# CHANGELOG Every time I upload a new [binary release](https://github.com/dabreegster/abstreet/releases), I'll list major changes here. 0.1.0 - First binary release 0.1.1 - drawing arrows better - start with a splash screen, make it easy to change maps in-game 0.1.2 - totally revamp GUI by organizing everything into distinct gameplay modes 0.1.3 - new warp tool that autocompletes street names - hideable menus, place context menus better, remove top menu bar, add a simple OSD - loading screens reflect what's printed to the terminal - depict pedestrians and bikes with more detail - tool to scroll through an agent's route - make simulation speed controls actually work 0.1.4 - improve stop sign editor UI (toggle entire roads) - better mouseover / selection rendering - better traffic signal rendering (show time left, use outlines for yields) - make cars actually stop and briefly wait at stop signs - improve edit mode diff visualization (cross-hatching) - render actual stop signs, not just red lines - fix intersection policies confused by conflicting straight turns with lane-changing - fix mac scrolling - better turn indicators - nicer unzoomed view of roads, with different colors for big/small roads 0.1.5 (release file size jumped from ~15MB to ~70MB because of new PSRC trips) - improve UX of intersection editors - define a better set of maps included by default - improve drawing speed by batching more stuff - better default traffic signal policies for many cases - import and visualize census data - fix missing sidewalks on downtown one-ways - import and visualize PSRC trip data 0.1.6 - slider widget for controlling time and speed - fixing bad polyline geometry in most cases; visualizing routes should no longer be buggy - handle PSRC trips that begin or end out-of-bounds - draw agents in unzoomed mode in a way simpler way - improve edit mode: detect reverts to original, easier lane type switching - lots of fixes for buses: handle edits better, read sequence of stops correctly from GTFS - set up A/B tests faster