pub fn make_all_buildings(
    input: &BTreeMap<OsmID, RawBuilding>,
    map: &Map,
    keep_bldg_tags: bool,
    timer: &mut Timer<'_>
) -> Vec<Building>Notable traits for Vec<u8, A>impl<A> Write for Vec<u8, A> where
    A: Allocator
Expand description

Finalize importing of buildings, mostly by matching them to the nearest sidewalk.