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use abstio::MapName;
use abstutil::{prettyprint_usize, Timer};
use geom::Time;
use map_model::Map;
use sim::{AlertHandler, Scenario, Sim, SimFlags, SimOptions};
use crate::sandbox::TutorialState;
pub fn prebake_all() {
let mut timer = Timer::new("prebake all challenge results");
{
let map =
map_model::Map::load_synchronously(MapName::seattle("montlake").path(), &mut timer);
for generator in TutorialState::scenarios_to_prebake(&map) {
let scenario = generator.generate(
&map,
&mut SimFlags::for_test("prebaked").make_rng(),
&mut timer,
);
prebake(&map, scenario, None, &mut timer);
}
}
for name in vec![
MapName::seattle("arboretum"),
MapName::seattle("montlake"),
MapName::seattle("lakeslice"),
MapName::seattle("phinney"),
MapName::seattle("qa"),
MapName::seattle("rainier_valley"),
MapName::seattle("wallingford"),
] {
let map = map_model::Map::load_synchronously(name.path(), &mut timer);
let scenario: Scenario =
abstio::read_binary(abstio::path_scenario(map.get_name(), "weekday"), &mut timer);
prebake(&map, scenario, None, &mut timer);
}
for scenario_name in vec!["base", "go_active", "base_with_bg", "go_active_with_bg"] {
let map = map_model::Map::load_synchronously(
MapName::new("gb", "poundbury", "center").path(),
&mut timer,
);
let scenario: Scenario = abstio::read_binary(
abstio::path_scenario(map.get_name(), scenario_name),
&mut timer,
);
let mut opts = SimOptions::new("prebaked");
opts.alerts = AlertHandler::Silence;
opts.infinite_parking = true;
prebake(&map, scenario, Some(opts), &mut timer);
}
}
fn prebake(map: &Map, scenario: Scenario, opts: Option<SimOptions>, timer: &mut Timer) {
timer.start(format!(
"prebake for {} / {}",
scenario.map_name.describe(),
scenario.scenario_name
));
let opts = opts.unwrap_or_else(|| {
let mut opts = SimOptions::new("prebaked");
opts.alerts = AlertHandler::Silence;
opts
});
let mut sim = Sim::new(&map, opts);
let mut rng = SimFlags::for_test("prebaked").make_rng();
scenario.instantiate(&mut sim, &map, &mut rng, timer);
sim.timed_step(
&map,
sim.get_end_of_day() - Time::START_OF_DAY,
&mut None,
timer,
);
abstio::write_binary(
abstio::path_prebaked_results(&scenario.map_name, &scenario.scenario_name),
sim.get_analytics(),
);
let agents_left = sim.num_agents().sum();
info!("{} agents left by end of day", agents_left);
timer.stop(format!(
"prebake for {} / {}",
scenario.map_name.describe(),
scenario.scenario_name
));
if agents_left > 500 {
panic!(
"{} agents left by end of day on {}; gridlock may be likely",
prettyprint_usize(agents_left),
scenario.map_name.describe()
);
}
}