pub struct TransitRoute {
    pub id: TransitRouteID,
    pub long_name: String,
    pub short_name: String,
    pub gtfs_id: String,
    pub stops: Vec<TransitStopID>,
    pub start: LaneID,
    pub end_border: Option<LaneID>,
    pub route_type: PathConstraints,
    pub spawn_times: Vec<Time>,
    pub orig_spawn_times: Vec<Time>,
}

Fields

id: TransitRouteIDlong_name: Stringshort_name: Stringgtfs_id: Stringstops: Vec<TransitStopID>start: LaneID

A transit vehicle spawns at the beginning of this lane. This lane may be at a border or the first stop. For the non-border case, the lane must be long enough for the vehicle to spawn.

end_border: Option<LaneID>

A transit vehicle either vanishes at its last stop or exits the map through this border.

route_type: PathConstraintsspawn_times: Vec<Time>

Non-empty, times in order for one day when a vehicle should begin at start.

orig_spawn_times: Vec<Time>

Explicitly store whatever the original was, since this can’t be reconstructed without side input.

Implementations

Entry i is the path to drive to stop i. The very last entry is to drive from the last step to the place where the vehicle vanishes.

Trait Implementations

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