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id="59">59</span> <span id="60">60</span> <span id="61">61</span> </pre><pre class="rust"><code><span class="kw">use</span> <span class="ident">abstutil::Timer</span>; <span class="kw">use</span> <span class="ident"><span class="kw">crate</span>::RawMap</span>; <span class="kw">mod</span> <span class="ident">collapse_intersections</span>; <span class="kw">mod</span> <span class="ident">dual_carriageways</span>; <span class="kw">mod</span> <span class="ident">find_short_roads</span>; <span class="kw">mod</span> <span class="ident">merge_short_road</span>; <span class="kw">mod</span> <span class="ident">remove_disconnected</span>; <span class="kw">mod</span> <span class="ident">shrink_roads</span>; <span class="kw">mod</span> <span class="ident">snappy</span>; <span class="kw">impl</span> <span class="ident">RawMap</span> { <span class="comment">// TODO I suspect we'll soon take a full struct of options, maybe even a list of transformation</span> <span class="comment">// enums to run in order</span> <span class="doccomment">/// Run a sequence of transformations to the RawMap before converting it to a full Map.</span> <span class="doccomment">///</span> <span class="doccomment">/// We don't want to run these during the OSM->RawMap import stage, because we want to use the</span> <span class="doccomment">/// map_editor tool to debug the RawMap.</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">run_all_simplifications</span>( <span class="kw-2">&mut</span> <span class="self">self</span>, <span class="ident">consolidate_all_intersections</span>: <span class="ident">bool</span>, <span class="ident">remove_disconnected</span>: <span class="ident">bool</span>, <span class="ident">timer</span>: <span class="kw-2">&mut</span> <span class="ident">Timer</span>, ) { <span class="ident">timer</span>.<span class="ident">start</span>(<span class="string">"simplify RawMap"</span>); <span class="ident">timer</span>.<span class="ident">start</span>(<span class="string">"trimming dead-end cycleways (round 1)"</span>); <span class="ident">collapse_intersections::trim_deadends</span>(<span class="self">self</span>); <span class="ident">timer</span>.<span class="ident">stop</span>(<span class="string">"trimming dead-end cycleways (round 1)"</span>); <span class="ident">timer</span>.<span class="ident">start</span>(<span class="string">"snap separate cycleways"</span>); <span class="ident">snappy::snap_cycleways</span>(<span class="self">self</span>); <span class="ident">timer</span>.<span class="ident">stop</span>(<span class="string">"snap separate cycleways"</span>); <span class="comment">// More dead-ends can be created after snapping cycleways. But also, snapping can be easier</span> <span class="comment">// to do after trimming some dead-ends. So... just run it twice.</span> <span class="ident">timer</span>.<span class="ident">start</span>(<span class="string">"trimming dead-end cycleways (round 2)"</span>); <span class="ident">collapse_intersections::trim_deadends</span>(<span class="self">self</span>); <span class="ident">timer</span>.<span class="ident">stop</span>(<span class="string">"trimming dead-end cycleways (round 2)"</span>); <span class="kw">if</span> <span class="ident">remove_disconnected</span> { <span class="ident">remove_disconnected::remove_disconnected_roads</span>(<span class="self">self</span>, <span class="ident">timer</span>); } <span class="ident">timer</span>.<span class="ident">start</span>(<span class="string">"merging short roads"</span>); <span class="ident">find_short_roads::find_short_roads</span>(<span class="self">self</span>, <span class="ident">consolidate_all_intersections</span>); <span class="ident">merge_short_road::merge_all_junctions</span>(<span class="self">self</span>); <span class="ident">timer</span>.<span class="ident">stop</span>(<span class="string">"merging short roads"</span>); <span class="ident">timer</span>.<span class="ident">start</span>(<span class="string">"collapsing degenerate intersections"</span>); <span class="ident">collapse_intersections::collapse</span>(<span class="self">self</span>); <span class="ident">timer</span>.<span class="ident">stop</span>(<span class="string">"collapsing degenerate intersections"</span>); <span class="ident">timer</span>.<span class="ident">start</span>(<span class="string">"shrinking overlapping roads"</span>); <span class="ident">shrink_roads::shrink</span>(<span class="self">self</span>, <span class="ident">timer</span>); <span class="ident">timer</span>.<span class="ident">stop</span>(<span class="string">"shrinking overlapping roads"</span>); <span class="ident">timer</span>.<span class="ident">stop</span>(<span class="string">"simplify RawMap"</span>); } } </code></pre></div> </section><section id="search" class="content hidden"></section></div></main><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="raw_map" data-themes="ayu,dark,light" data-resource-suffix="" data-rustdoc-version="1.61.0 (fe5b13d68 2022-05-18)" ></div> </body></html>