Struct map_gui::render::DrawIntersection [−][src]
pub struct DrawIntersection { pub id: IntersectionID, zorder: isize, draw_default: RefCell<Option<Drawable>>, pub draw_traffic_signal: RefCell<Option<(Time, Drawable)>>, }
Fields
id: IntersectionID
zorder: isize
draw_default: RefCell<Option<Drawable>>
draw_traffic_signal: RefCell<Option<(Time, Drawable)>>
Implementations
impl DrawIntersection
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impl DrawIntersection
[src]pub fn new(i: &Intersection, map: &Map) -> DrawIntersection
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pub fn render<P: AsRef<Prerender>>(
&self,
prerender: &P,
app: &dyn AppLike
) -> GeomBatch
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&self,
prerender: &P,
app: &dyn AppLike
) -> GeomBatch
pub fn stop_sign_geom(
ss: &RoadWithStopSign,
map: &Map
) -> Option<(Polygon, Polygon, Angle)>
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ss: &RoadWithStopSign,
map: &Map
) -> Option<(Polygon, Polygon, Angle)>
pub fn clear_rendering(&mut self)
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Trait Implementations
impl Renderable for DrawIntersection
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impl Renderable for DrawIntersection
[src]fn get_id(&self) -> ID
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fn draw(&self, g: &mut GfxCtx<'_>, app: &dyn AppLike, opts: &DrawOptions)
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fn get_outline(&self, map: &Map) -> Polygon
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fn contains_pt(&self, pt: Pt2D, map: &Map) -> bool
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fn get_zorder(&self) -> isize
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Auto Trait Implementations
impl !RefUnwindSafe for DrawIntersection
impl !Send for DrawIntersection
impl !Sync for DrawIntersection
impl Unpin for DrawIntersection
impl UnwindSafe for DrawIntersection
Blanket Implementations
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
impl<T> Instrument for T
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impl<T> Instrument for T
[src]pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,