pub struct Cell {
pub roads: BTreeMap<RoadID, DistanceInterval>,
pub borders: BTreeSet<IntersectionID>,
pub car_free: bool,
}
Expand description
A partitioning of the interior of a neighborhood based on driving connectivity
Fields
roads: BTreeMap<RoadID, DistanceInterval>
Most roads are fully in one cell. Roads with modal filters on them are sometimes split between two cells, and the DistanceInterval indicates the split. The distances are over the road’s center line length.
borders: BTreeSet<IntersectionID>
Intersections where this cell touches the boundary of the neighborhood.
car_free: bool
This cell only contains roads that ban cars.
Implementations
sourceimpl Cell
impl Cell
sourcepub fn is_disconnected(&self) -> bool
pub fn is_disconnected(&self) -> bool
A cell is disconnected if it’s not connected to a perimeter road. (The exception is cells containing roads that by their OSM classification already ban cars.)
Auto Trait Implementations
impl RefUnwindSafe for Cell
impl Send for Cell
impl Sync for Cell
impl Unpin for Cell
impl UnwindSafe for Cell
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcepub fn borrow_mut(&mut self) -> &mut T
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
pub fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
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Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
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pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
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where ConcreteType
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pub fn as_any(&self) -> &(dyn Any + 'static)
pub fn as_any(&self) -> &(dyn Any + 'static)
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
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pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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) to &Any
. This is needed since Rust cannot
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sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Instruments this type with the provided Span
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sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
type Output = T
Should always be Self