Function game::pregame::enter_state [−][src]
fn enter_state(
ctx: &mut EventCtx<'_>,
app: &mut App,
args: Vec<&str>
) -> Box<dyn State<App>>
fn enter_state(
ctx: &mut EventCtx<'_>,
app: &mut App,
args: Vec<&str>
) -> Box<dyn State<App>>