mod chokepoints; mod polygons; use crate::game::{GameState, Mode}; use crate::objects::ID; use ezgui::{Color, EventCtx, EventLoopMode, GfxCtx, Key, Text, Wizard}; use map_model::RoadID; use std::collections::{HashMap, HashSet}; pub struct DebugMode { state: State, chokepoints: Option, show_original_roads: HashSet, } enum State { Exploring, Polygons(polygons::PolygonDebugger), } impl DebugMode { pub fn new() -> DebugMode { DebugMode { state: State::Exploring, chokepoints: None, show_original_roads: HashSet::new(), } } pub fn event(state: &mut GameState, ctx: &mut EventCtx) -> EventLoopMode { match state.mode { Mode::Debug(ref mut mode) => { match mode.state { State::Exploring => { ctx.canvas.handle_event(ctx.input); state.ui.state.primary.current_selection = state .ui .handle_mouseover(ctx, None, &state.ui.state.primary.sim); let mut txt = Text::new(); txt.add_styled_line( "Debug Mode".to_string(), None, Some(Color::BLUE), None, ); if mode.chokepoints.is_some() { txt.add_line("Showing chokepoints".to_string()); } if !mode.show_original_roads.is_empty() { txt.add_line(format!( "Showing {} original roads", mode.show_original_roads.len() )); } ctx.input .set_mode_with_new_prompt("Debug Mode", txt, ctx.canvas); if ctx.input.modal_action("quit") { state.mode = Mode::SplashScreen(Wizard::new(), None); return EventLoopMode::InputOnly; } if ctx.input.modal_action("show/hide chokepoints") { if mode.chokepoints.is_some() { mode.chokepoints = None; } else { // TODO Nothing will actually exist. ;) mode.chokepoints = Some(chokepoints::ChokepointsFinder::new( &state.ui.state.primary.sim, )); } } if !mode.show_original_roads.is_empty() { if ctx.input.modal_action("clear original roads shown") { mode.show_original_roads.clear(); } } if let Some(ID::Lane(l)) = state.ui.state.primary.current_selection { let id = state.ui.state.primary.map.get_l(l).parent; if ctx.input.contextual_action( Key::V, &format!("show original geometry of {:?}", id), ) { mode.show_original_roads.insert(id); } } if let Some(debugger) = polygons::PolygonDebugger::new(ctx, &state.ui) { mode.state = State::Polygons(debugger); } EventLoopMode::InputOnly } State::Polygons(ref mut debugger) => { if debugger.event(ctx) { mode.state = State::Exploring; } EventLoopMode::InputOnly } } } _ => unreachable!(), } } pub fn draw(state: &GameState, g: &mut GfxCtx) { match state.mode { Mode::Debug(ref mode) => match mode.state { State::Exploring => { let mut color_overrides = HashMap::new(); if let Some(ref chokepoints) = mode.chokepoints { let color = state.ui.state.cs.get_def("chokepoint", Color::RED); for l in &chokepoints.lanes { color_overrides.insert(ID::Lane(*l), color); } for i in &chokepoints.intersections { color_overrides.insert(ID::Intersection(*i), color); } } state .ui .new_draw(g, None, color_overrides, &state.ui.state.primary.sim); for id in &mode.show_original_roads { let r = state.ui.state.primary.map.get_r(*id); if let Some(pair) = r.get_center_for_side(true) { let (pl, width) = pair.unwrap(); g.draw_polygon( state .ui .state .cs .get_def("original road forwards", Color::RED.alpha(0.5)), &pl.make_polygons(width), ); } if let Some(pair) = r.get_center_for_side(false) { let (pl, width) = pair.unwrap(); g.draw_polygon( state .ui .state .cs .get_def("original road backwards", Color::BLUE.alpha(0.5)), &pl.make_polygons(width), ); } } } State::Polygons(ref debugger) => { state .ui .new_draw(g, None, HashMap::new(), &state.ui.state.primary.sim); debugger.draw(g, &state.ui); } }, _ => unreachable!(), } } }