Struct map_gui::SimpleAppArgs

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pub struct SimpleAppArgs {
    pub map_path: Option<String>,
    pub cam: Option<String>,
    pub dev: bool,
    pub color_scheme: Option<ColorSchemeChoice>,
    pub minimal_controls: bool,
    pub scale_factor: Option<f64>,
}

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§map_path: Option<String>

Path to a map to initially load. If not provided, load the last map used or a fixed default.

§cam: Option<String>

Initially position the camera here. The format is an OSM-style zoom/lat/lon string (https://wiki.openstreetmap.org/wiki/Browsing#Other_URL_tricks).

§dev: bool

Dev mode exposes experimental tools useful for debugging, but that’d likely confuse most players.

§color_scheme: Option<ColorSchemeChoice>

The color scheme for map elements, agents, and the UI.

§minimal_controls: bool

When making a screen recording, enable this option to hide some UI elements

§scale_factor: Option<f64>

Override the monitor’s auto-detected scale factor

Implementations§

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impl SimpleAppArgs

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pub fn override_options(&self, opts: &mut Options)

Options are passed in by each app, usually seeded with defaults or from a config file. For the few options that we allow to be specified by command-line, overwrite the values.

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pub fn update_widgetry_settings(&self, settings: Settings) -> Settings

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pub fn map_name(&self) -> MapName

Trait Implementations§

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impl StructOpt for SimpleAppArgs

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fn clap<'a, 'b>() -> App<'a, 'b>

Returns clap::App corresponding to the struct.
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fn from_clap(matches: &ArgMatches<'_>) -> Self

Builds the struct from clap::ArgMatches. It’s guaranteed to succeed if matches originates from an App generated by [StructOpt::clap] called on the same type, otherwise it must panic.
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fn from_args() -> Self
where Self: Sized,

Builds the struct from the command line arguments (std::env::args_os). Calls clap::Error::exit on failure, printing the error message and aborting the program.
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fn from_args_safe() -> Result<Self, Error>
where Self: Sized,

Builds the struct from the command line arguments (std::env::args_os). Unlike [StructOpt::from_args], returns clap::Error on failure instead of aborting the program, so calling .exit is up to you.
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Gets the struct from any iterator such as a Vec of your making. Print the error message and quit the program in case of failure. Read more
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where Self: Sized, I: IntoIterator, <I as IntoIterator>::Item: Into<OsString> + Clone,

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