Function game::setup_app [−][src]
pub(crate) fn setup_app(
ctx: &mut EventCtx<'_>,
setup: Setup
) -> (App, Vec<Box<dyn State<App>>>)
pub(crate) fn setup_app(
ctx: &mut EventCtx<'_>,
setup: Setup
) -> (App, Vec<Box<dyn State<App>>>)