use geom::Duration;
use map_gui::tools::{ChooseSomething, PopupMsg};
use map_model::{
ControlStopSign, ControlTrafficSignal, EditCmd, EditIntersection, IntersectionID, StageType,
};
use widgetry::{
Choice, DrawBaselayer, EventCtx, Key, Line, Panel, SimpleState, Spinner, State, Text, TextExt,
Widget,
};
use crate::app::{App, Transition};
use crate::edit::traffic_signals::{BundleEdits, TrafficSignalEditor};
use crate::edit::{apply_map_edits, check_sidewalk_connectivity, StopSignEditor};
use crate::sandbox::GameplayMode;
pub struct ChangeDuration {
idx: usize,
}
impl ChangeDuration {
pub fn new(
ctx: &mut EventCtx,
app: &App,
signal: &ControlTrafficSignal,
idx: usize,
) -> Box<dyn State<App>> {
let panel = Panel::new(Widget::col(vec![
Widget::row(vec![
Line("How long should this stage last?")
.small_heading()
.into_widget(ctx),
ctx.style().btn_close_widget(ctx),
]),
Widget::row(vec![
"Duration:".text_widget(ctx).centered_vert(),
Spinner::widget(
ctx,
"duration",
(signal.get_min_crossing_time(idx), Duration::minutes(5)),
signal.stages[idx].stage_type.simple_duration(),
Duration::seconds(1.0),
),
]),
Line("Minimum time is set by the time required for crosswalk")
.secondary()
.into_widget(ctx),
Widget::col(vec![
Text::from_all(match signal.stages[idx].stage_type {
StageType::Fixed(_) => vec![
Line("Fixed timing").small_heading(),
Line(" (Adjust both values below to enable variable timing)"),
],
StageType::Variable(_, _, _) => vec![
Line("Variable timing").small_heading(),
Line(" (Set either values below to 0 to use fixed timing."),
],
})
.into_widget(ctx)
.named("timing type"),
Widget::row(vec![
"How much additional time can this stage last?"
.text_widget(ctx)
.centered_vert(),
Spinner::widget(
ctx,
"additional",
(Duration::ZERO, Duration::minutes(5)),
match signal.stages[idx].stage_type {
StageType::Fixed(_) => Duration::ZERO,
StageType::Variable(_, _, additional) => additional,
},
Duration::seconds(1.0),
),
]),
Widget::row(vec![
"How long with no demand before the stage ends?"
.text_widget(ctx)
.centered_vert(),
Spinner::widget(
ctx,
"delay",
(Duration::ZERO, Duration::seconds(300.0)),
match signal.stages[idx].stage_type {
StageType::Fixed(_) => Duration::ZERO,
StageType::Variable(_, delay, _) => delay,
},
Duration::seconds(1.0),
),
]),
])
.padding(10)
.bg(app.cs.inner_panel_bg)
.outline(ctx.style().section_outline),
ctx.style()
.btn_solid_primary
.text("Apply")
.hotkey(Key::Enter)
.build_def(ctx),
]))
.build(ctx);
SimpleState::new(panel, Box::new(ChangeDuration { idx }))
}
}
impl SimpleState<App> for ChangeDuration {
fn on_click(&mut self, _: &mut EventCtx, _: &mut App, x: &str, panel: &Panel) -> Transition {
match x {
"close" => Transition::Pop,
"Apply" => {
let dt = panel.spinner("duration");
let delay = panel.spinner("delay");
let additional = panel.spinner("additional");
let new_type = if delay == Duration::ZERO || additional == Duration::ZERO {
StageType::Fixed(dt)
} else {
StageType::Variable(dt, delay, additional)
};
let idx = self.idx;
Transition::Multi(vec![
Transition::Pop,
Transition::ModifyState(Box::new(move |state, ctx, app| {
let editor = state.downcast_mut::<TrafficSignalEditor>().unwrap();
editor.add_new_edit(ctx, app, idx, |ts| {
ts.stages[idx].stage_type = new_type.clone();
});
})),
])
}
_ => unreachable!(),
}
}
fn panel_changed(
&mut self,
ctx: &mut EventCtx,
_: &mut App,
panel: &mut Panel,
) -> Option<Transition> {
let new_label = Text::from_all(
if panel.spinner::<Duration>("delay") == Duration::ZERO
|| panel.spinner::<Duration>("additional") == Duration::ZERO
{
vec![
Line("Fixed timing").small_heading(),
Line(" (Adjust both values below to enable variable timing)"),
]
} else {
vec![
Line("Variable timing").small_heading(),
Line(" (Set either values below to 0 to use fixed timing."),
]
},
)
.into_widget(ctx);
panel.replace(ctx, "timing type", new_label);
None
}
fn other_event(&mut self, ctx: &mut EventCtx, _: &mut App) -> Transition {
if ctx.normal_left_click() && ctx.canvas.get_cursor_in_screen_space().is_none() {
return Transition::Pop;
}
Transition::Keep
}
fn draw_baselayer(&self) -> DrawBaselayer {
DrawBaselayer::PreviousState
}
}
pub fn edit_entire_signal(
ctx: &mut EventCtx,
app: &App,
i: IntersectionID,
mode: GameplayMode,
original: BundleEdits,
) -> Box<dyn State<App>> {
let has_sidewalks = app
.primary
.map
.get_turns_in_intersection(i)
.into_iter()
.any(|t| t.between_sidewalks());
let use_template = "use template";
let all_walk = "add an all-walk stage at the end";
let major_minor_timing = "use timing pattern for a major/minor intersection";
let stop_sign = "convert to stop signs";
let close = "close intersection for construction";
let reset = "reset to default";
let mut choices = vec![use_template];
if has_sidewalks {
choices.push(all_walk);
}
choices.push(major_minor_timing);
if mode.can_edit_stop_signs() {
choices.push(stop_sign);
choices.push(close);
}
choices.push(reset);
ChooseSomething::new(
ctx,
"What do you want to change?",
Choice::strings(choices),
Box::new(move |x, ctx, app| match x.as_str() {
x if x == use_template => Transition::Replace(ChooseSomething::new(
ctx,
"Use which preset for this intersection?",
Choice::from(ControlTrafficSignal::get_possible_policies(
&app.primary.map,
i,
)),
Box::new(move |new_signal, _, _| {
Transition::Multi(vec![
Transition::Pop,
Transition::ModifyState(Box::new(move |state, ctx, app| {
let editor = state.downcast_mut::<TrafficSignalEditor>().unwrap();
editor.add_new_edit(ctx, app, 0, |ts| {
*ts = new_signal.clone();
});
})),
])
}),
)),
x if x == all_walk => Transition::Multi(vec![
Transition::Pop,
Transition::ModifyState(Box::new(move |state, ctx, app| {
let mut new_signal = app.primary.map.get_traffic_signal(i).clone();
if new_signal.convert_to_ped_scramble() {
let editor = state.downcast_mut::<TrafficSignalEditor>().unwrap();
editor.add_new_edit(ctx, app, 0, |ts| {
*ts = new_signal.clone();
});
}
})),
]),
x if x == major_minor_timing => Transition::Replace(ChooseSomething::new(
ctx,
"Use what timing split?",
vec![
Choice::new(
"120s cycle: 96s major roads, 24s minor roads",
(Duration::seconds(96.0), Duration::seconds(24.0)),
),
Choice::new(
"60s cycle: 36s major roads, 24s minor roads",
(Duration::seconds(36.0), Duration::seconds(24.0)),
),
],
Box::new(move |timing, ctx, app| {
let mut new_signal = app.primary.map.get_traffic_signal(i).clone();
match new_signal.adjust_major_minor_timing(timing.0, timing.1, &app.primary.map)
{
Ok(()) => Transition::Multi(vec![
Transition::Pop,
Transition::ModifyState(Box::new(move |state, ctx, app| {
let editor = state.downcast_mut::<TrafficSignalEditor>().unwrap();
editor.add_new_edit(ctx, app, 0, |ts| {
*ts = new_signal.clone();
});
})),
]),
Err(err) => {
Transition::Replace(PopupMsg::new(ctx, "Error", vec![err.to_string()]))
}
}
}),
)),
x if x == stop_sign => {
original.apply(app);
let mut edits = app.primary.map.get_edits().clone();
edits.commands.push(EditCmd::ChangeIntersection {
i,
old: app.primary.map.get_i_edit(i),
new: EditIntersection::StopSign(ControlStopSign::new(&app.primary.map, i)),
});
apply_map_edits(ctx, app, edits);
Transition::Multi(vec![
Transition::Pop,
Transition::Replace(StopSignEditor::new(ctx, app, i, mode.clone())),
])
}
x if x == close => {
original.apply(app);
let cmd = EditCmd::ChangeIntersection {
i,
old: app.primary.map.get_i_edit(i),
new: EditIntersection::Closed,
};
if let Some(err) = check_sidewalk_connectivity(ctx, app, cmd.clone()) {
Transition::Replace(err)
} else {
let mut edits = app.primary.map.get_edits().clone();
edits.commands.push(cmd);
apply_map_edits(ctx, app, edits);
Transition::Multi(vec![Transition::Pop, Transition::Pop])
}
}
x if x == reset => Transition::Multi(vec![
Transition::Pop,
Transition::ModifyState(Box::new(move |state, ctx, app| {
let editor = state.downcast_mut::<TrafficSignalEditor>().unwrap();
let new_signal =
ControlTrafficSignal::get_possible_policies(&app.primary.map, i)
.remove(0)
.1;
editor.add_new_edit(ctx, app, 0, |ts| {
*ts = new_signal.clone();
});
})),
]),
_ => unreachable!(),
}),
)
}