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</pre><pre class="rust"><code><span class="kw">use</span> <span class="ident">abstutil::Timer</span>;

<span class="kw">use</span> <span class="ident"><span class="kw">crate</span>::RawMap</span>;

<span class="kw">mod</span> <span class="ident">collapse_intersections</span>;
<span class="kw">mod</span> <span class="ident">dual_carriageways</span>;
<span class="kw">mod</span> <span class="ident">find_short_roads</span>;
<span class="kw">mod</span> <span class="ident">merge_short_road</span>;
<span class="kw">mod</span> <span class="ident">remove_disconnected</span>;
<span class="kw">mod</span> <span class="ident">shrink_roads</span>;
<span class="kw">mod</span> <span class="ident">snappy</span>;

<span class="kw">impl</span> <span class="ident">RawMap</span> {
    <span class="comment">// TODO I suspect we&#39;ll soon take a full struct of options, maybe even a list of transformation</span>
    <span class="comment">// enums to run in order</span>
    <span class="doccomment">/// Run a sequence of transformations to the RawMap before converting it to a full Map.</span>
    <span class="doccomment">///</span>
    <span class="doccomment">/// We don&#39;t want to run these during the OSM-&gt;RawMap import stage, because we want to use the</span>
    <span class="doccomment">/// map_editor tool to debug the RawMap.</span>
    <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">run_all_simplifications</span>(
        <span class="kw-2">&amp;mut</span> <span class="self">self</span>,
        <span class="ident">consolidate_all_intersections</span>: <span class="ident">bool</span>,
        <span class="ident">remove_disconnected</span>: <span class="ident">bool</span>,
        <span class="ident">timer</span>: <span class="kw-2">&amp;mut</span> <span class="ident">Timer</span>,
    ) {
        <span class="ident">timer</span>.<span class="ident">start</span>(<span class="string">&quot;simplify RawMap&quot;</span>);

        <span class="ident">timer</span>.<span class="ident">start</span>(<span class="string">&quot;trimming dead-end cycleways (round 1)&quot;</span>);
        <span class="ident">collapse_intersections::trim_deadends</span>(<span class="self">self</span>);
        <span class="ident">timer</span>.<span class="ident">stop</span>(<span class="string">&quot;trimming dead-end cycleways (round 1)&quot;</span>);

        <span class="ident">timer</span>.<span class="ident">start</span>(<span class="string">&quot;snap separate cycleways&quot;</span>);
        <span class="ident">snappy::snap_cycleways</span>(<span class="self">self</span>);
        <span class="ident">timer</span>.<span class="ident">stop</span>(<span class="string">&quot;snap separate cycleways&quot;</span>);

        <span class="comment">// More dead-ends can be created after snapping cycleways. But also, snapping can be easier</span>
        <span class="comment">// to do after trimming some dead-ends. So... just run it twice.</span>
        <span class="ident">timer</span>.<span class="ident">start</span>(<span class="string">&quot;trimming dead-end cycleways (round 2)&quot;</span>);
        <span class="ident">collapse_intersections::trim_deadends</span>(<span class="self">self</span>);
        <span class="ident">timer</span>.<span class="ident">stop</span>(<span class="string">&quot;trimming dead-end cycleways (round 2)&quot;</span>);

        <span class="kw">if</span> <span class="ident">remove_disconnected</span> {
            <span class="ident">remove_disconnected::remove_disconnected_roads</span>(<span class="self">self</span>, <span class="ident">timer</span>);
        }

        <span class="ident">timer</span>.<span class="ident">start</span>(<span class="string">&quot;merging short roads&quot;</span>);
        <span class="ident">find_short_roads::find_short_roads</span>(<span class="self">self</span>, <span class="ident">consolidate_all_intersections</span>);
        <span class="ident">merge_short_road::merge_all_junctions</span>(<span class="self">self</span>);
        <span class="ident">timer</span>.<span class="ident">stop</span>(<span class="string">&quot;merging short roads&quot;</span>);

        <span class="ident">timer</span>.<span class="ident">start</span>(<span class="string">&quot;collapsing degenerate intersections&quot;</span>);
        <span class="ident">collapse_intersections::collapse</span>(<span class="self">self</span>);
        <span class="ident">timer</span>.<span class="ident">stop</span>(<span class="string">&quot;collapsing degenerate intersections&quot;</span>);

        <span class="ident">timer</span>.<span class="ident">start</span>(<span class="string">&quot;shrinking overlapping roads&quot;</span>);
        <span class="ident">shrink_roads::shrink</span>(<span class="self">self</span>, <span class="ident">timer</span>);
        <span class="ident">timer</span>.<span class="ident">stop</span>(<span class="string">&quot;shrinking overlapping roads&quot;</span>);

        <span class="ident">timer</span>.<span class="ident">stop</span>(<span class="string">&quot;simplify RawMap&quot;</span>);
    }
}
</code></pre></div>
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