pub fn make_all_buildings(
input: &BTreeMap<OsmID, RawBuilding>,
map: &Map,
keep_bldg_tags: bool,
timer: &mut Timer<'_>
) -> Vec<Building>ⓘNotable traits for Vec<u8, A>impl<A> Write for Vec<u8, A> where
A: Allocator,
Expand description
Finalize importing of buildings, mostly by matching them to the nearest sidewalk.