true
}
Transition::Replace(state) => {
self.states.pop().unwrap().on_destroy(ctx, &mut self.app);
self.states.push(state);
true
}
Transition::Clear(states) => {
while !self.states.is_empty() {
self.states.pop().unwrap().on_destroy(ctx, &mut self.app);
}
self.states.extend(states);
true
}
Transition::Multi(list) => {
for t in list {
self.execute_transition(ctx, t);
}
true
}
}
}
}
impl GUI for Game {
fn event(&mut self, ctx: &mut EventCtx) {
self.app.per_obj.reset();
let transition = self.states.last_mut().unwrap().event(ctx, &mut self.app);
if self.execute_transition(ctx, transition) {
ctx.no_op_event(true, |ctx| self.event(ctx));
}
}
fn draw(&self, g: &mut GfxCtx) {
let state = self.states.last().unwrap();
match state.draw_baselayer() {
DrawBaselayer::DefaultMap => {
self.app.draw(
g,
DrawOptions::new(),
&self.app.primary.sim,
&ShowEverything::new(),
);
}
DrawBaselayer::Custom => {}
DrawBaselayer::PreviousState => {
match self.states[self.states.len() - 2].draw_baselayer() {
DrawBaselayer::DefaultMap => {
self.app.draw(
g,
DrawOptions::new(),
&self.app.primary.sim,
&ShowEverything::new(),
);
}
DrawBaselayer::Custom => {}
DrawBaselayer::PreviousState => {}
}
self.states[self.states.len() - 2].draw(g, &self.app);
}
}
state.draw(g, &self.app);
}
fn dump_before_abort(&self, canvas: &Canvas) {
println!();
println!(
"********************************************************************************"
);
canvas.save_camera_state(self.app.primary.map.get_name());
println!(
"Crash! Please report to https://github.com/dabreegster/abstreet/issues/ and include \
all output.txt; at least everything starting from the stack trace above!"
);
println!();
self.app.primary.sim.dump_before_abort();
println!();
println!("Camera:");
println!(
r#"{{ "cam_x": {}, "cam_y": {}, "cam_zoom": {} }}"#,
canvas.cam_x, canvas.cam_y, canvas.cam_zoom
);
println!();
if self.app.primary.map.get_edits().commands.is_empty() {
println!("No edits");
} else {
println!("Edits:");
println!(
"{}",
abstutil::to_json(&PermanentMapEdits::to_permanent(
self.app.primary.map.get_edits(),
&self.app.primary.map
))
);
}
println!();
println!(
"Crash! Please report to https://github.com/dabreegster/abstreet/issues/ and include \
all output.txt; at least everything above here until the start of the report!"
);
println!(
"********************************************************************************"
);
}
fn before_quit(&self, canvas: &Canvas) {
canvas.save_camera_state(self.app.primary.map.get_name());
}
}
pub enum DrawBaselayer {
DefaultMap,
Custom,
PreviousState,
}
pub trait State: downcast_rs::Downcast {
fn event(&mut self, ctx: &mut EventCtx, app: &mut App) -> Transition;
fn draw(&self, g: &mut GfxCtx, app: &App);
fn draw_baselayer(&self) -> DrawBaselayer {
DrawBaselayer::DefaultMap
}
fn on_destroy(&mut self, _: &mut EventCtx, _: &mut App) {}
}
impl dyn State {
pub fn grey_out_map(g: &mut GfxCtx, app: &App) {
g.fork_screenspace();
g.draw_polygon(
app.cs.fade_map_dark,
Polygon::rectangle(g.canvas.window_width, g.canvas.window_height),
);
g.unfork();
}
}
downcast_rs::impl_downcast!(State);
pub enum Transition {
Keep,
KeepWithMouseover,
Pop,
PopWithData(Box<dyn FnOnce(&mut Box<dyn State>, &mut EventCtx, &mut App)>),
KeepWithData(Box<dyn FnOnce(&mut Box<dyn State>, &mut EventCtx, &mut App)>),
ReplaceWithData(
Box<dyn FnOnce(Box<dyn State>, &mut EventCtx, &mut App) -> Vec<Box<dyn State>>>,
),
Push(Box<dyn State>),
Replace(Box<dyn State>),
Clear(Vec<Box<dyn State>>),
Multi(Vec<Transition>),
}
pub struct ChooseSomething<T> {
panel: Panel,
cb: Box<dyn Fn(T, &mut EventCtx, &mut App) -> Transition>,
}
impl<T: 'static> ChooseSomething<T> {
pub fn new(
ctx: &mut EventCtx,
query: &str,
choices: Vec<Choice<T>>,
cb: Box<dyn Fn(T, &mut EventCtx, &mut App) -> Transition>,
) -> Box<dyn State> {
Box::new(ChooseSomething {
panel: Panel::new(Widget::col(vec![
Widget::row(vec![
Line(query).small_heading().draw(ctx),
Btn::plaintext("X")
.build(ctx, "close", hotkey(Key::Escape))
.align_right(),
]),
Menu::new(ctx, choices).named("menu"),
]))
.build(ctx),
cb,
})
}
pub fn new_below(
ctx: &mut EventCtx,
rect: &ScreenRectangle,
choices: Vec<Choice<T>>,
cb: Box<dyn Fn(T, &mut EventCtx, &mut App) -> Transition>,
) -> Box<dyn State> {
Box::new(ChooseSomething {
panel: Panel::new(Menu::new(ctx, choices).named("menu").container())
.aligned(
HorizontalAlignment::Centered(rect.center().x),
VerticalAlignment::Below(rect.y2 + 15.0),
)
.build(ctx),
cb,
})
}
}
impl<T: 'static> State for ChooseSomething<T> {
fn event(&mut self, ctx: &mut EventCtx, app: &mut App) -> Transition {
match self.panel.event(ctx) {
Outcome::Clicked(x) => match x.as_ref() {
"close" => Transition::Pop,
_ => {
let data = self.panel.take_menu_choice::<T>("menu");
(self.cb)(data, ctx, app)
}
},
_ => {
if ctx.normal_left_click() && ctx.canvas.get_cursor_in_screen_space().is_none() {
return Transition::Pop;
}
if ctx.input.key_pressed(Key::Escape) {
return Transition::Pop;
}
Transition::Keep
}
}
}
fn draw_baselayer(&self) -> DrawBaselayer {
DrawBaselayer::PreviousState
}
fn draw(&self, g: &mut GfxCtx, app: &App) {
State::grey_out_map(g, app);
self.panel.draw(g);
}
}
pub struct PromptInput {
panel: Panel,
cb: Box<dyn Fn(String, &mut EventCtx, &mut App) -> Transition>,
}
impl PromptInput {
pub fn new(
ctx: &mut EventCtx,
query: &str,
cb: Box<dyn Fn(String, &mut EventCtx, &mut App) -> Transition>,
) -> Box<dyn State> {
Box::new(PromptInput {
panel: Panel::new(Widget::col(vec![
Widget::row(vec![
Line(query).small_heading().draw(ctx),
Btn::plaintext("X")
.build(ctx, "close", hotkey(Key::Escape))
.align_right(),
]),
Widget::text_entry(ctx, String::new(), true).named("input"),
Btn::text_fg("confirm").build_def(ctx, hotkey(Key::Enter)),
]))
.build(ctx),
cb,
})
}
}
impl State for PromptInput {
fn event(&mut self, ctx: &mut EventCtx, app: &mut App) -> Transition {
match self.panel.event(ctx) {
Outcome::Clicked(x) => match x.as_ref() {
"close" => Transition::Pop,
"confirm" => {
let data = self.panel.text_box("input");
(self.cb)(data, ctx, app)
}
_ => unreachable!(),
},
_ => {
if ctx.normal_left_click() && ctx.canvas.get_cursor_in_screen_space().is_none() {
return Transition::Pop;
}
Transition::Keep
}
}
}
fn draw_baselayer(&self) -> DrawBaselayer {
DrawBaselayer::PreviousState
}
fn draw(&self, g: &mut GfxCtx, app: &App) {
State::grey_out_map(g, app);
self.panel.draw(g);
}
}
pub struct PopupMsg {
panel: Panel,
unzoomed: Drawable,
zoomed: Drawable,
}
impl PopupMsg {
pub fn new<I: Into<String>>(ctx: &mut EventCtx, title: &str, lines: Vec<I>) -> Box<dyn State> {
PopupMsg::also_draw(
ctx,
title,
lines,
ctx.upload(GeomBatch::new()),
ctx.upload(GeomBatch::new()),
)
}
pub fn also_draw<I: Into<String>>(
ctx: &mut EventCtx,
title: &str,
lines: Vec<I>,
unzoomed: Drawable,
zoomed: Drawable,
) -> Box<dyn State> {
let mut txt = Text::new();
txt.add(Line(title).small_heading());
for l in lines {
txt.add(Line(l));
}
Box::new(PopupMsg {
panel: Panel::new(Widget::col(vec![
txt.draw(ctx),
Btn::text_bg2("OK").build_def(ctx, hotkeys(vec![Key::Enter, Key::Escape])),
]))
.build(ctx),
unzoomed,
zoomed,
})
}
}
impl State for PopupMsg {
fn event(&mut self, ctx: &mut EventCtx, _: &mut App) -> Transition {
match self.panel.event(ctx) {
Outcome::Clicked(x) => match x.as_ref() {
"OK" => Transition::Pop,
_ => unreachable!(),
},
_ => {
if ctx.normal_left_click() && ctx.canvas.get_cursor_in_screen_space().is_none() {
return Transition::Pop;
}
Transition::Keep
}
}
}
fn draw_baselayer(&self) -> DrawBaselayer {
DrawBaselayer::PreviousState
}
fn draw(&self, g: &mut GfxCtx, app: &App) {
State::grey_out_map(g, app);
self.panel.draw(g);
if g.canvas.cam_zoom < app.opts.min_zoom_for_detail {
g.redraw(&self.unzoomed);
} else {
g.redraw(&self.zoomed);
}
}
}