Enum game::sandbox::gameplay::GameplayMode[][src]

pub enum GameplayMode {
    Freeform(MapName),
    PlayScenario(MapNameStringVec<ScenarioModifier>),
    FixTrafficSignals,
    OptimizeCommute(OrigPersonIDDuration),
    Actdev(MapNameStringbool),
    Tutorial(TutorialPointer),
}

Variants

Freeform(MapName)

Tuple Fields of Freeform

0: MapName
PlayScenario(MapNameStringVec<ScenarioModifier>)

Tuple Fields of PlayScenario

0: MapName1: String2: Vec<ScenarioModifier>
FixTrafficSignals
OptimizeCommute(OrigPersonIDDuration)

Tuple Fields of OptimizeCommute

0: OrigPersonID1: Duration
Actdev(MapNameStringbool)

Tuple Fields of Actdev

0: MapName1: String2: bool
Tutorial(TutorialPointer)

Tuple Fields of Tutorial

0: TutorialPointer

Implementations

Must be called after the scenario has been setup. The caller will call recreate_panels after this, so each constructor doesn’t need to.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

This method returns an Ordering between self and other. Read more

Compares and returns the maximum of two values. Read more

Compares and returns the minimum of two values. Read more

Restrict a value to a certain interval. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

This method returns an ordering between self and other values if one exists. Read more

This method tests less than (for self and other) and is used by the < operator. Read more

This method tests less than or equal to (for self and other) and is used by the <= operator. Read more

This method tests greater than (for self and other) and is used by the > operator. Read more

This method tests greater than or equal to (for self and other) and is used by the >= operator. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait. Read more

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait. Read more

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s. Read more

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s. Read more

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait. Read more

Compare self to key and return true if they are equal.

Performs the conversion.

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more

Instruments this type with the current Span, returning an Instrumented wrapper. Read more

Performs the conversion.

Should always be Self

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

recently added

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.