[][src]Struct updater::Cities

struct Cities {
    runtime: Vec<String>,
    input: Vec<String>,
}

Fields

runtime: Vec<String>input: Vec<String>

Implementations

impl Cities[src]

fn load_or_create() -> Cities[src]

Auto Trait Implementations

impl RefUnwindSafe for Cities

impl Send for Cities

impl Sync for Cities

impl Unpin for Cities

impl UnwindSafe for Cities

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.