Enum game::sandbox::gameplay::GameplayMode [−][src]
pub enum GameplayMode {
Freeform(MapName),
PlayScenario(MapName, String, Vec<ScenarioModifier>),
FixTrafficSignals,
OptimizeCommute(OrigPersonID, Duration),
Actdev(MapName, String, bool),
Tutorial(TutorialPointer),
}
Variants
Freeform(MapName)
Tuple Fields of Freeform
0: MapName
PlayScenario(MapName, String, Vec<ScenarioModifier>)
Tuple Fields of PlayScenario
OptimizeCommute(OrigPersonID, Duration)
Tuple Fields of OptimizeCommute
0: OrigPersonID
1: Duration
Tutorial(TutorialPointer)
Tuple Fields of Tutorial
Implementations
Must be called after the scenario has been setup. The caller will call recreate_panels after this, so each constructor doesn’t need to.
Trait Implementations
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
This method tests for !=
.
This method returns an ordering between self
and other
values if one exists. Read more
This method tests less than (for self
and other
) and is used by the <
operator. Read more
This method tests less than or equal to (for self
and other
) and is used by the <=
operator. Read more
This method tests greater than (for self
and other
) and is used by the >
operator. Read more
Auto Trait Implementations
impl RefUnwindSafe for GameplayMode
impl Send for GameplayMode
impl Sync for GameplayMode
impl Unpin for GameplayMode
impl UnwindSafe for GameplayMode
Blanket Implementations
Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
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pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more
Compare self to key
and return true
if they are equal.
Instruments this type with the provided Span
, returning an
Instrumented
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type Output = T
type Output = T
Should always be Self