use std::fmt;
use geo::prelude::ClosestPoint;
use serde::{Deserialize, Serialize};
use crate::{Angle, Distance, PolyLine, Polygon, Pt2D, EPSILON_DIST};
#[derive(Clone, Serialize, Deserialize, Debug, PartialEq)]
pub struct Line(Pt2D, Pt2D);
impl Line {
pub fn new(pt1: Pt2D, pt2: Pt2D) -> Option<Line> {
if pt1.dist_to(pt2) <= EPSILON_DIST {
return None;
}
Some(Line(pt1, pt2))
}
pub fn must_new(pt1: Pt2D, pt2: Pt2D) -> Line {
Line::new(pt1, pt2).unwrap()
}
pub fn infinite(&self) -> InfiniteLine {
InfiniteLine(self.0, self.1)
}
pub fn pt1(&self) -> Pt2D {
self.0
}
pub fn pt2(&self) -> Pt2D {
self.1
}
pub fn points(&self) -> Vec<Pt2D> {
vec![self.0, self.1]
}
pub fn to_polyline(&self) -> PolyLine {
PolyLine::must_new(self.points())
}
pub fn make_polygons(&self, thickness: Distance) -> Polygon {
self.to_polyline().make_polygons(thickness)
}
pub fn length(&self) -> Distance {
self.pt1().dist_to(self.pt2())
}
pub fn intersection(&self, other: &Line) -> Option<Pt2D> {
if is_counter_clockwise(self.pt1(), other.pt1(), other.pt2())
== is_counter_clockwise(self.pt2(), other.pt1(), other.pt2())
|| is_counter_clockwise(self.pt1(), self.pt2(), other.pt1())
== is_counter_clockwise(self.pt1(), self.pt2(), other.pt2())
{
return None;
}
let hit = self.infinite().intersection(&other.infinite())?;
if self.contains_pt(hit) {
Some(hit)
} else {
println!(
"{} and {} intersect, but first line doesn't contain_pt({})",
self, other, hit
);
None
}
}
pub fn crosses(&self, other: &Line) -> bool {
if self.pt1() == other.pt1()
|| self.pt1() == other.pt2()
|| self.pt2() == other.pt1()
|| self.pt2() == other.pt2()
{
return false;
}
self.intersection(other).is_some()
}
pub fn intersection_infinite(&self, other: &InfiniteLine) -> Option<Pt2D> {
let hit = self.infinite().intersection(other)?;
if self.contains_pt(hit) {
Some(hit)
} else {
None
}
}
pub fn shift_right(&self, width: Distance) -> Line {
assert!(width >= Distance::ZERO);
let angle = self.angle().rotate_degs(90.0);
Line::must_new(
self.pt1().project_away(width, angle),
self.pt2().project_away(width, angle),
)
}
pub fn shift_left(&self, width: Distance) -> Line {
assert!(width >= Distance::ZERO);
let angle = self.angle().rotate_degs(-90.0);
Line::must_new(
self.pt1().project_away(width, angle),
self.pt2().project_away(width, angle),
)
}
pub fn shift_either_direction(&self, width: Distance) -> Line {
if width >= Distance::ZERO {
self.shift_right(width)
} else {
self.shift_left(-width)
}
}
pub fn reverse(&self) -> Line {
Line::must_new(self.pt2(), self.pt1())
}
pub fn angle(&self) -> Angle {
self.pt1().angle_to(self.pt2())
}
pub fn dist_along(&self, dist: Distance) -> Option<Pt2D> {
let len = self.length();
if dist < Distance::ZERO || dist > len {
return None;
}
self.percent_along(dist / len)
}
pub fn must_dist_along(&self, dist: Distance) -> Pt2D {
self.dist_along(dist).unwrap()
}
pub fn unbounded_dist_along(&self, dist: Distance) -> Pt2D {
self.unbounded_percent_along(dist / self.length())
}
pub fn unbounded_percent_along(&self, percent: f64) -> Pt2D {
Pt2D::new(
self.pt1().x() + percent * (self.pt2().x() - self.pt1().x()),
self.pt1().y() + percent * (self.pt2().y() - self.pt1().y()),
)
}
pub fn percent_along(&self, percent: f64) -> Option<Pt2D> {
if percent < 0.0 || percent > 1.0 {
return None;
}
Some(self.unbounded_percent_along(percent))
}
pub fn slice(&self, from: Distance, to: Distance) -> Option<Line> {
if from < Distance::ZERO || to < Distance::ZERO || from >= to {
return None;
}
Line::new(self.dist_along(from)?, self.dist_along(to)?)
}
pub fn middle(&self) -> Option<Pt2D> {
self.dist_along(self.length() / 2.0)
}
pub fn contains_pt(&self, pt: Pt2D) -> bool {
self.dist_along_of_point(pt).is_some()
}
pub fn dist_along_of_point(&self, pt: Pt2D) -> Option<Distance> {
let dist1 = self.pt1().raw_dist_to(pt);
let dist2 = pt.raw_dist_to(self.pt2());
let length = self.pt1().raw_dist_to(self.pt2());
if (dist1 + dist2 - length).abs() < EPSILON_DIST.inner_meters() {
Some(Distance::meters(dist1))
} else {
None
}
}
pub fn percent_along_of_point(&self, pt: Pt2D) -> Option<f64> {
let dist = self.dist_along_of_point(pt)?;
Some(dist / self.length())
}
pub fn project_pt(&self, pt: Pt2D) -> Pt2D {
let line: geo::LineString<f64> = vec![
geo::Point::new(self.0.x(), self.0.y()),
geo::Point::new(self.1.x(), self.1.y()),
]
.into();
match line.closest_point(&geo::Point::new(pt.x(), pt.y())) {
geo::Closest::Intersection(hit) | geo::Closest::SinglePoint(hit) => {
Pt2D::new(hit.x(), hit.y())
}
geo::Closest::Indeterminate => unreachable!(),
}
}
}
impl fmt::Display for Line {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
writeln!(f, "Line::new(")?;
writeln!(f, " Pt2D::new({}, {}),", self.0.x(), self.0.y())?;
writeln!(f, " Pt2D::new({}, {}),", self.1.x(), self.1.y())?;
write!(f, ")")
}
}
fn is_counter_clockwise(pt1: Pt2D, pt2: Pt2D, pt3: Pt2D) -> bool {
(pt3.y() - pt1.y()) * (pt2.x() - pt1.x()) > (pt2.y() - pt1.y()) * (pt3.x() - pt1.x())
}
#[derive(Clone, Serialize, Deserialize, Debug)]
pub struct InfiniteLine(Pt2D, Pt2D);
impl InfiniteLine {
pub fn intersection(&self, other: &InfiniteLine) -> Option<Pt2D> {
fn cross(a: (f64, f64), b: (f64, f64)) -> f64 {
a.0 * b.1 - a.1 * b.0
}
let p = self.0;
let q = other.0;
let r = (self.1.x() - self.0.x(), self.1.y() - self.0.y());
let s = (other.1.x() - other.0.x(), other.1.y() - other.0.y());
let r_cross_s = cross(r, s);
let q_minus_p = (q.x() - p.x(), q.y() - p.y());
if r_cross_s == 0.0 {
None
} else {
let t = cross(q_minus_p, (s.0 / r_cross_s, s.1 / r_cross_s));
Some(Pt2D::new(p.x() + t * r.0, p.y() + t * r.1))
}
}
}
impl fmt::Display for InfiniteLine {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
writeln!(f, "InfiniteLine::new(")?;
writeln!(f, " Pt2D::new({}, {}),", self.0.x(), self.0.y())?;
writeln!(f, " Pt2D::new({}, {}),", self.1.x(), self.1.y())?;
write!(f, ")")
}
}