pub struct SimpleApp<T> {
    pub map: Map,
    pub draw_map: DrawMap,
    pub cs: ColorScheme,
    pub opts: Options,
    pub current_selection: Option<ID>,
    pub session: T,
    pub time: Time,
}
Expand description

Simple app state that just renders a static map, without any dynamic agents on the map.

Fields

map: Mapdraw_map: DrawMapcs: ColorSchemeopts: Optionscurrent_selection: Option<ID>session: T

Custom per-app state can be stored here

time: Time

If desired, this can be advanced to render traffic signals changing.

Implementations

Assumes some defaults.

Only select buildings, and work whether zoomed in or not.

Trait Implementations

Create a widgetry::State that warps to the given point.

Change the color scheme. Idempotent. Return true if there was a change.

When DrawBaselayer::DefaultDraw is called, run this.

Will be called if State::event or State::draw panics.

Called before a normal exit, like window close

If widgetry determines the video card is low on memory, this may be called. The application should make its best effort to delete any unused Drawables. Read more

Before State::event is called, call this.

Respond to a UI event, such as input or time passing.

Draw

Specifies what to draw before draw()

Before this state is popped or replaced, call this.

Respond to Transition::Recreate by assuming state in the app has changed, but preserving the State-specific state appropriately. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

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Returns the argument unchanged.

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more

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