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mod city;
pub mod connectivity;
mod edits;
mod make;
mod map;
mod objects;
pub mod osm;
mod pathfind;
pub mod raw;
mod traversable;
pub use crate::city::City;
pub use crate::edits::{
EditCmd, EditEffects, EditIntersection, EditRoad, MapEdits, PermanentMapEdits,
};
pub use crate::map::MapConfig;
pub use crate::objects::area::{Area, AreaID, AreaType};
pub use crate::objects::building::{
Building, BuildingID, BuildingType, NamePerLanguage, OffstreetParking,
};
pub use crate::objects::bus_stop::{BusRoute, BusRouteID, BusStop, BusStopID};
pub use crate::objects::intersection::{Intersection, IntersectionID, IntersectionType};
pub use crate::objects::lane::{
Lane, LaneID, LaneType, PARKING_LOT_SPOT_LENGTH, PARKING_SPOT_LENGTH,
};
pub use crate::objects::parking_lot::{ParkingLot, ParkingLotID};
pub use crate::objects::road::{DirectedRoadID, Direction, Road, RoadID};
pub use crate::objects::stop_signs::{ControlStopSign, RoadWithStopSign};
pub use crate::objects::traffic_signals::{ControlTrafficSignal, Phase, PhaseType};
pub use crate::objects::turn::{
CompressedTurnGroupID, Turn, TurnGroup, TurnGroupID, TurnID, TurnPriority, TurnType,
};
pub use crate::objects::zone::{AccessRestrictions, Zone};
pub use crate::pathfind::uber_turns::{IntersectionCluster, UberTurn, UberTurnGroup};
use crate::pathfind::Pathfinder;
pub use crate::pathfind::{Path, PathConstraints, PathRequest, PathStep};
pub use crate::traversable::{Position, Traversable};
use abstutil::{deserialize_btreemap, serialize_btreemap};
use geom::{Bounds, Distance, GPSBounds, Polygon};
use serde::{Deserialize, Serialize};
use std::collections::BTreeMap;
pub const NORMAL_LANE_THICKNESS: Distance = Distance::const_meters(2.5);
pub const SIDEWALK_THICKNESS: Distance = Distance::const_meters(1.5);
pub(crate) const SHOULDER_THICKNESS: Distance = Distance::const_meters(0.5);
#[derive(Serialize, Deserialize)]
pub struct Map {
roads: Vec<Road>,
lanes: Vec<Lane>,
intersections: Vec<Intersection>,
#[serde(
serialize_with = "serialize_btreemap",
deserialize_with = "deserialize_btreemap"
)]
turns: BTreeMap<TurnID, Turn>,
buildings: Vec<Building>,
#[serde(
serialize_with = "serialize_btreemap",
deserialize_with = "deserialize_btreemap"
)]
bus_stops: BTreeMap<BusStopID, BusStop>,
bus_routes: Vec<BusRoute>,
areas: Vec<Area>,
parking_lots: Vec<ParkingLot>,
boundary_polygon: Polygon,
stop_signs: BTreeMap<IntersectionID, ControlStopSign>,
traffic_signals: BTreeMap<IntersectionID, ControlTrafficSignal>,
gps_bounds: GPSBounds,
bounds: Bounds,
config: MapConfig,
pathfinder: Pathfinder,
pathfinder_dirty: bool,
zones: Vec<Zone>,
city_name: String,
name: String,
#[serde(skip_serializing, skip_deserializing)]
edits: MapEdits,
}