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//! A collection of tools, mostly related to importing maps and scenarios. These are bundled as a
//! single executable to reduce the cost of static linking in the release's file size.
#[macro_use]
extern crate log;
mod augment_scenario;
mod clip_osm;
mod generate_houses;
mod geojson_to_osmosis;
mod import_grid2demand;
mod import_scenario;
mod one_step_import;
mod osm2lanes;
use anyhow::Result;
use structopt::StructOpt;
use abstutil::Timer;
#[derive(StructOpt)]
#[structopt(name = "abcli", about = "The A/B Street multi-tool")]
enum Command {
/// Print a binary map or scenario file as JSON
DumpJSON {
#[structopt()]
path: String,
},
/// Generates a random scenario using the proletariat robot travel demand model
RandomScenario {
/// A seed for generating random numbers
#[structopt(long)]
rng_seed: u64,
/// The path to a map to generate a scenario for
#[structopt(long)]
map: String,
/// The name of the scenario to generate
#[structopt(long)]
scenario_name: String,
},
/// Modifies the schedule of every person in an existing scenario.
AugmentScenario {
/// The path to a scenario to augment. This will be modified in-place.
///
/// This tool isn't very smart about detecting if a scenario already has these extra trips added
/// in; be careful about running this on the correct input.
#[structopt(long)]
input_scenario: String,
/// For people with only a single trip, add a return trip back home sometime 4-12 hours
/// later
#[structopt(long)]
add_return_trips: bool,
/// Before a person's final trp home, insert a round-trip to a nearby cafe or restaurant
#[structopt(long)]
add_lunch_trips: bool,
/// A seed for generating random numbers
#[structopt(long, default_value = "42")]
rng_seed: u64,
},
/// Clips an OSM file to a boundary. This is a simple Rust port of `osmconvert large_map.osm
/// -B=clipping.poly --complete-ways -o=smaller_map.osm`.
ClipOSM {
/// The path to the input .osm.pbf file
#[structopt(long)]
pbf_path: String,
/// The path to an Osmosis boundary polygon
#[structopt(long)]
clip_path: String,
/// The path to write the XML results
#[structopt(long)]
out_path: String,
},
/// Reads a GeoJSON file, extracts a polygon from every feature, and writes numbered files in
/// the https://wiki.openstreetmap.org/wiki/Osmosis/Polygon_Filter_File_Format format as
/// output.
GeoJSONToOsmosis {
/// The path to a GeoJSON file
#[structopt()]
input: String,
},
/// Import a scenario from https://github.com/asu-trans-ai-lab/grid2demand.
ImportGrid2Demand {
/// The path to a grid2demand CSV file
#[structopt(long)]
input: String,
/// The path to a map matching the grid2demand data
#[structopt(long)]
map: String,
},
/// Import a JSON scenario in the
/// https://a-b-street.github.io/docs/tech/dev/formats/scenarios.html format
ImportScenario {
/// The path to a JSON scenario file
#[structopt(long)]
input: String,
/// The path to a map matching the scenario data
#[structopt(long)]
map: String,
/// Problems occur when a position is within the map boundary, but not close enough to
/// buildings. Skip people with problematic positions if true, abort otherwise.
#[structopt(long)]
skip_problems: bool,
},
/// Transform a JSON map that's been manually edited into the binary format suitable for
/// simulation.
ImportJSONMap {
/// The path to a JSON map file to import
#[structopt(long)]
input: String,
/// The path to write
#[structopt(long)]
output: String,
},
/// Removes nonessential parts of a Map, for the bike network tool.
MinifyMap {
/// The path to a map to shrink. The map is modified in-place.
#[structopt()]
map: String,
},
/// Procedurally generates houses along empty residential roads of a map
GenerateHouses {
/// The path to a map to generate houses for
#[structopt(long)]
map: String,
/// If the tool doesn't generate at least this many houses, then fail. This can be used to
/// autodetect if a map probably already has most houses tagged in OSM.
#[structopt(long)]
num_required: usize,
/// A seed for generating random numbers
#[structopt(long, default_value = "42")]
rng_seed: u64,
/// The GeoJSON file to write
#[structopt(long)]
output: String,
},
/// Prints the osm.pbf file from download.geofabrik.de that covers a given boundary.
///
/// This is a useful tool when importing a new map, if you don't already know which geofabrik
/// file you should use as your OSM input.
PickGeofabrik {
/// The path to an [osmosis polygon boundary
/// file](https://wiki.openstreetmap.org/wiki/Osmosis/Polygon_Filter_File_Format)
#[structopt()]
input: String,
},
/// Imports a one-shot A/B Street map from a GeoJSON boundary in a single command.
OneStepImport {
/// The path to a GeoJSON file with a boundary
#[structopt(long)]
geojson_path: String,
/// What to name the new imported map. The country will always be "zz" (a fake country
/// code), with the city as "oneshot." This name shouldn't contain spaces or be empty.
#[structopt(long)]
map_name: String,
/// Do people drive on the left side of the road in this map?
#[structopt(long)]
drive_on_left: bool,
/// Use Geofabrik to grab OSM input if true, or Overpass if false. Overpass is faster.
#[structopt(long)]
use_geofabrik: bool,
/// Downgrade crosswalks not matching a `highway=crossing` OSM node into unmarked crossings.
#[structopt(long)]
filter_crosswalks: bool,
},
/// Imports a one-shot A/B Street map from an .osm file in a single command.
OneshotImport {
#[structopt()]
osm_input: String,
/// The path to an Osmosis boundary polygon. If omitted, a boundary will be derived from
/// the .osm file, but borders will likely be broken or missing.
#[structopt(long)]
clip_path: Option<String>,
/// Do people drive on the left side of the road in this map?
#[structopt(long)]
drive_on_left: bool,
/// Downgrade crosswalks not matching a `highway=crossing` OSM node into unmarked crossings.
#[structopt(long)]
filter_crosswalks: bool,
#[structopt(flatten)]
opts: map_model::RawToMapOptions,
},
/// Regenerate all maps and scenarios from scratch.
RegenerateEverything {
/// If this command is being run in the cloud, parallelize the jobs by specifying which
/// shard this invocation should run.
#[structopt(long, default_value = "0")]
shard_num: usize,
/// If this command is being run in the cloud, parallelize the jobs by specifying how many
/// total shards there are.
#[structopt(long, default_value = "1")]
num_shards: usize,
},
/// Regenerate all maps from RawMaps in parallel.
RegenerateAllMaps,
/// Import RawMaps, maps, scenarios, and city overviews for a single city.
Import {
#[structopt(flatten)]
job: importer::Job,
},
/// Generates JSON test cases for osm2lanes.
#[structopt(name = "osm2lanes")]
OSM2Lanes {
/// The path to a map file
#[structopt()]
map_path: String,
},
}
#[tokio::main]
async fn main() -> Result<()> {
let cmd = Command::from_args();
// All but a few commands want logging
if !matches!(
cmd,
Command::DumpJSON { .. } | Command::PickGeofabrik { .. },
) {
abstutil::logger::setup();
}
// Short implementations can stay in this file, but please split larger subcommands to their
// own module.
match Command::from_args() {
Command::DumpJSON { path } => dump_json(path),
Command::RandomScenario {
rng_seed,
map,
scenario_name,
} => random_scenario(rng_seed, map, scenario_name),
Command::AugmentScenario {
input_scenario,
add_return_trips,
add_lunch_trips,
rng_seed,
} => augment_scenario::run(input_scenario, add_return_trips, add_lunch_trips, rng_seed),
Command::ClipOSM {
pbf_path,
clip_path,
out_path,
} => clip_osm::run(pbf_path, clip_path, out_path)?,
Command::GeoJSONToOsmosis { input } => geojson_to_osmosis::run(input)?,
Command::ImportGrid2Demand { input, map } => import_grid2demand::run(input, map)?,
Command::ImportScenario {
input,
map,
skip_problems,
} => import_scenario::run(input, map, skip_problems),
Command::ImportJSONMap { input, output } => import_json_map(input, output),
Command::MinifyMap { map } => minify_map(map),
Command::GenerateHouses {
map,
num_required,
rng_seed,
output,
} => generate_houses::run(map, num_required, rng_seed, output),
Command::PickGeofabrik { input } => {
println!("{}", importer::pick_geofabrik(input).await?)
}
Command::OneStepImport {
geojson_path,
map_name,
drive_on_left,
use_geofabrik,
filter_crosswalks,
} => {
one_step_import::run(
geojson_path,
map_name,
drive_on_left,
use_geofabrik,
filter_crosswalks,
)
.await?
}
Command::OneshotImport {
osm_input,
clip_path,
drive_on_left,
filter_crosswalks,
opts,
} => importer::oneshot(osm_input, clip_path, drive_on_left, filter_crosswalks, opts),
Command::RegenerateEverything {
shard_num,
num_shards,
} => importer::regenerate_everything(shard_num, num_shards).await,
Command::RegenerateAllMaps => importer::regenerate_all_maps(),
Command::Import { job } => job.run(&mut Timer::new("import one city")).await,
Command::OSM2Lanes { map_path } => osm2lanes::run(map_path),
}
Ok(())
}
fn dump_json(path: String) {
// Just try to deserialize as different formats
if let Ok(map) =
abstio::maybe_read_binary::<map_model::Map>(path.clone(), &mut Timer::throwaway())
{
println!("{}", abstutil::to_json(&map));
return;
}
if let Ok(scenario) =
abstio::maybe_read_binary::<sim::Scenario>(path.clone(), &mut Timer::throwaway())
{
println!("{}", abstutil::to_json(&scenario));
return;
}
panic!(
"Don't know how to dump JSON for {}. Only maps and scenarios are supported.",
path
);
}
fn random_scenario(rng_seed: u64, map: String, scenario_name: String) {
use rand::SeedableRng;
use rand_xorshift::XorShiftRng;
let mut rng = XorShiftRng::seed_from_u64(rng_seed);
let map = map_model::Map::load_synchronously(map, &mut Timer::throwaway());
let mut scenario =
sim::ScenarioGenerator::proletariat_robot(&map, &mut rng, &mut Timer::throwaway());
scenario.scenario_name = scenario_name;
scenario.save();
println!(
"Wrote {}",
abstio::path_scenario(&scenario.map_name, &scenario.scenario_name)
);
}
fn import_json_map(input: String, output: String) {
// TODO This can't handle the output of dump_map! What?!
let mut map: map_model::Map = abstio::read_json(input, &mut Timer::throwaway());
map.map_loaded_directly(&mut Timer::throwaway());
abstio::write_binary(output, &map);
}
fn minify_map(path: String) {
let mut timer = Timer::new("minify map");
let mut map = map_model::Map::load_synchronously(path, &mut timer);
map.minify(&mut timer);
// This also changes the name, so this won't overwrite anything
map.save();
}