Expand description
Once a Map exists, the player can edit it in the UI (producing MapEdits
in-memory), then save
the changes to a file (as PermanentMapEdits
). See
https://a-b-street.github.io/docs/tech/map/edits.html.
Re-exports
pub use self::perma::PermanentMapEdits;
Modules
Structs
This must contain all crossing turns at one intersection, each mapped either to Crosswalk or UnmarkedCrossing
Represents changes to a map. Note this isn’t serializable – that’s what PermanentMapEdits
does.
Enums
Functions
Recalculate the driveways of some buildings after map edits.
Recalculate the driveways of some parking lots after map edits.